Noname Jan 26, 2014 @ 9:26pm
FEZ won't start after recent updates (Lib problem?)
Suddenly Fez stopped working. I've unable to solve this issue.

When is starts is says=
ERROR: object '/opt/steam/ubuntu12_32/' from LD_PRELOAD cannot be preloaded: ignored.
CGameStreamThread: Added instance ID 23186 for appid 224760
CGameStreamThread: Added instance ID 23187 for appid 224760
CGameStreamThread: Added instance ID 23188 for appid 224760
Focused window is now 0, 0
CGameStreamThread: Added instance ID 23189 for appid 224760
CGameStreamThread: Added instance ID 23190 for appid 224760
OnFocusWindowChanged to window type: k_EWindowTypeNonSteamDesktop, 0
(18:39:34.133) [OpenAL] Context created
(18:39:34.147) [OpenAL] Available mono sources : 255
(18:39:34.151) [OpenAL] Sound manager initialized!

at (wrapper managed-to-native) FezSteam.Steam.Initialize () <0xffffffff>
at FezGame.Fez..ctor () <0x001d7>
at FezGame.Program.MainInternal () <0x00033>
at Common.Logger.Try (System.Action) <0x0001b>
at FezGame.Program.Main (string[]) <0x008d3>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>

Native stacktrace:

/opt/steam/steam/SteamApps/common/FEZ/lib64/ [0x7f215f9ca388]
/opt/steam/steam/SteamApps/common/FEZ/lib64/ [0x7f215fa2058f]
/opt/steam/steam/SteamApps/common/FEZ/lib64/ [0x7f215f94e65b]
/lib/x86_64-linux-gnu/ [0x7f215f008210]
/opt/steam/linux64/ [0x7f2146d42655]
/opt/steam/linux64/ [0x7f21465d343d]
Any ideas?
Showing 1-6 of 6 comments
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Noname Jan 26, 2014 @ 9:42pm 
Solved! Problem was that I opted for steam beta participation to get in-home streaming! I switched back to non-beta steam and now it works again.
sounds like a wooosh Jan 26, 2014 @ 9:55pm 
There are currently several games not starting. Including Reus, Ticket to Ride and others. All since the last beta update of the Steam for Linux client.

Toki Tori 2 seems to be affected as well.
Noname Jan 26, 2014 @ 10:43pm 
Ok, thx. I'll subscribe to that thread too.
Last edited by Noname; Jan 26, 2014 @ 10:44pm
leeps Jan 27, 2014 @ 6:27am 
Confirmed for 64bit Linux.
Reus stack trace suggests that Steamworks Library had some changes that are not working properly:

#5 <signal handler called>
#6 0x00007feffcb9e655 in ?? () from /home/leeps/Steam/linux64/
#7 0x00007feffc42f43d in ?? () from /home/leeps/Steam/linux64/
#17 0x00007feffd5ca758 in ?? () from /home/leeps/Steam/SteamApps/common/Reus/lib64/
#18 0x00007feffd5cae7d in SteamAPI_Init () from /home/leeps/Steam/SteamApps/common/Reus/lib64/
#19 0x00007feffd7d8b38 in Initialize (managedOverlayDelegate=0x41b66430, managedUserStatsReceivedDelegate=0x41b664a0, managedUserStatsStoredDelegate=0x41b66510, managedTextInputDismissedDelegate=0x41b66580, managedLeaderboardFoundDelegate=0x41b66600, managedLeaderboardInitializedDelegate=0x41b66650, managedLeaderboardFriendScoresDownloadedDelegate=0x41b666b0, managedLeaderboardCompletedFriendScoresDownloadDelegate=0x41b66700) at /home/flibitijibibo/Programming/csProjects/Steamworks#/native/SteamworksNative.cpp:207
#5 is the handler for the SEGV, so it happens in #6. get loaded from in #17, which should be a subroutine called from SteamAPI_Init() in the same library, which is already part of the Reus game libraries.
sounds like a wooosh Jan 27, 2014 @ 2:33pm 
The newest beta-client seems to be fixed now - all games that I could try (including FEZ and Reus) work again :) Thanks, devs!
leeps Jan 27, 2014 @ 3:03pm 
confirmed, thanks from me, too.
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Date Posted: Jan 26, 2014 @ 9:26pm
Posts: 6