Steam for Linux

Steam for Linux

L4D 2 Windows vs Linux performance comparison!
Hi guys, I did some tests, and have some numbers for you! :)

Tested on Highest details!

Average FPS on Linux: 55
Average FPS on Windows with Razer Game Booster - ON: 43
Average FPS on Windows with Razer Game Booster - OFF: 24

Linux Mint 14 64 bit - Mate
Windows 7 64 bit

In my opinion this is pretty cool! I never thought that Linux versions will have better performance than windows versions!

Thank you Valve! :)


EDIT:

I have made new test, you can see it here:

http://tuxilero.blogspot.cz/2013/09/gaming-l4d-2-linux-vs-windows.html
最近の変更はHELUが行いました; 2013年9月30日 3時20分
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1-15 / 73 のコメントを表示
whoah, i tought nvidia has released new drivers for windows who have closely the same perfomance like in Linux. Thats awesome.
Assuming I got my math right, that's almost 30% difference, no?
最近の変更はinstabilisが行いました; 2013年5月7日 7時02分
Ve 2013年5月7日 7時01分 
Thanks for taking the time to test :)

Btw, what's your PC spec? and what's the drivers' versions?
Ve ♥ の投稿を引用:
Thanks for taking the time to test :)

Btw, what's your PC spec? and what's the drivers' versions?

LENOVO G580AH
i5 Ivy Bridge 3210M
NVIDIA GeForce GT 635M
8 GB RAM

using primusrun with drivers nvidia-313
Yes,surprisingly, average FPS is higher, but seems there's no public servers avail., with private server map loading takes quite long.
最近の変更はwoessonioが行いました; 2013年5月7日 9時34分
My experiences on the listen servers haven't been bad at all, to be fair. Certainly, I have not had as much fun with a game in a long time.
Wonder if this boost in FPS is from Linux vs Windows or is it really just OpenGL vs D3D, that has improved the performance
最近の変更はDolusが行いました; 2013年5月7日 9時46分
Ve 2013年5月7日 9時57分 
Dead Wire の投稿を引用:
Wonder if this boost in FPS is from Linux vs Windows or is it really just OpenGL vs D3D, that has improved the performance
They never mentioned how the version in Mac OSX has better performance than Windows so I have to guess it's partly Linux as well :P
HELU 2013年5月7日 10時01分 
Ve ♥ の投稿を引用:
Dead Wire の投稿を引用:
Wonder if this boost in FPS is from Linux vs Windows or is it really just OpenGL vs D3D, that has improved the performance
They never mentioned how the version in Mac OSX has better performance than Windows so I have to guess it's partly Linux as well :P

In my opinion the main difference is that linux can manage computing power more efficiently than windows. Maybe i try it on windows without gamebooster. I gues it will be at least 5 FPS down...
SUSEd 2013年5月7日 10時25分 
How do you measured average FPS on linux?
fiws 2013年5月7日 12時51分 
Did u disable Vsync? Because Vsync caps FPS
最近の変更はfiwsが行いました; 2013年5月7日 12時51分
Dead Wire の投稿を引用:
Wonder if this boost in FPS is from Linux vs Windows or is it really just OpenGL vs D3D, that has improved the performance

Valve の投稿を引用:
After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL. Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration.

http://blogs.valvesoftware.com/linux/faster-zombies/
So 3.8% faster when both use OGL.
最近の変更はblackout24が行いました; 2013年5月7日 13時09分
AbartigerNorbert の投稿を引用:
Dead Wire の投稿を引用:
Wonder if this boost in FPS is from Linux vs Windows or is it really just OpenGL vs D3D, that has improved the performance

Valve の投稿を引用:
After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL. Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration.

http://blogs.valvesoftware.com/linux/faster-zombies/
So 3.8% faster when both use OGL.
it was 3.8% do to the game capping out was it not?
The article doesn't say anything about Linux reaching the engine limits with 315 FPS.
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投稿日: 2013年5月7日 6時10分
投稿数: 73