Theron Guard Aug 16, 2013 @ 5:35am
i didnt get 100fps by steam pls help me
i have pc cpnfig
processor :: amd athlon 64 bit 3200+
ram :: 2gb
graphic ati readon 4350 HD hupermemory 1gb

when i play cs or cz by client of specific server i get 100 fps and smooth movement
but when i play on same server by steam then i didnt get 100fps its only 60fps and feels laggy
please help me guys .
i already tried fpsmax , rate, cmdupdate,subdiv etc. commands
Showing 1-15 of 16 comments
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^1Gentoo Aug 16, 2013 @ 5:54am 
Maybe official servers have some FPS-limit set. Google it. :)
Theron Guard Aug 16, 2013 @ 6:01am 
no buddy i tried both client and steam on one server it gives by steam 60fps and by client 100fps :/
^1Gentoo Aug 16, 2013 @ 6:11am 
I'm not sure I understand... You connect differently, or you somehow run the games without Steam and then with Steam...?
And all this has to do with Linux?
UraniumDeer Aug 16, 2013 @ 6:28am 
Check to see if vertical sync is enabled.
Theron Guard Aug 16, 2013 @ 7:06am 
no it is for windows i use windows xp service pack 3
Tweakedenigma Aug 16, 2013 @ 7:10am 
Originally posted by rupesh.terase:
no it is for windows i use windows xp service pack 3

This is the Steam for Linux forum, Unfortunately we likely won't be of much help to you if you are running Windows.
Theron Guard Aug 16, 2013 @ 7:18am 
i turned of v sync and it works fine ty :D
Kamek Aug 16, 2013 @ 10:24am 
It's kind of dumb to turn vsync off on a 60Hz screen (especially on such an old game).
All you'll get is screen tearing.
Seph//roth Aug 16, 2013 @ 11:04am 
its not dumb at all, you will want to match your fps to how much your sending to the server for optimal communication to the server and hit detection
Theron Guard Aug 16, 2013 @ 11:35pm 
see on v sync on in 60fps you cant play drag mag shots as it feels laggy but in 100fps and vsync off it works fine and can easily pickup jumping players and kill them in motion so its good :D
blackout24 Aug 17, 2013 @ 2:20am 
Originally posted by Kamek.pf:
It's kind of dumb to turn vsync off on a 60Hz screen (especially on such an old game).
All you'll get is screen tearing.

V Sync will ALWAYS introduce input lags by nature. Even if you would get 60 FPS anyway. And when it drops to 50 FPS with V Sync it will go down to 30 FPS to match the refresh rate again. Now when your FPS are changeing between >60 and <60 a lot this feels VERY laggy and stuttery since your FPS constantly go from 30 to 60 and back to 30 when you could have 50 FPS without VSync.
Jamie F Aug 17, 2013 @ 2:36pm 
Originally posted by rupesh.terase:
see on v sync on in 60fps you cant play drag mag shots as it feels laggy but in 100fps and vsync off it works fine and can easily pickup jumping players and kill them in motion so its good :D

just so you know vsync does not cause input lag...

Double and Tripple buffering can cause fractinal input delays.. Dont confuse the two.

your input lag cannot exceed the maximum amount of frames pre rendered in frame buffer. Eg 1 frame to 3 frames anything above 3 frame tripple buffer is just wasted and not pratical.

That causes input delays and not vsync.

Vertical sync only syncs the video card and display to the refrsh rate of the moniter. Yes you can turn off vsync and see your getting 100 fps but your monitor will only display as many fps as its refresh rate. a 40 hz monitor can only display 40 fields per second 60hz 60 fields per second 120 so on so forth.
LOLCAT Aug 17, 2013 @ 2:45pm 
Originally posted by Jamie:
just so you know vsync does not cause input lag...
It does, as the internal frame rate of game engines is almost always tied to the display refresh rate. Your fps drops, then engine becomes more unresponsive. Technically it's not a lag of the input signal, yet you still feel the same effect.
Jamie F Aug 17, 2013 @ 2:48pm 
Originally posted by LOLCAT:
Originally posted by Jamie:
just so you know vsync does not cause input lag...
It does, as the internal frame rate of game engines is almost always tied to the display refresh rate. Your fps drops, then engine becomes more unresponsive. Technically it's not a leg of the input signal, yet you still feel the same effect.


hate to tell you ur wrong

sence the game cannot render anything past the vertical sync of the monitor sense its tied to the display driver vsync wont cause a input delay sense you cannot input faster then the softwhere will allow... Your consfusing vsync with double and tripple buffering where screens are pre rendered x amount of frames ahead of whats going on.. Meaning it doesnt actually have to pull the video card for an update as its already pre rendreed in the frame buffer..

once again Double and tripple buffering the frame causes input delay vsync does not.
Jamie F Aug 17, 2013 @ 2:53pm 
sense hes using windows

Another method of triple buffering involves synchronizing with the monitor frame rate. Drawing is not done if both back buffers contain finished images that have not been displayed yet. This avoids wasting CPU drawing undisplayed images and also results in a more constant frame rate (smoother movement of moving objects), but with increased latency. This is the case when using triple buffering in DirectX, where a chain of 3 buffers are rendered and always displayed.
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Date Posted: Aug 16, 2013 @ 5:35am
Posts: 16