Steam for Linux

Steam for Linux

Black screen and closing after video-inro in FT2
Good day! At first it was a problem:

daemon2017@daemon2017-HP:~$ steam Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client) unlinked 0 orphaned pipes Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client) [0102/182039:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client) GL: [API][ERROR][HIGH][0]: GL_INVALID_ENUM in glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT) /home/daemon2017/.local/share/Steam/steam.sh: строка 287: 24164 Ловушка трассировки/останова (подготовлен дамп ядра) $DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"

I've found, that it can help:

LIBGL_DRIVERS_PATH=/usr/lib32/dri export MESA_EXTENSION_OVERRIDE='GL_EXT_texture_filter_anisotropic' steam

I've tried and it works! I've logged in, downloaded TF2 and tried to run...

Only thing, which I have only see - black screen for 2-3 seconds. After that black screen disappeared, so it was no game :D I've fouded, that this can help:

sudo apt-add-repository ppa:glasen/intel-driver sudo apt-get update sudo apt-get install xserver-xorg-video-intel

Then I opened /etc/X11/xorg.conf and paste there

Section "Device" Identifier "Intel Graphics" Driver "intel" Option "AccelMethod" "sna" EndSection

This thing helped me partly - I could see a black screen for 15-20 seconds and hear a sound of Valve intro-video(with a men and valve in his head), but there's no image :(

Anybody knows, what can help me?

In terminal:

r1.w = r2.w * r3.w; oT7.xyz = r1.xyz; r1.w = r2.z * r1.w; vTempPos = r0; r1.w = -r1.w * vc[16].w + vc[16].y; oT6.xyw = r0.xyw; r0.x = max( r1.w, vc[16].z ); gl_FogFragCoord = r0.x; gl_FrontSecondaryColor.w = r0.x; oT2.w = vc[0].x; oT6.zw = r2.zw; oT7.w = r2.z; gl_FrontSecondaryColor.xyz = vc[0].xxx; gl_ClipVertex = vTempPos; vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w vTempPos.y = -vTempPos.y; // y' = -y vTempPos.xy += vcscreen.xy * vTempPos.w; gl_Position = vTempPos; } Compile of "vertexlit_and_unlit_generic_vs20" Failed: //GLSLvp #version 130 //ATTRIBMAP-00-10-20-30-50-01-31-xx-xx-xx-xx-xx-xx-xx-xx-xx attribute vec4 v0; // 80000000 900f0000 attribute vec4 v1; // 80000001 900f0001 attribute vec4 v2; // 80000002 900f0002 attribute vec4 v3; // 80000003 900f0003 attribute vec4 v4; // 80000005 900f0004 attribute vec4 v5; // 80010000 900f0005 attribute vec4 v6; // 80010003 900f0006 //SAMPLERMASK-0 //SAMPLERTYPES-ffffffff //HIGHWATER-54 //HIGHWATERBONE-161 uniform vec4 vc[54]; uniform vec4 vcbones[161]; uniform vec4 vcscreen; varying vec4 oT0; varying vec4 oT1; varying vec4 oT2; varying vec4 oT4; varying vec4 oT6; varying vec4 oT7; void main() { // trans#0 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 24576 vs-combo 61 vec4 vd1 = vec4( -128.0, -64.0, 0.01587301679, 1.0 ); vec4 vd4 = vec4( -2.0, 1.0, 765.005859375, 0.000030517578 ); vec4 vd5 = vec4( 0.353549987078, 0.5, 0.0, 0.0 ); vec4 va_r; vec4 r0; vec4 r1; vec4 r2; vec4 r3; vec4 r4; vec4 r5; vec4 vTempPos; r1.xy = v3.xy + vd1.xx; r0.xy = abs( r1.xy ); r2.xy = vec2( lessThan( r1.xy, vc[0].xx ) ); r0.xy = r0.xy + -r2.xy; r0.xy = r0.xy + vd1.yy; r1.xy = abs( r0.xy ); r0.xy = vec2( lessThan( r0.xy, vc[0].xx ) ); oT0.x = dot( v4.xyzw, vc[48].xyzw ); r1.xy = r1.xy + -r0.xy; r0.w = r2.x * vd4.x + vd4.y; r1.w = r1.x * -vd1.z + vd1.w; r1.z = r1.y * -vd1.z + r1.w; r1.xy = r1.xy * vd1.zz; r2.xy = r0.xy * vd4.xx + vd4.yy; r0.xyz = normalize( r1.xyz ); r1.xy = r2.xy * r0.xy; r1.z = r0.w * r0.z; r2.xy = v1.xy + vc[0].yy; r0.xyz = v2.zyx * vd4.zzz; r3.xy = r2.xy * vd4.ww; va_r.xyz = r0.xyz; r1.w = r3.y + r3.x; r0 = r3.yyyy * vcbones[int(va_r.y) + 0]; r4.w = -r1.w + vc[0].y; r0 = vcbones[int(va_r.x) + 0] * r3.xxxx + r0; r4.xyz = v6.xyz * vc[3].xxx + r1.xyz; r1 = vcbones[int(va_r.z) + 0] * r4.wwww + r0; oT0.y = dot( v4.xyzw, vc[49].xyzw ); r5.x = dot( r4.xyz, r1.xyz ); r2 = r3.yyyy * vcbones[int(va_r.y) + 1]; r0 = r3.yyyy * vcbones[int(va_r.y) + 2]; r2 = vcbones[int(va_r.x) + 1] * r3.xxxx + r2; r0 = vcbones[int(va_r.x) + 2] * r3.xxxx + r0; r3 = vcbones[int(va_r.z) + 1] * r4.wwww + r2; r2 = vcbones[int(va_r.z) + 2] * r4.wwww + r0; r5.y = dot( r4.xyz, r3.xyz ); r5.z = dot( r4.xyz, r2.xyz ); oT1.x = dot( v4.xyzw, vc[52].xyzw ); r4.xyz = normalize( r5.xyz ); oT1.y = dot( v4.xyzw, vc[53].xyzw ); oT2.xyz = r4.xxx * vd5.xxx + vd5.yyy; r0.xyz = v5.xyz; r0.xyz = r0.xyz * vc[3].xxx + v0.xyz; r0.w = v0.w; r1.x = dot( r0.xyzw, r1.xyzw ); r1.y = dot( r0.xyzw, r3.xyzw ); r1.z = dot( r0.xyzw, r2.xyzw ); r1.w = vc[0].y; oT4.xyz = r4.xyz; r0.z = dot( r1.xyzw, vc[10].xyzw ); r0.x = dot( r1.xyzw, vc[8].xyzw ); r0.y = dot( r1.xyzw, vc[9].xyzw ); r0.w = dot( r1.xyzw, vc[11].xyzw ); r2.xy = -r1.zz + vc[2].wz; r2.w = max( r2.x, vc[0].x ); r3.w = 1.0 / r2.y; r2.z = dot( r1.xyzw, vc[13].xyzw ); r1.w = r2.w * r3.w; oT7.xyz = r1.xyz; r1.w = r2.z * r1.w; vTempPos = r0; r1.w = -r1.w * vc[16].w + vc[16].y; oT6.xyw = r0.xyw; r0.x = max( r1.w, vc[16].z ); gl_FogFragCoord = r0.x; gl_FrontSecondaryColor.w = r0.x; oT2.w = vc[0].x; oT6.zw = r2.zw; oT7.w = r2.z; gl_FrontSecondaryColor.xyz = vc[0].xxx; gl_ClipVertex = vTempPos; vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w vTempPos.y = -vTempPos.y; // y' = -y vTempPos.xy += vcscreen.xy * vTempPos.w; gl_Position = vTempPos; } Compile of "vertexlit_and_unlit_generic_vs20" Failed: //GLSLvp #version 130 //ATTRIBMAP-00-10-20-30-50-01-31-xx-xx-xx-xx-xx-xx-xx-xx-xx attribute vec4 v0; // 80000000 900f0000 attribute vec4 v1; // 80000001 900f0001 attribute vec4 v2; // 80000002 900f0002 attribute vec4 v3; // 80000003 900f0003 attribute vec4 v4; // 80000005 900f0004 attribute vec4 v5; // 80010000 900f0005 attribute vec4 v6; // 80010003 900f0006 //SAMPLERMASK-0 //SAMPLERTYPES-ffffffff //HIGHWATER-54 //HIGHWATERBONE-161 uniform vec4 vc[54]; uniform vec4 vcbones[161]; uniform vec4 vcscreen; varying vec4 oT0; varying vec4 oT1; varying vec4 oT2; varying vec4 oT4; varying vec4 oT6; varying vec4 oT7; void main() { // trans#0 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 24576 vs-combo 62 vec4 vd1 = vec4( 765.005859375, 0.353549987078, 0.5, 0.0 ); vec4 va_r; vec4 r0; vec4 r1; vec4 r2; vec4 r3; vec4 r4; vec4 r5; vec4 vTempPos; r0.xyz = v2.zyx * vd1.xxx; oT0.x = dot( v4.xyzw, vc[48].xyzw ); va_r.xyz = r0.xyz; r1.w = v1.y + v1.x; r0 = v1.yyyy * vcbones[int(va_r.y) + 0]; r4.w = -r1.w + vc[0].y; r0 = vcbones[int(va_r.x) + 0] * v1.xxxx + r0; r1 = vcbones[int(va_r.z) + 0] * r4.wwww + r0; r0.xyz = v6.xyz; r4.xyz = r0.xyz * vc[3].xxx + v3.xyz; oT0.y = dot( v4.xyzw, vc[49].xyzw ); r5.x = dot( r4.xyz, r1.xyz ); r2 = v1.yyyy * vcbones[int(va_r.y) + 1]; r0 = v1.yyyy * vcbones[int(va_r.y) + 2]; r2 = vcbones[int(va_r.x) + 1] * v1.xxxx + r2; r0 = vcbones[int(va_r.x) + 2] * v1.xxxx + r0; r3 = vcbones[int(va_r.z) + 1] * r4.wwww + r2; r2 = vcbones[int(va_r.z) + 2] * r4.wwww + r0; r5.y = dot( r4.xyz, r3.xyz ); r5.z = dot( r4.xyz, r2.xyz ); oT1.x = dot( v4.xyzw, vc[52].xyzw ); r4.xyz = normalize( r5.xyz ); oT1.y = dot( v4.xyzw, vc[53].xyzw ); oT2.xyz = r4.xxx * vd1.yyy + vd1.zzz; r0.xyz = v5.xyz; r0.xyz = r0.xyz * vc[3].xxx + v0.xyz; r0.w = v0.w; r1.x = dot( r0.xyzw, r1.xyzw ); r1.y = dot( r0.xyzw, r3.xyzw ); r1.z = dot( r0.xyzw, r2.xyzw ); r1.w = vc[0].y; oT4.xyz = r4.xyz; r0.z = dot( r1.xyzw, vc[10].xyzw ); r0.x = dot( r1.xyzw, vc[8].xyzw ); r0.y = dot( r1.xyzw, vc[9].xyzw ); r0.w = dot( r1.xyzw, vc[11].xyzw ); r2.xy = -r1.zz + vc[2].wz; r2.w = max( r2.x, vc[0].x ); r3.w = 1.0 / r2.y; r2.z = dot( r1.xyzw, vc[13].xyzw ); r1.w = r2.w * r3.w; oT7.xyz = r1.xyz; r1.w = r2.z * r1.w; vTempPos = r0; r1.w = -r1.w * vc[16].w + vc[16].y; oT6.xyw = r0.xyw; r0.x = max( r1.w, vc[16].z ); gl_FogFragCoord = r0.x; gl_FrontSecondaryColor.w = r0.x; oT2.w = vc[0].x; oT6.zw = r2.zw; oT7.w = r2.z; gl_FrontSecondaryColor.xyz = vc[0].xxx; gl_ClipVertex = vTempPos; vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w vTempPos.y = -vTempPos.y; // y' = -y vTempPos.xy += vcscreen.xy * vTempPos.w; gl_Position = vTempPos; } Compile of "vertexlit_and_unlit_generic_vs20" Failed: //GLSLvp #version 130 //ATTRIBMAP-00-10-20-30-50-01-31-xx-xx-xx-xx-xx-xx-xx-xx-xx attribute vec4 v0; // 80000000 900f0000 attribute vec4 v1; // 80000001 900f0001 attribute vec4 v2; // 80000002 900f0002 attribute vec4 v3; // 80000003 900f0003 attribute vec4 v4; // 80000005 900f0004 attribute vec4 v5; // 80010000 900f0005 attribute vec4 v6; // 80010003 900f0006 //SAMPLERMASK-0 //SAMPLERTYPES-ffffffff //HIGHWATER-54 //HIGHWATERBONE-161 uniform vec4 vc[54]; uniform vec4 vcbones[161]; uniform vec4 vcscreen; varying vec4 oT0; varying vec4 oT1; varying vec4 oT2; varying vec4 oT4; varying vec4 oT6; varying vec4 oT7; void main() { // trans#0 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 24576 vs-combo 63 vec4 vd1 = vec4( -128.0, -64.0, 0.01587301679, 1.0 ); vec4 vd4 = vec4( -2.0, 1.0, 765.005859375, 0.000030517578 ); vec4 vd5 = vec4( 0.353549987078, 0.5, 0.0, 0.0 ); vec4 va_r; vec4 r0; vec4 r1; vec4 r2; vec4 r3; vec4 r4; vec4 r5; vec4 vTempPos; r1.xy = v3.xy + vd1.xx; r0.xy = abs( r1.xy ); r2.xy = vec2( lessThan( r1.xy, vc[0].xx ) ); r0.xy = r0.xy + -r2.xy; r0.xy = r0.xy + vd1.yy; r1.xy = abs( r0.xy ); r0.xy = vec2( lessThan( r0.xy, vc[0].xx ) ); oT0.x = dot( v4.xyzw, vc[48].xyzw ); r1.xy = r1.xy + -r0.xy; r0.w = r2.x * vd4.x + vd4.y; r1.w = r1.x * -vd1.z + vd1.w; r1.z = r1.y * -vd1.z + r1.w; r1.xy = r1.xy * vd1.zz; r2.xy = r0.xy * vd4.xx + vd4.yy; r0.xyz = normalize( r1.xyz ); r1.xy = r2.xy * r0.xy; r1.z = r0.w * r0.z; r2.xy = v1.xy + vc[0].yy; r0.xyz = v2.zyx * vd4.zzz; r3.xy = r2.xy * vd4.ww; va_r.xyz = r0.xyz; r1.w = r3.y + r3.x; r0 = r3.yyyy * vcbones[int(va_r.y) + 0]; r4.w = -r1.w + vc[0].y; r0 = vcbones[int(va_r.x) + 0] * r3.xxxx + r0; r4.xyz = v6.xyz * vc[3].xxx + r1.xyz; r1 = vcbones[int(va_r.z) + 0] * r4.wwww + r0; oT0.y = dot( v4.xyzw, vc[49].xyzw ); r5.x = dot( r4.xyz, r1.xyz ); r2 = r3.yyyy * vcbones[int(va_r.y) + 1]; r0 = r3.yyyy * vcbones[int(va_r.y) + 2]; r2 = vcbones[int(va_r.x) + 1] * r3.xxxx + r2; r0 = vcbones[int(va_r.x) + 2] * r3.xxxx + r0; r3 = vcbones[int(va_r.z) + 1] * r4.wwww + r2; r2 = vcbones[int(va_r.z) + 2] * r4.wwww + r0; r5.y = dot( r4.xyz, r3.xyz ); r5.z = dot( r4.xyz, r2.xyz ); oT1.x = dot( v4.xyzw, vc[52].xyzw ); r4.xyz = normalize( r5.xyz ); oT1.y = dot( v4.xyzw, vc[53].xyzw ); oT2.xyz = r4.xxx * vd5.xxx + vd5.yyy; r0.xyz = v5.xyz; r0.xyz = r0.xyz * vc[3].xxx + v0.xyz; r0.w = v0.w; r1.x = dot( r0.xyzw, r1.xyzw ); r1.y = dot( r0.xyzw, r3.xyzw ); r1.z = dot( r0.xyzw, r2.xyzw ); r1.w = vc[0].y; oT4.xyz = r4.xyz; r0.z = dot( r1.xyzw, vc[10].xyzw ); r0.x = dot( r1.xyzw, vc[8].xyzw ); r0.y = dot( r1.xyzw, vc[9].xyzw ); r0.w = dot( r1.xyzw, vc[11].xyzw ); r2.xy = -r1.zz + vc[2].wz; r2.w = max( r2.x, vc[0].x ); r3.w = 1.0 / r2.y; r2.z = dot( r1.xyzw, vc[13].xyzw ); r1.w = r2.w * r3.w; oT7.xyz = r1.xyz; r1.w = r2.z * r1.w; vTempPos = r0; r1.w = -r1.w * vc[16].w + vc[16].y; oT6.xyw = r0.xyw; r0.x = max( r1.w, vc[16].z ); gl_FogFragCoord = r0.x; gl_FrontSecondaryColor.w = r0.x; oT2.w = vc[0].x; oT6.zw = r2.zw; oT7.w = r2.z; gl_FrontSecondaryColor.xyz = vc[0].xxx; gl_ClipVertex = vTempPos; vTempPos.z = vTempPos.z * vc[0].z - vTempPos.w; // z' = (2*z)-w vTempPos.y = -vTempPos.y; // y' = -y vTempPos.xy += vcscreen.xy * vTempPos.w; gl_Position = vTempPos; } Compile of "vertexlit_and_unlit_generic_ps20b" Failed: //GLSLfp #version 130 varying vec4 oT0; varying vec4 oT2; varying vec4 oT6; varying vec4 oT7; //SAMPLERMASK-1 //SAMPLERTYPES-fffffffc //HIGHWATER-31 uniform vec4 pc[31]; uniform sampler2D sampler0; void main() { // trans#0 label:ps-file vertexlit_and_unlit_generic_ps20b ps-index 0 ps-combo 0 vec4 pd0 = vec4( 1.0, 0.0, 0.0, 0.0 ); vec4 r0; vec4 r1; vec4 r2; vec4 r3; r0 = texture2D( sampler0, oT0.xy ); r1.w = pc[12].x; r2.w = r1.w * pc[21].y + -oT7.z; r1.w = r1.w * pc[20].z + -oT7.z; r3.w = 1.0 / r1.w; r2.w = r2.w * r3.w; r2.w = ( r1.w >= 0.0 ) ? pd0.x : r2.w; r1.w = oT6.z * pc[21].w; r1.w = r1.w * r2.w + -pc[21].x; r3.w = min( r1.w, pc[21].z ); r3.w = clamp( r3.w, 0.0, 1.0 ); r1.w = r3.w * -r3.w + r3.w; r1.w = r1.w * pc[12].x; r2.w = r3.w * r3.w + r1.w; r1.w = r0.w * pc[1].w; r0.w = r1.w * oT2.w + -r1.w; r0.xyz = r0.xyz * pc[1].xyz; r0.w = pc[12].w * r0.w + r1.w; r1.w = pc[30].x; r1.xyz = r0.xyz * -r1.www + pc[29].xyz; r1.w = pc[12].z * ( r3.w - r0.w ) + r0.w; r1.xyz = r2.www * r1.xyz; r0.w = oT6.z * pc[29].w + -r1.w; r0.xyz = r0.xyz * pc[30].xxx + r1.xyz; r0.w = pc[12].y * r0.w + r1.w; gl_FragData[0] = r0; } Compile of "vertexlit_and_unlit_generic_ps20b" Failed: //GLSLfp #version 130 varying vec4 oT0; varying vec4 oT2; varying vec4 oT4; //SAMPLERMASK-1 //SAMPLERTYPES-fffffffc //HIGHWATER-31 uniform vec4 pc[31]; uniform sampler2D sampler0; void main() { // trans#0 label:ps-file vertexlit_and_unlit_generic_ps20b ps-index 0 ps-combo 1 vec4 pd0 = vec4( 0.25, 0.699999988079, 0.0, 0.0 ); vec4 pd2 = vec4( 0.43643578887, 0.87287157774, -0.218217894435, 0.0 ); vec4 r0; vec4 r1; vec4 r2; r0 = texture2D( sampler0, oT0.xy ); r1.x = dot( oT4.xyz, pd2.xyz ); r2.w = r1.x * pd0.x + pd0.y; r0.xyz = r0.xyz * pc[1].xyz; r1.w = r0.w * pc[1].w; r0.xyz = r2.www * r0.xyz; r0.w = r1.w * oT2.w + -r1.w; r0.xyz = r0.xyz * pc[30].xxx; r0.w = pc[12].w * r0.w + r1.w; gl_FragData[0] = r0; } Compile of "vertexlit_and_unlit_generic_ps20b" Failed: //GLSLfp #version 130 varying vec4 oT0; varying vec4 oT2; varying vec4 oT4; varying vec4 oT7; //SAMPLERMASK-1 //SAMPLERTYPES-fffffffc //HIGHWATER-13 uniform vec4 pc[13]; uniform sampler2D sampler0; void main() { // trans#0 label:ps-file vertexlit_and_unlit_generic_ps20b ps-index 0 ps-combo 2 vec4 pd0 = vec4( 1.0, 0.0, 0.0, 0.0 ); vec4 r0; vec4 r1; r0 = texture2D( sampler0, oT0.xy ); r1.w = r0.w * pc[1].w; r0.w = r1.w * oT2.w + -r1.w; r0.xyz = r0.xyz * pc[1].xyz; r0.w = pc[12].w * r0.w + r1.w; gl_FragData[0] = r0; r0.xyz = oT4.xyz; gl_FragData[1] = r0; r0.xyz = oT7.xyz; gl_FragData[2] = r0; r0 = pd0.xxxx; gl_FragData[3] = r0; } LLVM ERROR: Program used external function '' which could not be resolved! /home/daemon2017/.local/share/Steam/SteamApps/daemondaemon/Team Fortress 2/hl2.sh: строка 72: 24547 Ошибка сегментирования (подготовлен дамп ядра) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 440 "Team Fortress 2", ProcID 24547 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully

I'm using Ubuntu 13.04, 32 bit. Videocard - Intel HD Graphics 3000(with processor Core i5-2430M, in Windows game running normal).
Dernière modification de Daemon; 2 janv. 2013 à 14h17
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No ideas?
Same thing here :( I am using 64Bit wheezy an installed steam and tf2 i can start the in game screen overlay of steam but the game video does not start
Damn, same problem here :(
same with me :(
added -nojoy in launching options, doesn't work
@Splitt3r

Look into irc:/irc.freenode.net/#kanotix and ask the bot about !mesa
[0330/154359:ERROR:resource_bundle.cc(411)] Failed to load /home/urich/.local/share/Steam/SteamApps/usc_urich/Counter-Strike Source/cef_gtk.pak
Some features may not be available.
[0330/154359:ERROR:object_proxy.cc(239)] Failed to call method: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.NetworkManager was not provided by any .service files
[0330/154359:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
LLVM ERROR: Program used external function '' which could not be resolved!
/home/urich/.local/share/Steam/SteamApps/usc_urich/Counter-Strike Source/hl2.sh: line 72: 5059 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 240 "Counter-Strike: Source", ProcID 5059

I'am run CS but problem is same. How do fix it?
glxinfo | grep version
glxinfo | grep version
>>
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL version string: 3.0 Mesa 9.0.1
OpenGL shading language version string: 1.30
export LIBGL_ALWAYS_SOFTWARE=1

uname -a
>>
Linux usc 3.3.8-gentoo #10 SMP Thu Jan 24 23:15:32 MSK 2013 x86_64 AMD Phenom(tm) II X6 1055T Processor AuthenticAMD GNU/Linux
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Posté le 2 janv. 2013 à 14h16
Messages : 10