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SUSEd 2013년 2월 11일 오전 11시 00분
Why Direct3D still not sux?
I was bored and launched Unigine Heaven benchmark in wine. Just 4 lulz.
I have gtx 660 video card that support DirectX 11.1 as well as OpenGL 4.3.
I launched benchmark in OpenGL mode and guess what???

Tessellation works in wine!

So my question is:
Why devs support this windows-only crap if they can make their games cross-platform with all its features even if they wont do that?
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blackout24 2013년 2월 11일 오전 11시 10분 
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
[Linux] Schrödinger's cat 2013년 2월 11일 오전 11시 18분 
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)
SUSEd 2013년 2월 11일 오전 11시 20분 
Linux Schrödinger's cat님이 먼저 게시:
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)

Because of Windows.
But id's game engines uses only OGL.
SUSEd 2013년 2월 11일 오전 11시 23분 
t.jp Linux님이 먼저 게시:
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.
gutigen o) 2013년 2월 11일 오전 11시 26분 
shished.tux.sus님이 먼저 게시:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...
gutigen o)님이 마지막으로 수정; 2013년 2월 11일 오전 11시 26분
ToTeX_Baked 2013년 2월 11일 오후 2시 14분 
Linux gutigen o)님이 먼저 게시:
shished.tux.sus님이 먼저 게시:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!
gutigen o) 2013년 2월 11일 오후 2시 45분 
ToTeX_Baked님이 먼저 게시:
Linux gutigen o)님이 먼저 게시:

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.
gutigen o)님이 마지막으로 수정; 2013년 2월 11일 오후 2시 46분
SUSEd 2013년 2월 12일 오전 12시 08분 
gutigen o) Linux님이 먼저 게시:
ToTeX_Baked님이 먼저 게시:

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.

I think theres no dx10 games that can be launched in wine.
NotoriousPyro 2013년 2월 13일 오후 3시 22분 
Tessellation was first described in OpenGL, for those of you that didn't know.

That's right, OpenGL had it first and Microsoft pretty much noticed it and implemented it - stealing the idea and taking all the credit.
NotoriousPyro님이 마지막으로 수정; 2013년 2월 13일 오후 3시 23분
SUSEd 2013년 2월 13일 오후 10시 46분 
Now latest versions of OpenGL and Direct3D has same feature: Compute Shader.
There is no big difference between it.
-FwG- ^ Bucky 2013년 2월 14일 오전 9시 28분 
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
SUSEd 2013년 2월 14일 오전 9시 51분 
Bucky21659님이 먼저 게시:
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
What news?
gutigen o) 2013년 2월 14일 오전 10시 07분 
Well, one thing is sure, gaming on Linux brings whole lot of... Windows gamers to our beloved platform, if you know what I mean :)
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