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SUSEd 2013年2月11日 11時00分
Why Direct3D still not sux?
I was bored and launched Unigine Heaven benchmark in wine. Just 4 lulz.
I have gtx 660 video card that support DirectX 11.1 as well as OpenGL 4.3.
I launched benchmark in OpenGL mode and guess what???

Tessellation works in wine!

So my question is:
Why devs support this windows-only crap if they can make their games cross-platform with all its features even if they wont do that?
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blackout24 2013年2月11日 11時10分 
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
[Linux] Schrödinger's cat 2013年2月11日 11時18分 
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)
SUSEd 2013年2月11日 11時20分 
Linux Schrödinger's cat の投稿を引用:
Maybe:
XBox does not support OpenGL
Microsoft may pay developers to use DirectX
Label "Support DirectX 15 and Windows 6.66" looks cool on box
Who knows

I wonder why Valve choose DirectX over OpenGL despite they had experience with OpenGL (HL1)

Because of Windows.
But id's game engines uses only OGL.
SUSEd 2013年2月11日 11時23分 
t.jp Linux の投稿を引用:
Of course you can have Tesselation with recent Versions of OpenGL you don't need wine to test this.

DirectX is more than just D3D.
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.
gutigen o) 2013年2月11日 11時26分 
shished.tux.sus の投稿を引用:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...
最近の変更はgutigen o)が行いました; 2013年2月11日 11時26分
ToTeX_Baked 2013年2月11日 14時14分 
Linux gutigen o) の投稿を引用:
shished.tux.sus の投稿を引用:
Problem is not that i can launch tessellation demos in wine. I can launch games that support tessellation with OpenGL but not with DirectX.

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!
gutigen o) 2013年2月11日 14時45分 
ToTeX_Baked の投稿を引用:
Linux gutigen o) の投稿を引用:

It's because WINE doesn't have DirectX 10 and 11 support (which is required for Tessellation or other new fancy ♥♥♥♥), only DirectX 9 and below. Just install Windows and tessellation in DirectX will work there just fine...

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.
最近の変更はgutigen o)が行いました; 2013年2月11日 14時46分
SUSEd 2013年2月12日 0時08分 
gutigen o) Linux の投稿を引用:
ToTeX_Baked の投稿を引用:

directx 10 and 11 works in wine with some games, not smooth but it still works!

Nope, only games which can back off to DirectX 9 work (which they do). Try to run any Frostbite 2.0 engine games for example (which is dx10/11 only).

EDIT: There is partial dx10 implementation in WINE, but it doesn't work most of the cases. There is no dx11 tho.

I think theres no dx10 games that can be launched in wine.
NotoriousPyro 2013年2月13日 15時22分 
Tessellation was first described in OpenGL, for those of you that didn't know.

That's right, OpenGL had it first and Microsoft pretty much noticed it and implemented it - stealing the idea and taking all the credit.
最近の変更はNotoriousPyroが行いました; 2013年2月13日 15時23分
SUSEd 2013年2月13日 22時46分 
Now latest versions of OpenGL and Direct3D has same feature: Compute Shader.
There is no big difference between it.
-FwG- ^ Bucky 2013年2月14日 9時28分 
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
SUSEd 2013年2月14日 9時51分 
Bucky21659 の投稿を引用:
Tesselation was hot stuff for D3D when it was yesterday's news for OpenGL.
What news?
gutigen o) 2013年2月14日 10時07分 
Well, one thing is sure, gaming on Linux brings whole lot of... Windows gamers to our beloved platform, if you know what I mean :)
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投稿日: 2013年2月11日 11時00分
投稿数: 13