Steam for Linux

Steam for Linux

PyGuy 19. marras, 2012 15.31
TF2 Closes Without Opening a Window
Hey guys. Firstly, hats off to Valve for making TF2 open to people outside of the beta. I'm going to have a ton of fun! Well...as soon as I figure out this error. It's probably no biggie, but I need some assistance. When I click Play, I get a green border around my steam picture but then it goes back to blue after a few seconds.

Here are my specs:
OS: Ubuntu 12.04 64-bit
Processor: Intel Core i5-2400 @ 3.10Ghz (4 CPUs) ~3.1Ghz
Graphics: Nvidia GeForce GTX 560 (4GB VRAM)
Memory: 8GB DDR3 1333MHz RAM

This is what the terminal spits out:
ExecSteamURL: "steam://open/driverhelperready" /home/andrew/Steam/SteamApps/andrewpyle/Team Fortress 2/hl2.sh: line 72: 8022 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 440 "Team Fortress 2", ProcID 8022 processpipe_posix.cpp (371) : Assertion Failed: CCrossProcessPipe::BWrite wrote too few bytes: 32 (Broken pipe) Assert( Assertion Failed: CCrossProcessPipe::BWrite wrote too few bytes: 32 (Broken pipe) ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/clientdll/../common/processpipe_posix.cpp:371 Installing breakpad exception handler for appid(steam)/version(1.0) Uploading dump (in-process) [proxy ''] /tmp/dumps/assert_20121119165125_1.dmp success = yes response: CrashID=bp-11d906a1-e2f5-4c7a-a431-43b842121119 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Installing breakpad exception handler for appid(steam)/version(1.0) Installing breakpad exception handler for appid(steam)/version(1.0) Generating new string page texture 142: 256x256, total string texture memory is 393.22 KB Generating new string page texture 143: 256x256, total string texture memory is 3.33 MB primarycache setting for app 65300 is set to non-existent cache 65304 Game update: AppID 440 "Team Fortress 2", ProcID 32069, IP 0.0.0.0:0 ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object '/home/andrew/.steam/bin/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. SDL video target is 'x11' SDL video target is 'x11' SDL failed to create GL compatibility profile (whichProfile=0! This system supports the OpenGL extension GL_EXT_framebuffer_object. This system supports the OpenGL extension GL_EXT_framebuffer_blit. This system supports the OpenGL extension GL_EXT_framebuffer_multisample. This system DOES NOT support the OpenGL extension GL_APPLE_fence. This system supports the OpenGL extension GL_NV_fence. This system supports the OpenGL extension GL_ARB_sync. This system supports the OpenGL extension GL_EXT_draw_buffers2. This system supports the OpenGL extension GL_EXT_bindable_uniform. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range. This system supports the OpenGL extension GL_ARB_map_buffer_range. This system supports the OpenGL extension GL_ARB_vertex_buffer_object. This system supports the OpenGL extension GL_ARB_occlusion_query. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer. This system supports the OpenGL extension GL_ARB_vertex_array_bgra. This system supports the OpenGL extension GL_EXT_vertex_array_bgra. This system supports the OpenGL extension GL_ARB_framebuffer_object. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker. This system supports the OpenGL extension GL_ARB_debug_output. This system supports the OpenGL extension GL_EXT_direct_state_access. This system DOES NOT support the OpenGL extension GL_NV_bindless_texture. This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory. This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode. This system supports the OpenGL extension GL_NVX_gpu_memory_info. This system DOES NOT support the OpenGL extension GL_ATI_meminfo. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc. This system supports the OpenGL extension GLX_EXT_swap_control_tear. GL_NV_bindless_texture: DISABLED GL_AMD_pinned_memory: DISABLED GL_EXT_texture_sRGB_decode: AVAILABLE Installing breakpad exception handler for appid(gameoverlayui)/version(20121115092209_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) [1119/165942:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(5122_client) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561197994162290 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561197994162290 Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20121119165944_1.dmp success = yes response: CrashID=bp-295dfe96-f2d0-4ba0-bbeb-86d412121119 /home/andrew/Steam/SteamApps/andrewpyle/Team Fortress 2/hl2.sh: line 72: 32076 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 440 "Team Fortress 2", ProcID 32076 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully
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PyGuy 14. joulu, 2012 12.17 
I fixed it by unplugging my 360 controller receiver. If you have one, I'd try that.
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Lähetetty: 19. marras, 2012 15.31
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