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SUSEd 11 de Feb, 2013 a las 11:00
Why Direct3D still not sux?
I was bored and launched Unigine Heaven benchmark in wine. Just 4 lulz.
I have gtx 660 video card that support DirectX 11.1 as well as OpenGL 4.3.
I launched benchmark in OpenGL mode and guess what???

Tessellation works in wine!

So my question is:
Why devs support this windows-only crap if they can make their games cross-platform with all its features even if they wont do that?
Mostrando 1-13 de 13 comentarios
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blackout24 11 de Feb, 2013 a las 11:10 
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
[Linux] Schrödinger's cat 11 de Feb, 2013 a las 11:18 
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)
SUSEd 11 de Feb, 2013 a las 11:20 
Publicado originalmente por Linux Schrödinger's cat:
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)

Because of Windows.
But id's game engines uses only OGL.
SUSEd 11 de Feb, 2013 a las 11:23 
Publicado originalmente por t.jp Linux:
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.
gutigen o) 11 de Feb, 2013 a las 11:26 
Publicado originalmente por shished.tux.sus:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...
Última edición por gutigen o); 11 de Feb, 2013 a las 11:26
ToTeX_Baked 11 de Feb, 2013 a las 14:14 
Publicado originalmente por Linux gutigen o):
Publicado originalmente por shished.tux.sus:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!
gutigen o) 11 de Feb, 2013 a las 14:45 
Publicado originalmente por ToTeX_Baked:
Publicado originalmente por Linux gutigen o):

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.
Última edición por gutigen o); 11 de Feb, 2013 a las 14:46
SUSEd 12 de Feb, 2013 a las 0:08 
Publicado originalmente por gutigen o) Linux:
Publicado originalmente por ToTeX_Baked:

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.

I think theres no dx10 games that can be launched in wine.
NotoriousPyro 13 de Feb, 2013 a las 15:22 
Tessellation was first described in OpenGL, for those of you that didn't know.

That's right, OpenGL had it first and Microsoft pretty much noticed it and implemented it - stealing the idea and taking all the credit.
Última edición por NotoriousPyro; 13 de Feb, 2013 a las 15:23
SUSEd 13 de Feb, 2013 a las 22:46 
Now latest versions of OpenGL and Direct3D has same feature: Compute Shader.
There is no big difference between it.
-FwG- ^ Bucky21659 14 de Feb, 2013 a las 9:28 
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
SUSEd 14 de Feb, 2013 a las 9:51 
Publicado originalmente por Bucky21659:
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
What news?
gutigen o) 14 de Feb, 2013 a las 10:07 
Well, one thing is sure, gaming on Linux brings whole lot of... Windows gamers to our beloved platform, if you know what I mean :)
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Publicado el: 11 de Feb, 2013 a las 11:00
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