bobebubab Jan 5, 2013 @ 1:27am
How soon linux 64 bit?
Thanks so much
Showing 1-15 of 18 comments
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[ArchLinux] sRaH Jan 5, 2013 @ 2:13am 
I hope 1-2 months :)
rudeboyskunk Jan 5, 2013 @ 5:39am 
I'm guessing based on the never-released Windows 64-bit version, the Linux 64-bit version will come out in 12 ATUs or the 12th of Never, whichever comes first.
bigwest Jan 5, 2013 @ 5:54am 
Apologies if I'm missing something but why do you want a 64bit version of the Steam Client? Its a games client after all so why would it need 4+ GB of memory, The 32bit version would still be able to launch any 64bit versions of games. I've got the Steam Linux client installed on Ubuntu 64bit without any issues.
[Linux] Junior s2 Camila Jan 5, 2013 @ 6:05am 
On Windows you don't need anything to run the Client on a 64bit system, because Windows already runs all 32bit software with no problems. On Linux there are libraries to install, people are having problems etc etc, if a native 64bit Client would be released it would be more than welcome. Of course, power users don't need it, but not everyone has an advanced knowledge on Linux, so an easy-to-install Client would be great.
blackout24 Jan 5, 2013 @ 6:10am 
There are some issues that would not have surfaced if there was a 64 bit client from the start like the missing tray icon on Ubuntu 64 Bit and the lack of flash videos in the client on 64 bit systems. I think they'll just work to fix these rather than to release a 64 bit version.
lwd Jan 5, 2013 @ 6:59am 
Well, the whole 32/64bit separation problem could be solved by releasing the source code, but this is very unlikely at the moment.
Last edited by lwd; Jan 5, 2013 @ 7:00am
arc| Gps Jan 5, 2013 @ 10:48am 
Originally posted by Linux Junior s2 Camila:
On Windows you don't need anything to run the Client on a 64bit system, because Windows already runs all 32bit software with no problems. On Linux there are libraries to install, people are having problems etc etc, if a native 64bit Client would be released it would be more than welcome. Of course, power users don't need it, but not everyone has an advanced knowledge on Linux, so an easy-to-install Client would be great.

Although I would not mind a 64 bit client we do not realy need it.
The problems with sound and flash can be fixed.

The sound issue, and what is causing it, is already known.
To keep it simple Ubuntu on the one site with Suse and Arch (and more) on the other side,
about a sound setting.

Because this is a beta, I do not realy see the problem.
The whole purpose of this beta is to find problems like this.

Valve started a topic. They wanted feedback.
How to package steam, and to deal with dependencies.

In plain english, how do we get a simpel to install package for different Linux users.

When steam comes out of beta, it will be an easy to install something.
blackout24 Jan 5, 2013 @ 11:06am 
It's actually pretty easy to install already on Arch Linux since the first client was released "pacaur -S steam" and I have never encounterd any sound problems regardless of Desktop Enviroment. So it shouldn't b a problem for other distros if they do it right.
Last edited by blackout24; Jan 5, 2013 @ 11:07am
CyberRat [Linux] Jan 5, 2013 @ 11:18am 
Originally posted by Linux Junior s2 Camila:
On Windows you don't need anything to run the Client on a 64bit system, because Windows already runs all 32bit software with no problems. On Linux there are libraries to install, people are having problems etc etc, if a native 64bit Client would be released it would be more than welcome. Of course, power users don't need it, but not everyone has an advanced knowledge on Linux, so an easy-to-install Client would be great.

Thats because Microsoft adds the 32bit libs (dll's) from start with the system (thats why Windows is like 15 -20 GB at clean install)

On most Linux distro's libs / apps are installed when needed, and guess what, on my PC steam did run just like that.... i already had the 32 bit libs for some others applications.
bobebubab Jan 5, 2013 @ 12:10pm 
Originally posted by Linux sRaH:
I hope 1-2 months :)
is very good if true =)
Last edited by bobebubab; Jan 5, 2013 @ 12:10pm
Mik Feb 4, 2013 @ 12:34pm 
Originally posted by bigwest:
Apologies if I'm missing something but why do you want a 64bit version of the Steam Client? Its a games client after all so why would it need 4+ GB of memory, The 32bit version would still be able to launch any 64bit versions of games. I've got the Steam Linux client installed on Ubuntu 64bit without any issues.
32 bit software running on 64 bit platforms needs a bunch of 32 bit libraries added to the currently running 64 bit ones. It means having twice the files on disk (and they are a lot) and almost twice the memory consumed. And of course all the usual "dual architecture" package madness.
Xanthine Feb 4, 2013 @ 1:19pm 
Originally posted by wilk220:
Well, the whole 32/64bit separation problem could be solved by releasing the source code, but this is very unlikely at the moment.
It's not that big of a problem. They can easily tweek and recompile the source code themselves.

As 64 bit user, I hope they release a 64b client soon.
Olorin Feb 4, 2013 @ 4:45pm 
Originally posted by Linux Junior s2 Camila:
On Windows you don't need anything to run the Client on a 64bit system, because Windows already runs all 32bit software with no problems.

Because 32 bit libraries are required to make it work in general. You can probably unselect the installation of the more trivial ones, but that's as far as it goes. Ask yourself this: why would you want to make a 32 bit web browser the default one on a 64 bit system? Why can't people on the 64 bit versions of Sharepoint, Microsoft Office and so on communicate with the ones on the 32 bit versions? The truth is, it's all horribly broken, and a few patches to make it support certain 64 bit instructions doesn't make it 64 bit you know. That everything works out of the box on Microsoft Windows is just an urban myth.

On Linux there are libraries to install,

Yes, there's no point in installing everything because a few people would find some of it handy. And manual installation is rare when dealing with packages, unless the packager did a poor job.

people are having problems etc etc,

Very few have problems, but people tend to make strange choices when it comes distributions. Select a well maintained one, and you won't end up with a lot of trouble like you will with the more experimental rolling ones.

if a native 64bit Client would be released it would be more than welcome. Of course, power users don't need it, but not everyone has an advanced knowledge on Linux, so an easy-to-install Client would be great.

It is probably not required as neither the clients or the games takes real advantage of 64 bit in any way, except in cases where we have dedicated server versions with lots of connected users. However, there is dead symlinks indicating both a 64 bit SDK and client. If a game needs to break the 4 GiB memory barrier, you probably need to optimize quite a lot.
Last edited by Olorin; Feb 4, 2013 @ 10:01pm
Olorin Feb 4, 2013 @ 5:10pm 
Originally posted by Mik:
32 bit software running on 64 bit platforms needs a bunch of 32 bit libraries added to the currently running 64 bit ones. It means having twice the files on disk (and they are a lot) and almost twice the memory consumed. And of course all the usual "dual architecture" package madness.

You only need the required ones, so no reason for installing them all. If you have room for gigabytes of games, you probably have some for this as well. However, when it breaks into the same amount of space as occupied on Microsoft Windows, things just get ridiculous. You would never have all of them in use at any given point, so I don't understand the memory argument. Things like FatELF only solve parts of the latter, but it also introduces some issues: http://icculus.org/fatelf/
CarrotDick Feb 5, 2013 @ 5:14am 
Isn't the equivalent of multi-arch libs in Debian roughly akin to WoW64? (WoW is not World of Warcraft here... http://en.wikipedia.org/wiki/WoW64 )
Last edited by CarrotDick; Feb 5, 2013 @ 5:14am
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Date Posted: Jan 5, 2013 @ 1:27am
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