Bitu Mar 6, 2013 @ 11:14am
[Idea] Valve percentage porting status.
Hi! I just got the idea for Valve. If they could add percentage porting status games which they are porting now. It would be good for both sides, because gamers will know how close their game is, and Valve will have peace. What is yours opinion on this topic ?
//If i made a language mistakes, sorry. :)
Showing 1-15 of 16 comments
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Obsidian Spirit Mar 6, 2013 @ 11:21am 
As a customer I would love this feature, because rather than blind anticipation, I would have a concrete progress bar.

However, as a developer, I can understand why Valve would not want to do this. Even behind the scenes, they do not practise such strict progress bars. They have a very open-minded philosophy about what employees should be working on and so you would see progress bars moving back and forth constantly as they work on the project.

Customers would obviously not understand (crude numerical examples to follow) why a game which was at 51% has stayed that way for a long time, or why something at 99% went down to 85% all of a sudden. They don't want to have to explain everything to us because its extra work for them, and more friction in the game creation process.

Just my opinion, cool idea though!
☮ Grimssonur ☮ Mar 6, 2013 @ 11:32am 
They said that they have intention to put for trade at least 2500 Steam-games-for-Linux. Would be good to know which most known games will be amidst them though, and the roadmap of the porting, sure.
Last edited by ☮ Grimssonur ☮; Mar 6, 2013 @ 11:34am
mattyy1hp Mar 6, 2013 @ 12:26pm 
Would be nice. But I think it's not possible.
Because, I guess, in a progress of porting a game to another OS, there is always something to do. Look at the Valve Linux Team blog how they improved performance of L4D2 from 6fps to 315fps. It must be hard to say when the game is finished.
Dusk of Oolacile Mar 6, 2013 @ 2:19pm 
Calculating what is still to do and it is how much percentage of the whole work would take more time than porting the game. Also as they discover newer and newer bugs, the whole TODO list becomes longer and longer. More calculation instead of real work.

Valve games are mostly ready. We have GoldSrc games and Source games already, so the engines are ported. We don't see many games because of 1) marketing reasons, 2) they're still working on bugfixes.

Everything will come in time. In Valve Time, of course.
[Linux] Junior s2 Camila Mar 6, 2013 @ 2:50pm 
I like this idea but with Valve time, porting time would have to be increased at 5000% at least.
omegadot Mar 6, 2013 @ 2:57pm 
Yeah, I don't like it because it seems sorta harassing. Since it won't effect the return time, I don't see a good reason for us to get it.

That is, knowing it won't effect it. Tracking will.
Last edited by omegadot; Mar 6, 2013 @ 2:58pm
-FwG- ^ Bucky Mar 6, 2013 @ 3:08pm 
I would like to have this, but it won't happen.. we've had many many threads like this and they're probably not going to change their habbit of not telling us anything.
Tristan! Mar 6, 2013 @ 4:05pm 
Originally posted by goraan:
They said that they have intention to put for trade at least 2500 Steam-games-for-Linux.

That's awesome! Do you have a source goraan? Not that I don't believe you, just curious
d10sfan Mar 6, 2013 @ 4:27pm 
Apparently CS:CZ is out of beta now. And "More Valve titles are heading to Linux in the coming weeks and months"
GoodOlAndy [Linux] Mar 7, 2013 @ 8:53am 
I myself would just like a monthly update on how a game is coming along. Prior to Steam Beta beginning it looked like L4D was coming along quite well but since Steam Beta was launched, not a peep about it. If someone at Valve could just take two minutes and give an update would be a great thing.
gutigen o) Mar 7, 2013 @ 10:23am 
Strict timeline is why every single mainstream game is half finished product :)

Companies like Blizzard and Valve take their time, but when they release something, at least story, gameplay and design is complete and amazing (you can't avoid bugs and problems at start, too many PC configurations out there).

Awesome games and awesome ports is what I want, I can live without progress bar :P
omegadot Mar 7, 2013 @ 12:25pm 
I'd like to read a sort of dev blog. Less because I know know how close and more because I'm interested in the process, though. It would also give a sort of status too.
SUSEd Mar 7, 2013 @ 10:37pm 
HL3 releasing status.
export $EDITOR=rm Mar 7, 2013 @ 11:03pm 
Oh yeah, btw, HL3 is going to be released exclusively in Linux a week before Windows. They don't tell us how long that will be, but yeah... HL3 confirmed.
CarrotDick Mar 7, 2013 @ 11:23pm 
Originally posted by Nillerz:
Oh yeah, btw, HL3 is going to be released exclusively in Linux a week before Windows. They don't tell us how long that will be, but yeah... HL3 confirmed.

Are... you... joking?

Where were either of those things confirmed? Please... please tell me you're joking.
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Date Posted: Mar 6, 2013 @ 11:14am
Posts: 16