Steam for Linux > Γενικές συζητήσεις > Λεπτομέρειες θέματος
DIRT 12 Νοε, 2013 @ 7:05πμ
Matching windows mouse in linux
Linux seems to be more sensitive than windows. It turns out you cant adjust your base sensitivity in linux only the acceleration. (xorg.conf doesn’t work with all mice.)
I got around this by purchasing a roccat kone pure that lets you change the dpi to any oddball number you want.
Other people who cant change dpi this might be a problem so a fix is be needed. Serious gamers are really picky about their cm/360 movement.

Any one have any info on windows mouse acceleration? I heard it moves 6 pixels then it will accelerate but I don't know how much. Also would like to know base sensitivity in windoes.

Also found my self changing the sensitivity from 3.5 to 2.5 in valve games to get close to the sensitivity I had in windows. windows was using a razer deathadder set to 900 dpi and linux was with a roccat set to 800 dpi. I'll take better measurements later computer is down atm.
Εμφάνιση 1-15 από 19 σχόλια
< >
Letalis Sonus 12 Νοε, 2013 @ 7:29πμ 
Read the manpage of xinput and use it to check the actually available properties.
There's lots of stuff like constant/adaptive deceleration, velocity scaling, a whole transformation matrix and several acceleration profiles (check http://www.x.org/wiki/Development/Documentation/PointerAcceleration/ ), most of them are not available through any configuration GUI.
Τελευταία επεξεργασία από Letalis Sonus; 12 Νοε, 2013 @ 7:29πμ
DIRT 12 Νοε, 2013 @ 7:44πμ 
Ok I didn’t see that velocity scale or deacceleration. It says using velocity scale with constant deacceleration might cause problems though.
And yeah there needs to be a gui. People moving to linux for gaming wont want to edit text files or use the command line.
The people I play with say that is one of the top reasons they wont use linux.

Just one question. What happens when people switch to wayland?
Τελευταία επεξεργασία από DIRT; 12 Νοε, 2013 @ 7:47πμ
LOLCAT 12 Νοε, 2013 @ 12:53μμ 
Αναρτήθηκε αρχικά από DIRT:
Serious gamers are really picky about their cm/360 movement.
A nice fix would be returning to play games for fun.
blackout24 12 Νοε, 2013 @ 12:58μμ 
Αναρτήθηκε αρχικά από LOLCAT:
Αναρτήθηκε αρχικά από DIRT:
Serious gamers are really picky about their cm/360 movement.
A nice fix would be returning to play games for fun.

For some people competitive playing is fun and requires proper configuration and hardware.
Τελευταία επεξεργασία από blackout24; 12 Νοε, 2013 @ 12:58μμ
|Pro Kittens| Medic Plz 12 Νοε, 2013 @ 3:01μμ 
For me, the best settings (true, 1:1 raw input) is best achieved in KDE with 1.0x acceleration, at 1600 DPI on a Roccat Kova. Super accurate.
UraniumDeer 12 Νοε, 2013 @ 4:57μμ 
Αναρτήθηκε αρχικά από DIRT:
Just one question. What happens when people switch to wayland?
If you're asking about input:
I'd say that it depends entirely on the Wayland compositor/displayserver abilities vs. the distros interface.
I just read that someone proposed to make a common library for input handling, based on Weston, that people could optionally use when creating a Wayland displayserver/compositor.

If you're asking in general:
The first few years, while Wayland compositors gains ground, you'll have a bunch of software using XWayland, which is one 'fullscreen' X-server instance per XWayland surface. So running a lot of software that has no Wayland support, will require more of your computer than an X-server (+ compositor) requires today. It should still result in 'perfect frames' and less inputlag than X-server has had (a lot of the changes done to X-server while preparing for XWayland, has afaik, removed a lot of roundtrips in the current, and upcomming version of X-server). Running only Wayland software though, should result in a more smooth user experience, and use less system resources. Check out videos on youtube with RPi running X-server, and Wayland.
Other than running some software in XWayland compatibility-mode, a little chaos, some failed Wayland compositor attempts and stuff like that, there shouldn't be that much difference, other than hopefully more efficiency, and 'perfect frames'.
DIRT 13 Νοε, 2013 @ 6:22μμ 
I didn't notice an input lag too much. The input lag I do notice is form double/tripple buffering where the video card renders 3 frames ahead.

I had a neat fix for this when there was no native steam. I would disable vsync in the game then tell kwin to use vertical sync. It got rid of all the screen tearing and the responsiveness was about the same as with having vsync off.
Native steam games don't seem to want to do that for me they just tear.

Im not good at programing otherwise id start working on a gui. QT interfaces are easy but I dont know how to make the interface actually do something.

for the 1:1 with 1600 dpi. everyone likes different sensitivity. I was pretty good with the default windows xp mouse settings and a 900 dpi mouse. I haven't found any info on the windows mouse acceleration and I wish I could mimic that in linux.
I use to not have to think about aiming at all and still have better accuracy than 95% of players but now im a total noob.
DIRT 14 Νοε, 2013 @ 8:43πμ 
http://www.phoronix.com/scan.php?page=news_item&px=MTUxMjE
Ok looks like they will have a common input library. Wonder if its going to be like xorg where there is like 3 input libraries as stuff developes they keep old libraries around.
The seeker 16 Νοε, 2013 @ 4:40πμ 
While you don't state which distro you use I had similar issues when I started dual booting Ubuntu 12.04 LTS with Windows 7.

From my experience WIndows 7 had no mouse acceleration whatsoever by default. I am using a Steelseries Sensei (with the ARM processor). I was disappointed that there is no Linux support for Steelseries Engine, but the mouse worked fine although had an insane amount of acceleration which I abhorred. Swtiching to the lower DPI setting wasn't good enough.

I solved this issue through the terminal by entering the following commands: (you will have to see your device's ID (mine was 8) and 268 was the accel property yours may be different so read through until you see accel and input that number and set it to -1)

xinput
xinput list-props 8
xinput set-prop 8 268 -1

more info here: http://ubuntuforums.org/showthread.php?t=1734400
Τελευταία επεξεργασία από The seeker; 16 Νοε, 2013 @ 4:44πμ
DIRT 27 Ιαν @ 12:31μμ 
I found out what was wrong with my sensitivity. It turned out my TV has around a 1/4 second delay in the video. Its barely noticeable. (to bad they didn’t post that in the specs) It took me forever to realize this because for me aiming just happens. I try not to think to hard about aiming.
So this wasn’t even a sensitivity issue to start with. Very handy info anyways. I might make a GUI written in QT for tweaking mouse settings. Because, its 2014. Why are we still editing text files for a desktop environment?
Τελευταία επεξεργασία από DIRT; 27 Ιαν @ 12:32μμ
Kranky K. Krackpot Sr. 27 Ιαν @ 2:25μμ 
Αναρτήθηκε αρχικά από DIRT:
So this wasn’t even a sensitivity issue to start with. Very handy info anyways. I might make a GUI written in QT for tweaking mouse settings. Because, its 2014. Why are we still editing text files for a desktop environment?
Kone Pure has a GTK(?) GUI -- konepureconfig (in roccat-tools package). Two things need to be adjusted in configs: sound server (Pulse default, or ALSA), and angle snapping needs a script writing 0x86 into register 0x42 (works from GUI too, though, but doesn't save it between sessions).
Kone Pure can change profiles, DPI and sensitivity on the fly, it even can talk when chages it. Be sure to start "roccateventhandler" (user-side driver) first.
Mouse acceleration on X can be turned off completely, say, in xorg.conf:
Section "InputClass"
Identifier "KoneMouse"
MatchIsPointer "true"
MatchProduct "ROCCAT ROCCAT Kone Pure"
Option "AccelerationProfile" "-1"
Option "AccelerationScheme" "none"
Option "SendCoreEvents" "true"
Option "SendDragEvents" "true"
EndSection
Τελευταία επεξεργασία από Kranky K. Krackpot Sr.; 27 Ιαν @ 3:38μμ
DIRT 27 Ιαν @ 3:12μμ 
so basically editing text files.
Kranky K. Krackpot Sr. 27 Ιαν @ 3:29μμ 
Αναρτήθηκε αρχικά από DIRT:
so basically editing text files.
Hmm.... You mean, you want a QT GUI to manage xorg.conf??
Anyway, it'll be good if you make another GUI for Roccat.
DIRT 27 Ιαν @ 4:39μμ 
There seems to not be a way of changing the base sensitivity in linux with a gui, only the acceleration. That is the problem.
I dont even have an xorg.conf so Im assuming that the mouse settings might be somewhere else?
DIRT 27 Ιαν @ 4:51μμ 
Found out xorg is device specific. probably not the best for a universal sensitivity setting
Εμφάνιση 1-15 από 19 σχόλια
< >
Ανά σελίδα: 15 30 50
Ημ/νία ανάρτησης: 12 Νοε, 2013 @ 7:05πμ
Αναρτήσεις: 19