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axeolin 2012년 11월 21일 오전 8시 44분
TF2 SIGSEGV if you have Xbox 360 Wireless Receiver plugged in
What the title says.

I had the Xbox 360 Wireless Receiver plugged into my PC and this causes TF2 on linux to segfault on start up.

Presumably this has something to do with the /dev/input/event* interfaces that the Receiver has and which TF2 is checking at startup.

Unplugging it gets me a bit closer towards TF2 on linux... :-)
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§§ Sno |Alpha Wolf| 2012년 11월 21일 오전 10시 42분 
Happens to me with my wireless microsoft keyboard and mouse.
Mikkel 2012년 12월 3일 오전 7시 46분 
Happens to me also. Possibly due to the vendor name?

[ 5144.364650] usb 3-3: >Manufacturer: \xffffffc2\xffffffa9\xffffffa9Microsoft
FiggyG 2012년 12월 3일 오전 11시 21분 
I'm also affected.
NeptNutz 2012년 12월 3일 오후 3시 29분 
Same here. If the dongle is lit up (usually when rebooting from Windows), TF2 always crashes on startup. No two ways about it. xboxdrv is no help either.

(First I'm blue, then I'm green, then I'm blue again.)
axeolin 2012년 12월 3일 오후 9시 36분 
I thought "fixed a common joystick crash" in the last update referred to this.

Evidently not.

Easy enough to workaround thankfully.
flibitijibibo 2012년 12월 3일 오후 10시 27분 
Out of curiosity, what do you get when you put the receiver through this?

http://www.flibitijibibo.com/files/VesselJoystickDetector.c

I recently dealt with a segfault in Eversion and a bug in Vessel that had to do with one of Microsoft's wireless keyboard/mouse transmitters... in SDL, it was acting like a controller with something ridiculous like 30 axes and 50 buttons. You may get something similar with the 360 wireless receiver... if so, post the device info from that C program here.

As far as I know, if there's no way to disable joystick input, you have to just ignore the device if it has that specific name. Looks sucky in code, but it does the job.
axeolin 2012년 12월 3일 오후 10시 46분 
flibitijibibo님이 먼저 게시:
Out of curiosity, what do you get when you put the receiver through this?

Gamepad: Xbox 360 Wireless Receiver
Number of axes: 6
Number of hats: 0
Number of buttons: 15

Awaiting new joystick input...

Axis #0, Config value: 0

axeolin님이 마지막으로 수정; 2012년 12월 3일 오후 10시 46분
Benjamin 2012년 12월 4일 오후 9시 39분 
If you use the "xboxdrv" driver instead of the built-in xpad module, it doesn't crash. It's a much better driver, with proper LED support and lots of customization options. The quick and dirty way to get running is to install xboxdrv (from Ubuntu repos or PPA), and put the following at the end of your /etc/rc.local file (before exit 0):

rmmod xpad
xboxdrv --silent --mimic-xpad

axeolin 2012년 12월 5일 오후 11시 17분 
Benjamin님이 먼저 게시:
If you use the "xboxdrv" driver instead of the built-in xpad module, it doesn't crash. It's a much better driver, with proper LED support and lots of customization options. The quick and dirty way to get running is to install xboxdrv (from Ubuntu repos or PPA), and put the following at the end of your /etc/rc.local file (before exit 0):

rmmod xpad
xboxdrv --silent --mimic-xpad

Thanks for the info.
Benjamin 2012년 12월 6일 오전 1시 26분 
No problem. Xboxdrv is a much better driver all around. I might write up a newbie-thread about how to install it in Ubuntu if there is interest, since that's what most people new to Linux are using. People not on Ubuntu tend to not need any guidance on these things.
axeolin 2012년 12월 6일 오전 3시 17분 
Benjamin님이 먼저 게시:
No problem. Xboxdrv is a much better driver all around. I might write up a newbie-thread about how to install it in Ubuntu if there is interest, since that's what most people new to Linux are using. People not on Ubuntu tend to not need any guidance on these things.

Installing it is trivial, knowing it exists was really the only thing (although I note post #4 suggests it doesn't stop the crash)

But, in some ways it's moot, the game shouldn't crash with either driver.
ZeXx86 2012년 12월 6일 오전 3시 33분 
Same problem with classic joystick
Benjamin 2012년 12월 6일 오전 4시 49분 
Strange, stops the crash for me...
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