Zyro Jun 19 @ 5:22am
If you want to vote for gaming on Linux with your wallet, e. g. in the upcoming Steam sale...
... mind the following post:
http://steamcommunity.com/app/8930/discussions/0/540743758002415316/#c540743757991860509

So it's best for accounted Linux sales if you buy and play on Linux in the first weeks after buying. So..
* buy using Linux client and
* play on Linux, best only on Linux, in the first weeks.
This implies...
* do not buy games that just because they are expected to come some day on Linux,
* only buy games that do have a decent Tux icon on the shop site right now.
Of course this all only applies if you can afford to possibly not buy in the sale cheap now but perhaps more expensive later.
Last edited by Zyro; Jun 19 @ 5:23am
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Kerberizer Jun 19 @ 9:26am 
Good point!

One thing that I wonder though, is whether the two conditions -- what platform you buy the game from and what platform you play the game on -- are connected with a logical AND or a logical OR. It matters, especially during sales, because people don't always have the time to play their new games right away, especially if they bought quite a bunch. As a somewhat extreme example, there are games in my collection that I've never even run once -- the reason I bought them was simply to support game development on Linux.

In that context, my impression from Aspyr's words is that what matters in the first place -- and is actually enough on its own -- is the platform you buy the game from. Playing the game afterwards during the first month can change where the money goes, but is not strictly necessary -- unless you do want to make this change, that is.

In other words, to support Linux, it's enough to buy the game from the Linux client and then simply don't play it on Windows (or Mac) during the first month; but it shouldn't otherwise matter whether you do play it on Linux or don't play it at all.

Now, if for some reason you purchased the game from Windows (or from Wine, for that matter, I guess), then, if you want the developers of the Linux port to get their money, it does become necessary to also run and play the game under Linux during that first month (the money would otherwise go to the developer of the Windows version).

Again, that's my personal interpretation of those comments, so I'd be glad to hear other opinions as well.

And one more thing that probably deserves to be noted: all of the above should matter even for those games with a single developer for both the Windows and the Linux version. Sure, the money goes to the same people no matter whether you bought and played the game on Windows or on Linux, but it still makes a difference from what market the money comes.

After all, if the developer sees too little money coming from Linux, they may reconsider supporting the platform in the future (it does cost money to develop a Linux port). On the other hand, if they see most of their income coming from Linux, they may as well decide to drop the Windows support...

Haha, just kidding here, but you never know what'll happen in, say, another 10 years. ;)
Last edited by Kerberizer; Jun 19 @ 9:27am
Zyro Jun 19 @ 9:57am 
I agree to all of what you're saying. When a game is sold, some day the money has to go somewhere and the sold item must be accounted for. So I agree to your guessing that if it's sold for Linux and not played at all, there's no alternative to counting it as Linux sell. And yes, this might be important especially at a Steam sale. :o)
Last edited by Zyro; Jun 19 @ 10:37am
MadXav Jun 19 @ 6:12pm 
These are very interesting points that GNU/Linux users need to consider if they want to support Linux games and the guys who ports them.
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