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Повідомити про проблему з перекладом
the use of wine encourages laziness on the part of the developer/publisher, as opposed to making a proper port, as well as offers an excuse to NOT provide tech support for the software you purchased, since you aren't running said software in an approved fashion.
as soon as linux drivers are just as - or less - buggy as windows, there are two ways to build your game: you either optimize the crap out of it for unix and port to windows which is framework overhead extravaganza deluxe nowadays anyways so windows gamers won't even notice, or build your game on a "cross platform layer" and get roughly the same performance on windows as on linux, wasting some linux potential but cutting development cost. think boost, QT, unity...
ah hell what am i talking about everything is going to be ♥♥♥♥♥♥ console ports anyways if microsoft have their way.
</rant>
if my rant was tl;dr: wine degrades performance dramatically, has crappy support, makes developers lazy, and native steam for linux is a HUGE boost for linux development.
trust me, if windows keeps turning to ♥♥♥♥ by locking down like they're doing now, you're going to be glad linux is mature enough as it will become the main native gaming platform.
also, custom consoles! prebuilt hardware + custom linux distro + steam big picture + XBMC media center + controller = everything ps3 and xbox360 should have been but never where in a $450 package. bonus points for having a choice of hardware and even the option to build it yourself and still run the exact same games at the exact same performance or better.
Though if the steam box is a hit and runs linux, publishers could possibly be 'forced' to port to linux. Still the thing linux needs is users, not publishers. Publishers will not easily switch to linux, especially without a big user base. Users might, especially system builders who might see linux as an opportunity to save 100$, if linux is a viable gaming platform, which the wine would help in.
Linux users are a minority, and the only way to fix that is simply by getting more users. And having our superior heads up our asses won't help in that.
Valve does not port games that are not valve games. Other publishers won't unless they have a reason to. At this moment they definately do not. If more users switch to linux, they will.
I like wine, I use it a bunch for Windows games, but I wouldn't want to see developers posting wine ports of their games on Steam. It's not a good precedent to set that we are happy with sub-par ports that are made by something the consumer could do themselves.
Instead, maybe have it where Steam Linux users could upload scripts, similar to Playonlinux, and another user could use those scripts to easily install a Windows game on Linux.
There would have to be a way for wine to interface with the steam apis on the linux client, otherwise you'd have to login and logout multiple times.
That would have the benefit of being consumer driven, instead of developers being allowed to do that themselves.
I would like to see a policy of not accepting Wine-ported games on Steam for Linux. One main reason is that it will never run as well as a native port, no matter how great it may run.