Steam for Linux > Genel Başlıklar > Konu Detayları
SUSEd 11 Şub 2013 @ 11:00am
Why Direct3D still not sux?
I was bored and launched Unigine Heaven benchmark in wine. Just 4 lulz.
I have gtx 660 video card that support DirectX 11.1 as well as OpenGL 4.3.
I launched benchmark in OpenGL mode and guess what???

Tessellation works in wine!

So my question is:
Why devs support this windows-only crap if they can make their games cross-platform with all its features even if they wont do that?
13 yorumdan 1 ile 13 arası gösteriliyor
< >
blackout24 11 Şub 2013 @ 11:10am 
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
[Linux] Schrödinger's cat 11 Şub 2013 @ 11:18am 
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)
SUSEd 11 Şub 2013 @ 11:20am 
Linux Schrödinger's cat tarafından gönderilen ileti:
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)

Because of Windows.
But id's game engines uses only OGL.
SUSEd 11 Şub 2013 @ 11:23am 
t.jp Linux tarafından gönderilen ileti:
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.
gutigen o) 11 Şub 2013 @ 11:26am 
shished.tux.sus tarafından gönderilen ileti:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...
En son gutigen o) tarafından düzenlendi; 11 Şub 2013 @ 11:26am
ToTeX_Baked 11 Şub 2013 @ 2:14pm 
Linux gutigen o) tarafından gönderilen ileti:
shished.tux.sus tarafından gönderilen ileti:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!
gutigen o) 11 Şub 2013 @ 2:45pm 
ToTeX_Baked tarafından gönderilen ileti:
Linux gutigen o) tarafından gönderilen ileti:

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.
En son gutigen o) tarafından düzenlendi; 11 Şub 2013 @ 2:46pm
SUSEd 12 Şub 2013 @ 12:08am 
gutigen o) Linux tarafından gönderilen ileti:
ToTeX_Baked tarafından gönderilen ileti:

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.

I think theres no dx10 games that can be launched in wine.
NotoriousPyro 13 Şub 2013 @ 3:22pm 
Tessellation was first described in OpenGL, for those of you that didn't know.

That's right, OpenGL had it first and Microsoft pretty much noticed it and implemented it - stealing the idea and taking all the credit.
En son NotoriousPyro tarafından düzenlendi; 13 Şub 2013 @ 3:23pm
SUSEd 13 Şub 2013 @ 10:46pm 
Now latest versions of OpenGL and Direct3D has same feature: Compute Shader.
There is no big difference between it.
-FwG- ^ Bucky21659 14 Şub 2013 @ 9:28am 
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
SUSEd 14 Şub 2013 @ 9:51am 
Bucky21659 tarafından gönderilen ileti:
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
What news?
gutigen o) 14 Şub 2013 @ 10:07am 
Well, one thing is sure, gaming on Linux brings whole lot of... Windows gamers to our beloved platform, if you know what I mean :)
13 yorumdan 1 ile 13 arası gösteriliyor
< >
Sayfa başına: 15 30 50
Gönderilme Tarihi: 11 Şub 2013 @ 11:00am
İleti: 13