Doc Holliday May 10, 2014 @ 12:27pm
Unreal Editor Ported to Linux by the community
This is a funny one Epic Games Unreal Editor was ported to Linux by the community before Epic was able too this is what i love about Opening up to your community
https://twitter.com/UnrealEngine/status/464832839616569345
Showing 1-12 of 12 comments
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-FwG- ^ Bucky [camping t spawn] May 10, 2014 @ 12:41pm 
gj
ProChaser [Linux] May 10, 2014 @ 8:00pm 
hehe nice :)
Fibbles May 11, 2014 @ 10:02am 
Haha, nicely done.

I'm really excited about the direction Epic is taking with UE4 development. The only real downside I can see so far is the $20 per month for access to the source and dev tools. I'd be happy to pay if I knew I'd have a commercial product at the end of it, but it's a bit steep just for messing around. Hopefully they'll eventually do something like the UDK scheme they had for UE3.
UraniumDeer May 11, 2014 @ 11:32am 
Compared to services like Netflix, HBO, Spotify, WoW and so on, 20$ a month is a bargin.
If I could pull myself together, and learn proper coding, instead of the superficial coding I've done previously, I'd happily pay the 20$.

I find the model to be fantastic. A great many kudos in Epic Games' general direction.
Fibbles May 11, 2014 @ 11:47am 
Well, if you compare it to unrelated things of course it looks like a bargain. $20 per month for a dev licence is a bargain compared to the mortgage payments on my house etc.

$20 per month plus a cut of anything you sell doesn't look so great compared to the old UDK deal; free access to the SDK and dev tools and Epic only takes a cut once your revenue exceeds $50,000.

I'll admit it's not a massive hurdle. I'd just like the option to mess around with the engine for free before I decide if it's right for my project. Currently I'd have to pay $20 just to take a look.
Pocket May 11, 2014 @ 3:06pm 
So, the UDK editor itself was open source? Your move, Valve.

EDIT: Also, from what I understand, the license gets you a copy and continuing to pay up gives you the updates; it's not like the bullcrap that Adobe's pulled where the program itself is in the cloud, accessed through a browser, and only available when you're logged in.
Last edited by Pocket; May 11, 2014 @ 3:07pm
Fibbles May 11, 2014 @ 4:47pm 
That sounds more reasonable Pocket. Either way I'll probably still buy a licence.

As for an opensource Source editor; the only thing that isn't open is the map editor. From what I understand it relies heavily on MS technology so porting would be a nightmare. They've promised a Linux release for the Source2 map editor though.

Quark[quark.sourceforge.net] is an opensource map editor that works with Source games/mods. There's no Linux build though so somebody would have to port it.
Last edited by Fibbles; May 11, 2014 @ 4:48pm
-FwG- ^ Bucky [camping t spawn] May 11, 2014 @ 4:54pm 
Originally posted by Fibbles:
That sounds more reasonable Pocket. Either way I'll probably still buy a licence.

As for an opensource Source editor; the only thing that isn't open is the map editor. From what I understand it relies heavily on MS technology so porting would be a nightmare. They've promised a Linux release for the Source2 map editor though.

Quark[quark.sourceforge.net] is an opensource map editor that works with Source games/mods. There's no Linux build though so somebody would have to port it.
Don't forget about Sledge.[github.com]
Last edited by -FwG- ^ Bucky [camping t spawn]; May 11, 2014 @ 5:01pm
UraniumDeer May 11, 2014 @ 9:14pm 
Originally posted by Fibbles:
Well, if you compare it to unrelated things of course it looks like a bargain. $20 per month for a dev licence is a bargain compared to the mortgage payments on my house etc.

$20 per month plus a cut of anything you sell doesn't look so great compared to the old UDK deal; free access to the SDK and dev tools and Epic only takes a cut once your revenue exceeds $50,000.

I'll admit it's not a massive hurdle. I'd just like the option to mess around with the engine for free before I decide if it's right for my project. Currently I'd have to pay $20 just to take a look.
My point was, that compared to other entertainment, 20$ isn't much for a hobbyist to be entertained, and creative.
Yes this is still infinitely more expensive compared to it being free, but it's still only 20$.
I will, once I have the time though, look into how big the cut is, before I start running my mouth :P
-FwG- ^ Bucky [camping t spawn] May 11, 2014 @ 11:52pm 
Originally posted by UraniumDeer:
Originally posted by Fibbles:
Well, if you compare it to unrelated things of course it looks like a bargain. $20 per month for a dev licence is a bargain compared to the mortgage payments on my house etc.

$20 per month plus a cut of anything you sell doesn't look so great compared to the old UDK deal; free access to the SDK and dev tools and Epic only takes a cut once your revenue exceeds $50,000.

I'll admit it's not a massive hurdle. I'd just like the option to mess around with the engine for free before I decide if it's right for my project. Currently I'd have to pay $20 just to take a look.
My point was, that compared to other entertainment, 20$ isn't much for a hobbyist to be entertained, and creative.
Yes this is still infinitely more expensive compared to it being free, but it's still only 20$.
I will, once I have the time though, look into how big the cut is, before I start running my mouth :P
If you try to get a Source engine license they'll ask for a few hundred thousand dollars.
Yes, UE4 is the way to go if you want to do more than modifying game logic, i.e. serious renderer modding (like you can with Source).
Last edited by -FwG- ^ Bucky [camping t spawn]; May 12, 2014 @ 12:08pm
Fibbles May 12, 2014 @ 9:37am 
Actually it's not even that simple to get a licence for Source. The generally agreed procedure is thus:

- Send an email to Valve asking about licensing.
- Meet a shady figure in an underground car park to receive further details.
- Don't even consider talking about what was discussed because they know where your kids go to school.
- Sacrifice a goat at the altar of GabeN.
- Wait for the planets to align.
- Receive your commercial dev licence for the Source engine.

:P
-FwG- ^ Bucky [camping t spawn] May 12, 2014 @ 12:10pm 
Originally posted by Fibbles:
Actually it's not even that simple to get a licence for Source. The generally agreed procedure is thus:

- Send an email to Valve asking about licensing.
- Meet a shady figure in an underground car park to receive further details.
- Don't even consider talking about what was discussed because they know where your kids go to school.
- Sacrifice a goat at the altar of GabeN.
- Wait for the planets to align.
- Receive your commercial dev licence for the Source engine.

:P
Actually if you manage to get through Steam Greenlight they'll cut the price and the cost of a goat, I think the Greenlight team regularly performs sacrificial rituals to keep everything in check.
Last edited by -FwG- ^ Bucky [camping t spawn]; May 12, 2014 @ 12:10pm
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Date Posted: May 10, 2014 @ 12:27pm
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