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DaVince 2012年12月1日下午1:55
Issue Report: Serious Sam 3 FPS regression with transparent textures
At least, I think the cause might be transparent textures. I took 2 screenshots in the "The Spider's Nest" level (at the part right after Sam gets the dead guy's mobile phone). The pics were taken while not doing anything in the game. Check the framerate.

Looking straight forward in a hallway:
http://davince.tengudev.com/images/2012/SS3-framedrop02.jpg

Looking to the right of that hallway, through the grates(?):
http://davince.tengudev.com/images/2012/SS3-framedrop01.jpg

Frame drop is actually more around 55, not 47. I think taking a screenshot made it drop a bit more.

Also, this is just as simple example to show how just one transparent texture already makes such a big difference in performance. When there's a lot of particles, especially dust effects (after destroying some furniture), the FPS regresses a lot more.


Tested with Compiz and Xfwm4, no difference. I run the game on my NVidia card (GT540M) using primusrun. Further system specs:
Processor Information: Vendor: GenuineIntel Speed: 2001 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Ubuntu 12.10 (32 bit) Kernel Name: Linux Kernel Version: 3.7.0-4-generic X Server vendor: The X.Org Foundation X Server release: 11300901 Video Card: Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 Driver Version: 3.0 Mesa 9.1-devel Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x10de DeviceID: 0xdf4 Number of Monitors: 1 Number of Logical Video Cards: 2 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 16.06" x 9.06" (18.43" diag) 40.8cm x 23.0cm (46.8cm diag) Primary VRAM Not Detected Sound card: Audio device: Realtek ALC269VB Memory: RAM: 5974 Mb Miscellaneous: UI Language: English LANG: en_GB.UTF-8 Microphone: Not set Total Hard Disk Space Available: 324922 Mb Largest Free Hard Disk Block: 219562 Mb Installed software: Recent Failure Reports: Sat Dec 1 17:29:17 2012 GMT: file ''/tmp/dumps/crash_20121201182916_1.dmp'', upload no: ''Couldn't resolve host name'' Sat Dec 1 17:34:26 2012 GMT: file ''/tmp/dumps/crash_20121201183420_1.dmp'', upload yes: ''CrashID=bp-71e82ecb-3ce8-4cc0-a863-f7e872121201 ''
最后由 DaVince 编辑于; 2012年12月1日下午1:56
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正在显示第 1 - 9 条,共 9 条留言
DaVince 2012年12月1日下午2:02 
Performance seems a little bit better overall when using a non-composited window manager (tried Openbox). However, I might be mistaken, as I just tested around in that fairly FPS-light dark area.
AlenL 2012年12月3日下午3:29 
As mentioned elsewhere, we don't guarantee anything for Intel GPUs at this stage. Driver needs more work. Until then, you are more or less on your own. It does work great for some people but guess stars have to align. :(
DaVince 2012年12月4日上午6:33 
Alright, but this was actually tested on the NVidia GPU using bumblebee and primusrun (well-performing successor to optirun). Does the Intel driver still factor in then?

Edit: GPU info when running Steam with bumblebee stuff:
Video Card: Driver: NVIDIA Corporation GeForce GT 540M/PCIe/SSE2 Driver Version: 4.3.0 NVIDIA 310.19 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x10de DeviceID: 0xdf4 Number of Monitors: 1 Number of Logical Video Cards: 2 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 16.06" x 9.06" (18.43" diag) 40.8cm x 23.0cm (46.8cm diag) Primary VRAM: 1023 MB
最后由 DaVince 编辑于; 2012年12月4日上午6:41
AlenL 2012年12月4日上午8:18 
You could post the log file, but the setup in itself is not officially supported. With only that NV card, the problem should not appear.
kwahoo 2012年12月4日上午11:38 
引用自 DaVince
Alright, but this was actually tested on the NVidia GPU using bumblebee and primusrun (well-performing successor to optirun). Does the Intel driver still factor in then?

I think, you're right. Intel GPU has nothing to do.
But Bumblebee uses VirtualGL and an image compression method https://wiki.archlinux.org/index.php/Bumblebee#Optimizing_Speed_when_using_VirtualGL_as_bridge
Image compression/decompression need CPU power, which is different for different scenes. Notice that framedrop01.jpg is 350 kB and framedrop02.jpg is 250 kB. First image need much more CPU power, I think.

Could you try uncompressed method:
/etc/bumblebee/bumblebee.conf ... [optirun] VGLTransport=proxy ...
and show the results?
DaVince 2012年12月4日下午12:42 
Well, even though this is bumblebee, I use primusrun and not optirun. primusrun does not use VirtualGL[www.webupd8.org] and instead renders things much more directly, and I can really notice it in the performance (it's much, much better than optirun). Just wanted to point this little performance thing out, which could be a graphics driver thing, something in bumblebee or primusrun or perhaps a bottleneck in SS3...

EDIT: also, VGLTransport was already set to proxy, apparently.

The difference in FPS is usually fairly minor, too, but it is consistent nonetheless.
If I had a pure NVidia system, I would gladly try it out on that... but unfortunately, I don't.

引用自 AlenL
You could post the log file, but the setup in itself is not officially supported. With only that NV card, the problem should not appear.
Alright. Which log would that be? The terminal output? It doesn't output anything interesting during gameplay, but maybe it's useful to check how much OpenGL stuff is supported when running under primusrun, I guess?
最后由 DaVince 编辑于; 2012年12月4日下午12:47
AlenL 2012年12月5日上午2:54 
Sam3.log

But I repeat - the setup is not supported officially. If you can determine that it really is a problem with the game, and pinpoint exactly what, then we can perhaps fix it. But _by default_ for any custom windowmanagers, driver replacements, etc... please first go to the maintainer of those and determine whether there is the problem. We are very happy to work withing the open environment, and we like it ourselves that things are customizable. But you have to understand that we cannot test and maintain all the zillions of setups users can come up with. :) We test for some most often used combinations that are more or less official and stable.

If you are using something off the beaten track, and encounter a problem, we can help with advice if something comes to mind, but we won't be recreating the same config in our office and debugging that. There's just not enough time and resources for that. Thank you for understanding.
DaVince 2012年12月5日上午4:03 
Yeah, you're right. Especially if the FPS drop doesn't happen on a regular NVidia setup, I'd better check with the bumblebee project et al.

I will post the log though, just in case it helps any at all.
(Note: this is just the last running log where I didn't bother to set my power governor to performance... ondemand still seems to perform more or less the same for me, though.)
-------- START OF LOG -------- 23:07:03 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3_Executables-Linux-Final; 173456 2012-11-28 23:36:04 @builderl02; Linux-Static-Final-Default$ 23:07:03 LOG: Command: $ 23:07:03 LOG: Initializing timer. 23:07:03 LOG: Timestamp: 2012/12/02 23:07:01 23:07:03 LOG: Binary name: Sam3 23:07:03 LOG: Binary soft path: Bin/ 23:07:03 LOG: Binary hard path: /home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/ 23:07:03 LOG: Application directory: /home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/ 23:07:03 LOG: * OS... 23:07:03 LOG: Type: Linux 23:07:03 LOG: Kernel: 3.7.0-4-generic 23:07:03 LOG: 23:07:03 LOG: Version: #12-Ubuntu SMP Wed Nov 28 00:00:47 UTC 2012 23:07:03 LOG: 23:07:03 LOG: Architecture: i686 23:07:03 LOG: 23:07:03 LOG: Output of lsb_release: Distributor ID: Ubuntu 23:07:03 LOG: Description: Ubuntu 12.10 23:07:03 LOG: Release: 12.10 23:07:03 LOG: Codename: quantal 23:07:03 LOG: 23:07:03 LOG: /etc/*-release: DISTRIB_ID=Ubuntu 23:07:03 LOG: DISTRIB_RELEASE=12.10 23:07:03 LOG: DISTRIB_CODENAME=quantal 23:07:03 LOG: DISTRIB_DESCRIPTION="Ubuntu 12.10" 23:07:03 LOG: NAME="Ubuntu" 23:07:03 LOG: VERSION="12.10, Quantal Quetzal" 23:07:03 LOG: ID=ubuntu 23:07:03 LOG: ID_LIKE=debian 23:07:03 LOG: PRETTY_NAME="Ubuntu quantal (12.10)" 23:07:03 LOG: VERSION_ID="12.10" 23:07:03 LOG: 23:07:03 LOG: /etc/debian_version: wheezy/sid 23:07:03 LOG: 23:07:03 LOG: Power saving settings: /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies:2001000 2000000 1900000 1800000 1700000 1600000 1500000 1400000 1300000 1200000 1100000 1000000 900000 800000 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_governors:conservative ondemand userspace powersave performance 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq:2000000 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_driver:acpi-cpufreq 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor:performance 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_max_freq:2000000 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_min_freq:2000000 23:07:03 LOG: /sys/devices/system/cpu/cpu0/cpufreq/scaling_setspeed:<unsupported> 23:07:03 LOG: 23:07:03 WRN: CPU Power saving is enabled and performance governor is not used. 23:07:03 LOG: 23:07:03 LOG: XDG_CURRENT_DESKTOP: XFCE 23:07:03 LOG: GDMSESSION: xubuntu 23:07:03 LOG: DESKTOP_SESSION: xubuntu 23:07:03 LOG: KDE_SESSION_VERSION: (null) 23:07:03 LOG: 23:07:03 LOG: * CPU... 23:07:03 LOG: Vendor: GenuineIntel 23:07:03 LOG: Type: 0, Family: 6, Model: 10, Stepping: 7 23:07:03 LOG: Clock: 2.00 GHz 23:07:03 LOG: Cores: 8 23:07:03 LOG: CMOV: Yes 23:07:03 LOG: SSE: Yes 23:07:03 LOG: 23:07:03 LOG: * Memory... 23:07:03 LOG: Total physical memory: 5974 MB 23:07:03 LOG: Free physical memory: 1415 MB 23:07:03 LOG: 23:07:03 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/ScriptLua.so". 23:07:03 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/GameEnv_Steam.so". 23:07:03 INF: GameEnv API: Steam 23:07:03 INF: Encoded user ID = 04ba6159:4d68136b 23:07:03 LOG: Loading cvars from "$/home/vincent/.local/share/Steam/userdata/37262895/41070/local/SeriousSam3.ini". 23:07:03 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared. 23:07:03 LOG: Skipped assigning to prf_strShowFPSTicker because the saved version (0) is different than the current version (2). 23:07:03 LOG: Loaded "libX11.so.6". 23:07:03 LOG: Loaded "libXi.so.6". 23:07:03 LOG: Loaded "libXrandr.so.2". 23:07:03 LOG: Display 0: LVDS1 (1920x1080) 23:07:03 LOG: Trying to set display mode 1920x1080(fullscreen)... 23:07:03 INF: 23:07:03 INF: * Desktop settings... 23:07:03 INF: Color depth: 32-bit 23:07:03 INF: Desktop resolution: 1920 x 1080 23:07:03 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/GfxOGL.so". 23:07:03 INF: Fullscreen on primary display 23:07:03 WRN: Failed to capture mouse 23:07:03 LOG: Loaded "libGL.so.1". 23:07:03 LOG: Loaded "libpci.so.3". 23:07:04 INF: 23:07:04 INF: Gfx API: OpenGL 23:07:04 INF: Resolution: 1920 x 1080 23:07:04 INF: Vendor: nVidia (0x10DE) 23:07:04 INF: Driver: NVIDIA Corporation (0x0DF4) 23:07:04 INF: Renderer: GeForce GT 540M/PCIe/SSE2 23:07:04 INF: Version: 4.3.0 NVIDIA 310.19 23:07:04 INF: Video memory size: 1024 MB 23:07:04 INF: Available for textures: 1024 MB 23:07:04 INF: Active GPU(s): 1 23:07:04 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/SfxOAL.so". 23:07:04 LOG: Loaded "libopenal.so.1". 23:07:04 TRC: EAX is not supported. 23:07:04 INF: 23:07:04 INF: Sfx API: OpenAL 23:07:04 INF: Device: OpenAL Soft 23:07:04 INF: Mixer frequency: 44100 Hz 23:07:04 INF: Mixer voices: 64 23:07:04 INF: Max sound sources: 25 23:07:04 INF: Max total volume: 3 23:07:04 INF: Speaker config: (unknown) 23:07:04 INF: Environment FX: not supported 23:07:04 INF: 23:07:04 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/SeriousSam3_Project.so". 23:07:04 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL 23:07:04 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL 23:07:04 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL 23:07:04 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL 23:07:04 LOG: Content/SeriousSam3/DLC1_Models.gro: 1 files, signature: OFFICIAL 23:07:04 LOG: Content/SeriousSam3/All_173456.gro: 95 files, signature: OFFICIAL 23:07:05 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4277 files, signature: OFFICIAL 23:07:05 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL 23:07:05 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL 23:07:05 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/. 23:07:05 LOG: Content/SeriousSam3/Locales/enu/translation.tbl 23:07:05 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/CodecAudio_Vorbis.so". 23:07:05 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds. 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/CodecVideo_Null.so". 23:07:05 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds. 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/Input.so". 23:07:05 LOG: Module 'Bin/Input.module' loaded in '0.00' seconds. 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/Game.so". 23:07:05 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds. 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/ProcRender.so". 23:07:05 LOG: Loaded "/home/vincent/.local/share/Steam/SteamApps/common/Serious Sam 3/Bin/Shaders.so". 23:07:05 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds. 23:07:05 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds. 23:07:05 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds. 23:07:05 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2). 23:07:05 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.91' seconds. 23:07:05 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg 23:07:05 LOG: cvarShowDiffs() 23:07:05 LOG: crm_bPrebakedDynamicLights = 1 (0) 23:07:05 LOG: crm_bReceiveShadows = 0 (1) 23:07:05 LOG: crm_fDensityBias = 0.7 (1) 23:07:05 LOG: crm_fDistanceBias = 0.8 (1) 23:07:05 LOG: crm_iRenderDepthPrepass = 0 (2) 23:07:05 LOG: efx_bAmbientOcclusion = 0 (1) 23:07:05 LOG: efx_bDepthOfField = 0 (1) 23:07:05 LOG: efx_fOcclusionBufferScale = 0.75 (0.5) 23:07:05 LOG: efx_iLensFlareQuality = 2 (3) 23:07:05 LOG: efx_iMaxRippleSources = 5 (10) 23:07:05 LOG: efx_iOcclusionQuality = 0 (1) 23:07:05 LOG: efx_iStreaksQuality = 1 (2) 23:07:05 LOG: gam_bAllowArmorItems = 1 (-1) 23:07:05 LOG: gam_bAllowHealthItems = 1 (-1) 23:07:05 LOG: gam_bAllowJoinInProgress = 0 (-1) 23:07:05 LOG: gam_bAllowPowerupItems = 1 (-1) 23:07:05 LOG: gam_bAllowSeriousBombItems = 1 (-1) 23:07:05 LOG: gam_bAmmoStays = 1 (-1) 23:07:05 LOG: gam_bArmorStays = 1 (-1) 23:07:05 LOG: gam_bAutoCycleMaps = 0 (-1) 23:07:05 LOG: gam_bCustomizedDifficulty = 0 (-1) 23:07:05 LOG: gam_bExtraMPEnemies = 1 (-1) 23:07:05 LOG: gam_bFriendlyFire = 0 (-1) 23:07:05 LOG: gam_bHealthStays = 1 (-1) 23:07:05 LOG: gam_bInfiniteAmmo = 0 (-1) 23:07:05 LOG: gam_bPowerupsStay = 1 (-1) 23:07:05 LOG: gam_bRankedMatch = 0 (-1) 23:07:05 LOG: gam_bRespawnInPlace = 1 (-1) 23:07:05 LOG: gam_bWeaponsStay = 1 (-1) 23:07:05 LOG: gam_ctFragsLimit = 20 (-1) 23:07:05 LOG: gam_ctGoalsLimit = 10 (-1) 23:07:05 LOG: gam_ctMaxPlayers = 1 (-1) 23:07:05 LOG: gam_ctMinPlayers = 1 (-1) 23:07:05 LOG: gam_ctPrivateSlots = 0 (-1) 23:07:05 LOG: gam_ctRoundLimit = 10 (-1) 23:07:05 LOG: gam_ctTimeLimit = 10 (-1) 23:07:05 LOG: gam_gdDifficulty = 3 (0) 23:07:05 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1) 23:07:05 LOG: gam_iExtraEnemyStrength = 0 (-1) 23:07:05 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1) 23:07:05 LOG: gam_iInvulnerableAfterSpawning = 0 (-1) 23:07:05 LOG: gfx_bLastGoodFullScreen = 1 (0) 23:07:05 LOG: gfx_fBrightness = -0.62647056 (0) 23:07:05 LOG: gfx_iAntiAliasingSamples = 1 (4) 23:07:05 LOG: gfx_iFXAA = 4 (1) 23:07:05 LOG: gfx_pixLastGoodResHeight = 1080 (480) 23:07:05 LOG: gfx_pixLastGoodResWidth = 1920 (640) 23:07:05 LOG: gfx_pixLastGoodWinHeight = 1080 (480) 23:07:05 LOG: gfx_pixLastGoodWinWidth = 1920 (640) 23:07:05 LOG: gfx_pixResHeight = 1080 (0) 23:07:05 LOG: gfx_pixResWidth = 1920 (0) 23:07:05 LOG: gfx_pixWinHeight = 1080 (480) 23:07:05 LOG: gfx_pixWinWidth = 1920 (640) 23:07:05 LOG: men_bAllowGlowing = 0 (1) 23:07:05 LOG: men_iMaxGlows = 1 (3) 23:07:05 LOG: prf_bShowFPS = 1 (0) 23:07:05 LOG: prj_bSkippableIntroScene = 1 (0) 23:07:05 LOG: prj_ctMaxCorpses = 30 (20) 23:07:05 LOG: prj_ctMaxCorpsesCoop = 10 (8) 23:07:05 LOG: prj_ctMaxDebris = 100 (50) 23:07:05 LOG: prj_ctMaxDebrisCoop = 60 (20) 23:07:05 LOG: prj_ctMaxMovingCorpses = 6 (4) 23:07:05 LOG: prj_ctMaxMovingCorpsesCoop = 3 (2) 23:07:05 LOG: prj_ctMaxMovingDebris = 60 (50) 23:07:05 LOG: prj_fDebrisScreenSizeRatioCull = 0.005 (0.01) 23:07:05 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.01 (0.015) 23:07:05 LOG: prj_iFlashlightType = 1 (2) 23:07:05 LOG: prj_iGPUMemory = 3 (2) 23:07:05 LOG: prj_iGPUSpeed = 1 (2) 23:07:05 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=30,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=6,sys_iCPUMHz=1995,sys_iGPUDeviceID=3572,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1023," ("") 23:07:05 LOG: prt_fParticleBias = 0.8 (1) 23:07:05 LOG: ren_bDynamicFastLights = 0 (1) 23:07:05 LOG: ren_bHeatShimmer = 0 (1) 23:07:05 LOG: ren_bMirrorFastLights = 0 (1) 23:07:05 LOG: ren_bMirrorReflections = 0 (1) 23:07:05 LOG: ren_fLODBias = 1.5 (1) 23:07:05 LOG: ren_fMax3DRenderingMPix = 1 (0) 23:07:05 LOG: ren_fMirrorQuality = 0.4 (0.5) 23:07:05 LOG: sha_bAllowZoomBlurring = 0 (1) 23:07:05 LOG: sha_bEdgeSmoothing = 0 (1) 23:07:05 LOG: sha_bShadowTrilinearDithering = 0 (1) 23:07:05 LOG: sha_fFilledHighlightingDistance = 15 (30) 23:07:05 LOG: sha_fShadowTrilinearSpan = 0 (0.25) 23:07:05 LOG: sha_iMaxShockwaves = 5 (8) 23:07:05 LOG: sha_iParallaxMappingMethod = 0 (2) 23:07:05 LOG: shb_iShadowAntialiasing = 0 (1) 23:07:05 LOG: shb_pixMaxShadowSize = 1024 (1536) 23:07:05 LOG: shb_pixShadowDensity = 32 (16) 23:07:05 LOG: snd_fVoiceCommVolume = 0.7 (1) 23:07:05 LOG: tex_iAnisotropy = 16 (4) 23:07:05 LOG: tex_pixMaxSize = 4096 (2048) 23:07:05 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua 23:07:05 INF: AutoDetect: Hardware values unchanged, nothing to do. 23:07:07 LOG: Steam workshop sync operation finished in 1.32 seconds.
最后由 DaVince 编辑于; 2012年12月5日上午4:03
DEN [CT] 2012年12月5日上午5:03 
I have to point out here that FPS might not be related to transparent/translucent texture at all. I mean, you look at different direction, which means that completely other set of things is rendered.
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Steam for Linux > Limited Beta > 主题详情
发帖日期: 2012年12月1日下午1:55
回复数: 9