janhouse 22. Mai 2013 um 13:22 Uhr
Possible source engine frame rate change fix (if it constantly goes down and up again)
For some time I could not understand what is causing the change in framerate.
https://www.youtube.com/watch?v=g5azT6GgjQw

I'm running ArchLinux on MacBook Air (Intel graphics).

So I started writing a bug report in GitHub, when I reallized it could be caused by changing CPU frequency.

I set the governor to "userspace" and the frequency to maximum my CPU supports 1.6GHz and I don't have that problem anymore. After I exit the game, I set it back to "ondemand".

It would be cool if it could be fixed in the engine so you would not have to do the steps I mentioned.
Zuletzt bearbeitet von janhouse; 22. Mai 2013 um 13:31 Uhr
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Player 22. Mai 2013 um 16:14 Uhr 
+1 for automatic CPU underclocking adjustment. :P
That is if I understood the post correctly, pretty sure I did.
SUSEd 22. Mai 2013 um 22:29 Uhr 
CPU governor must be 'performance', 'userspace' works different.
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Geschrieben am: 22. Mai 2013 um 13:22 Uhr
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