Ivan Feb 1, 2013 @ 10:32am
Can't run any linux game.
Hello, since last two updates (I think) I can't run any of my games in Library. I have nVidia card with optimus, I have bumblebee and latest drivers. I have tried remove whole ~/.local/share/steam folder and reinstall it, and it didn't help. For example if I run TF (with optirun %command%) it gives me this:
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Generating new string page texture 121: 24x256, total string texture memory is 1.48 MB
Game update: AppID 440 "Team Fortress 2", ProcID 3744, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Installing breakpad exception handler for appid(gameoverlayui)/version(20130130130159_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)

(gameoverlayui:3765): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
[0201/193113:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Using breakpad crash handler
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(5191_client)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074344463 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561198074344463
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 2097152, Total Avail: 2097152, Current Avail: 2054104
GL_MAX_SAMPLES_EXT: 32

(hl2_linux:3759): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
[0201/193115:ERROR:resource_bundle.cc(411)] Failed to load /home/nekroman/.local/share/Steam/SteamApps/nekroman_sk/Team Fortress 2/cef_gtk.pak
Some features may not be available.
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2501 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2501 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
[0201/193115:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
IDirect3DDevice9::Create: BackBufWidth: 1366, BackBufHeight: 768, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
The program 'hl2_linux' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadDrawable (invalid Pixmap or Window parameter)'.
(Details: serial 124 error_code 9 request_code 14 minor_code 0)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()
/home/nekroman/.local/share/Steam/SteamApps/nekroman_sk/Team Fortress 2/hl2.sh: line 72: 3759 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 3759
saving roaming config store to 'sharedconfig.vdf'
-nojoy is not working. I am using Arch linux 64bit.
Showing 1-13 of 13 comments
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[Linux]sulman Feb 1, 2013 @ 12:54pm 
From the last third of that error I think it is definitely something in your gpu driver. That's as much as I can tell. It's bailing out with an X11 error.
Ivan Feb 1, 2013 @ 1:11pm 
Yea serious sam 3 give me something about out-dated driver but I have latest. And this is only game which is working.
[Linux]sulman Feb 1, 2013 @ 1:36pm 
Are the posts here any use? Particularly regarding 32bit Primus?
https://github.com/ValveSoftware/steam-for-linux/issues/648
Ivan Feb 1, 2013 @ 2:13pm 
No. Nothing here is working for me.
blackout24 Feb 1, 2013 @ 3:25pm 
Do you have the 32 Bit NVIDIA driver installed aswell? Have you been able to run TF2 before that?
Ivan Feb 1, 2013 @ 3:30pm 
Yes I have lib32-nvidia-utils and I was able to play it before.
blackout24 Feb 1, 2013 @ 3:35pm 
Do a "pacman -Qs nvidia" and see if the 32 bit lib is the same version as the 64 bit one. Once had the problem that my driver was 313.18 but lib32-nvidia-utils was still some older version.
Ivan Feb 2, 2013 @ 12:28am 
local/nvidia-bumblebee 310.32-1
NVIDIA drivers for linux. Packaged for Bumblebee
local/nvidia-utils-bumblebee 310.32-1
NVIDIA drivers utilities and libraries. With LibGL and xorg modules
installed in a different directory.
local/opencl-nvidia 313.18-1
OpenCL implemention for NVIDIA
local/lib32-nvidia-utils-bumblebee 310.32-1
NVIDIA drivers utilities and libraries (32-bit). Repacked and installed in
away that won't break LibGL from mesa.
Ivan Feb 2, 2013 @ 9:30am 
I upgraded my drivers to 313.18 and it didn't help.
Vorenon Feb 2, 2013 @ 10:04am 
Try to start Steam with STEAM_RUNTIME=0 steam

The last update requires new libs and the PKGBUILD hasn't been updated yet.
Ivan Feb 2, 2013 @ 10:07am 
No it didn't help. Do you know which libs are needed?
Vorenon Feb 2, 2013 @ 10:08am 
lib32-glib-networking. The start script needs some adjustments though. Even with the libs installed, Steam still says they are missing.

EDIT: Nevermind. Somehow it magically fixed itself. Maybe it was a problem with the fish shell. Switching to bash fixed it.
Ivan Feb 2, 2013 @ 11:36am 
Now, I dont have sound in Serious Sam, which is only working game for me.
Showing 1-13 of 13 comments
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Date Posted: Feb 1, 2013 @ 10:32am
Posts: 13