Steam for Linux

Steam for Linux

TF2 Performance Worse Than in Wine
After finally updating my video card drivers (NVIDIA, version 304.64), I went ahead and ran TF2 to try it out. As soon as I started a match, I noticed that 1.) Steam was using most of my processor, whereas TF2 was barely up there, and 2.) Although cl_showfps showed that I was getting around 150 fps, it felt more like I was getting around 15 fps along with random moments where the game just freezes up for a few seconds. I've even set everything to the lowest settings possible and disabled multicore rendering, and it still has the worst performance I've ever experienced (even under Wine, TF2 was never this bad). After playing for a little while, the game also crashed (dmp file here[s000.tinyupload.com]).
I'm just wondering if anyone has experienced this as well, and if so, has there been a way to improve the overall performance.
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Showing 1-15 of 22 comments
bl33ding_silence Nov 21, 2012 @ 12:01am 
Yes, try upgrading your driver to 310.14. If you can't (old graphics card), then this might be due to unity 3d (this is also suggested by the fact that cl_fps shows a higher framerate than you're getting)

In my case, unity 3d did not support my graphics card and was drastically affecting the performance of any OpenGL application. I installed Gnome and ran the old 2d gnome desktop (not the gnome 3 thing), and it improved Quake 4's performance by 30-40% on my system.
The thing is, I'm not using that God awful Unity DE, I'm using Gnome Classic (which should have better OpenGL performance than Unity based on some recent benchmarks I've seen).
310.14 isn't the current, but rather experimental, so that's why I'm a little weary of installing it.
mruuh Nov 21, 2012 @ 12:40am 
Just FYI, I'm getting comfortable 30-60 fps (much more when it's quiet, e.g. before a MVM wave starts) with nvidia drivers 304.48. Geforce GTX 260 card.
Last edited by mruuh; Nov 21, 2012 @ 12:41am
Pk77 Nov 21, 2012 @ 1:00am 
I have a 2500k overclocked @4.2 ghz and a 670 GTX and the game is perfect, very very fluid, cl_showfps show 150-200 fps and i think it's correct, no pauses, no stuttering.
Maybe it's because i have an ssd drive?
RaidonChrome Nov 21, 2012 @ 1:18am 
Originally posted by LinuxSpice:
The thing is, I'm not using that God awful Unity DE, I'm using Gnome Classic (which should have better OpenGL performance than Unity based on some recent benchmarks I've seen).
310.14 isn't the current, but rather experimental, so that's why I'm a little weary of installing it.

Whell, you have to install it, valve been working with nVidia to master theese drivers. Any other drivers are not compatible with beta, and unfortunatly will never be.
Originally posted by Pk77:
I have a 2500k overclocked @4.2 ghz and a 670 GTX and the game is perfect, very very fluid, cl_showfps show 150-200 fps and i think it's correct, no pauses, no stuttering.
Maybe it's because i have an ssd drive?

I've been suspecting it might be my drive might also be a problem. I'll try with a different one and see if that's it.
Wait, I just remembered I'm running it off the same drive I have the Windows version on, so it can't be that.
Last edited by Kaede Kuroi [黒い楓]; Nov 21, 2012 @ 2:13am
Shiba87 Nov 21, 2012 @ 3:13am 
Originally posted by LinuxSpice:
310.14 isn't the current, but rather experimental, so that's why I'm a little weary of installing it.
There is a new stable version of the R310 series, 310.19

http://www.geforce.com/drivers/results/52241
sortie Nov 21, 2012 @ 4:10am 
Using the open-source radeon drivers, I get very poor performance too. Fetching and building git master of mesa, xf86-video-ati and libdrm, I get significantly better performance (but with visual regressions). Unfortunately, when the performance gets that high, the bottleneck becomes loading sound files off the disk: the good old shuttering bug where the game halts for a half second while the sound file is being streamed.
Last edited by sortie; Nov 21, 2012 @ 4:11am
Originally posted by Sortie (x86_64-gnu-linux):
Using the open-source radeon drivers, I get very poor performance too. Fetching and building git master of mesa, xf86-video-ati and libdrm, I get significantly better performance (but with visual regressions).
go you have something like this with GUI?
http://yadi.sk/d/72wnkDQh0p0-K
sortie Nov 21, 2012 @ 6:15am 
gcc: Yes, I do.
After trying it a bit more, the game seems to constanlty stay at 17 fps, dips to 1 fps, then just freezes for 5 seconds. I'm not even sure it's utilizing my GPU at all.
Pk77 Nov 21, 2012 @ 2:22pm 
New drivers boost my performance from 150-200 fps to 200-250. Great, maybe you can try to update to 310.19.
Bilbo Fraggins Nov 21, 2012 @ 3:04pm 
I manually installed 310.19 from the binary blob from the nvidia site and it seems to work fine. Your fps problems are not with Unity but with Compiz, which slows gaming performance down if not configured correctly. Both Unity and Gnome Classic use Compiz for compositing, whereas Gnome Fallback does not. Enable "Unredirect fullscreen apps" in CompizConfig settings under the "Composite" category (NOTE: You might have to install the settings manager via apt-get or synaptic).
Originally posted by TAE|WhippingLlama:
<stuff about Compiz>

I've already got it all configured, but, like the release notes say, "Unredirect Fullscreen Apps" is pretty much useless if you have multiple monitors (and I can confirm that having enabled it).
In any rate, thanks to this thread I now know it's because my processor is piss poor and OCing isn't an option (have no money to get a better heatsink).
mikeym Nov 21, 2012 @ 4:01pm 
@[Linux]Spice, I overclock and undervolt my CPU, I've got an extra 600 MHz without really pushing the OC at all and it runs cooler than it did beforehand. But I guess it depends on the CPU, mine did seem to be a bit heavy handed with the volting before I undervolted it.
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Date Posted: Nov 20, 2012 @ 11:21pm
Posts: 22