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ad 2: Your problem acessing your friends server could possibly a problem with your or your friends firewall (i.e. a port needs unblocking).
In your description of point 2 it's not quite clear when you talk about the Linux version or the Windows version.
I'm assuming that you were talking about Steam for Linux at first.
PlayOnLinux will have install the Windows version of Steam (completely independant from the Linux version). After removing PlayOnLinux it's clear why your Windows Steam might no longer work.
Do you then talk about the Linux Steam when you say "original Steam" ?
- The steam run through "Playonlinux" runs Windows client of steam
- The "orignal steam" refers to the Linux based client of steam.
I wonder what distro you have and what handles sound on it. If you don't have pulse, that may be the reason as both steam and skype are optimized for pulse. Also most recent games I guess.
ALSA lib pcm.c:7843:dsnd_pcm_recover) underrun occurred
then after a certain point this error started repeating itself:
fixme:thread:NtQueryInformationThread info class 16 not supported yet
AND one more thing now that I've completely reinstalled steam I have this other problem, when I click away from steam, such as to my browser, and once I click back my steam screen it's completely black and have to wait a couple of minutes before the actual interface reappears.
It has nothing to do with the software, BTW. Even without software mixing ALSA is perfectly able to handle more than one audio stream - however, that requires certain hardware mixing capabilities that only very few audio chip support.
That may occur with a lot of sound cards whose driver is not yet perfectly working. However, it doesn't even need to have any consequences, you most likely won't even hear anything suspicious. It's more of a harmless warning message, nothing that could cause mayor issues by itself.
Terraria is a .NET program, you don't even need Wine to run it (except maybe for its Steam integration), Mono should already be able to do so. The only problem is the XNA framework it is relying upon (and that's exactly why it runs so terribly in Wine as well AFAIR), you need some replacement Mono framework for that. Apparently MonoGame got quite far by now, there are already several .NET games on Steam that use it to offer an official Linux client. However, I have no idea if it runs with Terraria just as well.
Have you already checked AppDB for Terraria? There's apparently some workaround for the multiplayer issue by making it connect locally through port forwarding.