Steam for Linux > 一般討論 > 主題細節
SUSEd 2013 年 02 月 7 日 @ 上午 4 時 49 分
[FEATURE REQUEST] Make FPS counter part of Steam Overlay.
FPS counter in Steam Overlay will be usefull to measure performane of games that doesn't have it builtin.
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thunrak 2013 年 02 月 7 日 @ 上午 5 時 15 分 
It's a really good idea, not only for linux, but for windows and mac as well.
gutigen o) 2013 年 02 月 7 日 @ 上午 5 時 45 分 
+1
Thoquz 2013 年 02 月 7 日 @ 上午 6 時 21 分 
Great idea, always feel a bit worried when I try overlays tools such as video recording tools when games have anti-cheat that could possibly have false positives.
Linux-storma 2013 年 02 月 7 日 @ 上午 6 時 23 分 
+1
Seph//roth : Linux 2013 年 02 月 7 日 @ 上午 10 時 31 分 
or maybe make a decent screen capture??
SUSEd 2013 年 02 月 7 日 @ 上午 10 時 33 分 
Linux Tarron 發表:
or maybe make a decent screen capture??
Yeah! Integrate screen capture tool into Steam overlay!
-FwG- ^ Bucky21659 2013 年 02 月 7 日 @ 下午 4 時 16 分 
Only if we could flick it off with, for example, shift+F11
-FwG- ^ Bucky21659 2013 年 02 月 7 日 @ 下午 4 時 16 分 
+1
Hyper_Eye 2013 年 02 月 7 日 @ 下午 4 時 19 分 
Cedega (GametreeLinux) had an FPS counter built into its optional overlay. It worked great. This is a good idea.
gutigen o) 2013 年 02 月 7 日 @ 下午 6 時 12 分 
You should make a feature request at general Steam forums too imo :)
SUSEd 2013 年 02 月 7 日 @ 下午 10 時 40 分 
Linux gutigen o) 發表:
You should make a feature request at general Steam forums too imo :)
I created request on GH
https://github.com/ValveSoftware/steam-for-linux/issues/1370
SUSEd 2013 年 02 月 7 日 @ 下午 10 時 41 分 
Hyper_Eye 發表:
Cedega (GametreeLinux) had an FPS counter built into its optional overlay. It worked great. This is a good idea.
Wine+osd_cat can mimic FRAPS. But only for wined software.
OzZy [GER] 2013 年 02 月 7 日 @ 下午 11 時 54 分 
+1
NA 2013 年 02 月 8 日 @ 上午 10 時 16 分 
Yes, this is a good idea!
LOLCAT 2013 年 02 月 8 日 @ 上午 10 時 23 分 
When you bring up the overlay, most games pause, and usually stop making most calculations. So you'd have a way to measure the fps of some irrelevant game menus. Completely useless.

If they happened to rewrite the overlay completely to have an always-on, mostly transparent layer, it could work. But how often does Valve rewrite something from scratch, especially for such a small feature? Something like never.

It would be more productive to ask Beepa to create a linux version of Fraps. Or even better, linux is open source, the community could make a similar application, if they really wanted to.
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張貼日期: 2013 年 02 月 7 日 @ 上午 4 時 49 分
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