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Rapportera problem med översättningen
Issues I've noticed with the new build (mostly I've already mentioned these with the first build):
BTW a reminder that I'm running ATI Catalyst 12.10.
thanks for the updated build, sadly my problems are still there:
1. Even when using fullscreen the game goes windowed in kde until i tab out and tab into the game again. Fullscreen works great using gnome or unity.
2. I still have the graphical issues all around. I even upgraded to nvidia 310.19 today, still no go.
Here ist the screenshot: http://imgur.com/f53Ug
Anything i can be helpful with to nail down this issue ?
Best regards,
Christian
Edit: I'm referring to the screen shot of yours. That minimize on start is still a mystery.
i tried that and i did not help :(..
thanks for the patch, performance is now much better!
Unfortunately the graphics corruption after minimize isn't fixed for me. It seems to affect only models that haven't been seen before minimizing. If I minimize the game when it is loading the level, the screen will be full of corruption, but if I play for a while, then pause, minimize and return to game only new enemies or items are corrupted
I tested this with gentoo x64, openbox and nvidia-driver 310.19 and Linux Mint x64, metacity and nvidia-driver 310.14. graphics card is gtx 670.
I also noticed that kde puts the game in window. I use alt-enter to get it fullscreen when I'm using kde.
Generally it works very well and I'm now pushing forward in The Silent Riddler. :-)
Anyway great work, much apretiated!
I think it's CPU Frequency Scaling as managed by the Kernel using cpufreq.
There's more about this here.[wiki.archlinux.org]
But I think if you really want to get the most out of your CPU the more linux-y way to do it than messing about with your BIOS settings is to do this:
You can test it by running "cpupower frequency-info" if available the package on Fedora was kernel-tools. It will show you the current CPU Frequency and the range of available frequencies in use.
You restore your old profile by echoing back the profile shown at the beginning, in my case it was ondemand:
I don't think it's really required to mess around with these on most systems, it did make the game a tiny bit more 'snappy' for me but didn't really improve my frame rates over the patched build.
ATI RV730 XT [Mobility Radeon HD 4670]
ii fglrx-legacy-atieventsd 8.97.100.3+1-1 amd64 legacy events daemon for the non-free AMD RadeonHD display driver
ii fglrx-legacy-driver 8.97.100.3+1-1 amd64 non-free ATI/AMD RadeonHD display driver (legacy)
ii fglrx-legacy-modules-dkms 8.97.100.3+1-1 amd64 dkms module source for the non-free ATI/AMD RadeonHD display driver (legacy)
ii fglrx-legacy-source 8.97.100.3+1-1 amd64 kernel module source for the non-free ATI/AMD RadeonHD display driver (legacy)
ii glx-alternative-fglrx 0.2.90 amd64 allows the selection of FGLRX as GLX provider
ii libfglrx-legacy:amd64 8.97.100.3+1-1 amd64 non-free ATI/AMD RadeonHD display driver (runtime libraries) (legacy)
ii libfglrx-legacy:i386 8.97.100.3+1-1 i386 non-free ATI/AMD RadeonHD display driver (runtime libraries) (legacy)
ii libfglrx-legacy-amdxvba1:amd64 8.97.100.3+1-1 amd64 AMD XvBA (X-Video Bitstream Acceleration) runtime libraries (legacy)
ii libfglrx-legacy-amdxvba1:i386 8.97.100.3+1-1 i386 AMD XvBA (X-Video Bitstream Acceleration) runtime libraries (legacy)
ii libgl1-fglrx-legacy-glx:amd64 8.97.100.3+1-1 amd64 proprietary libGL for the non-free ATI/AMD RadeonHD display driver (legacy)
ii libgl1-fglrx-legacy-glx:i386 8.97.100.3+1-1 i386 proprietary libGL for the non-free ATI/AMD RadeonHD display driver (legacy)
Intro:
http://steamcommunity.com/sharedfiles/filedetails/?id=108289781
http://steamcommunity.com/sharedfiles/filedetails/?id=108289656
In any animated sequence (after few seconds):
[] MainThrd[18436]: segfault at 2000 ip 0000000000002000 sp 00000000ffe17de0 error 14 in Sam3[8048000+146c000]
[] MainThrd[18719]: segfault at 2000 ip 0000000000002000 sp 00000000ff8da830 error 14 in Sam3[8048000+146c000]
[] MainThrd[18830]: segfault at 2000 ip 0000000000002000 sp 00000000ffd8e9b0 error 14 in Sam3[8048000+146c000]
[] MainThrd[18904]: segfault at 2000 ip 0000000000002000 sp 00000000ffb8d1b0 error 14 in Sam3[8048000+146c000]
[] MainThrd[19042]: segfault at 2000 ip 0000000000002000 sp 00000000ffa6e900 error 14 in Sam3[8048000+146c000]
[] MainThrd[19150]: segfault at 2000 ip 0000000000002000 sp 00000000ffaa5bb0 error 14 in Sam3[8048000+146c000]
When I've set graphics+cpu oprions to Lowest it happened after one minute or so. Other interesting lines from Steam output:
WRN: Memory block injectors occupy additional 4 bytes per memory block.
INF: GameEnv API: Steam
Setting breakpad minidump AppID = 41070
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198019860227 [API loaded no]
INF: Encoded user ID = d2821ff7:abbd3f6f
WRN: Failed to capture mouse
...
INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.56 seconds.
ERR: Failed to precache texture Content/SeriousSam3/Models/Vehicles/FrontLoader02/Textures/Wheel_01_CM.tex; it doesn't exist in memory
INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.07 seconds.
WRN: inpSysIsMouseAccelerationEnabled: Not yet implemented
...
INF: Started simulation on 'Content/SeriousSam3/Levels/01_BFE/01_CairoSquare/01_CairoSquare.wld' in 24.56 seconds.
ERR: Failed to precache texture Content/SeriousSam3/Models/Vehicles/UH_60_BlackHawk_cutscenes/Textures/OuterParts_CM.tex; it doesn't exist in memory
Game removed: AppID 41070 "Serious Sam 3: BFE", ProcID 19660
If you need some more info...
You're obviously using Vsync either enabled in the application settings or in your nvidia/catalyst control center. So this behavior is normal and intended. You can disable it (for benchmarking for example) and get as much frames as possible but you'll probably see some screen tearing.
Thanks for the update :)