flesk Jul 2 @ 2:03pm
See No Evil Kickstarter lacks only $88 for Linux support - ENDS IN A FEW HOURS!
The Kickstarter for See No Evil, an isometric puzzle game about sound manipulation, ends in only 21 hours and if they can reach their $2500 stretch goal a Linux version will be made.

The game is already pretty much done, has a (Windows only) demo up and is only using Kickstarter to gather enough funding to polish the game. And create a Linux version if they get $88 more in pledges.

Yeah, I know, Linux support should have been there from the start and $2500 is kind of an artificial limit, but I figure there's got to be enough people here that are interested enough in the game to make sure the developer commits to a Linux version. I looked around to see if there was a topic for Kickstarters here already, but couldn't find it.

The game has already been greenlit for Steam too, by the way:

http://steamcommunity.com/sharedfiles/filedetails/?id=274859384
Showing 1-9 of 9 comments
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ske Jul 2 @ 2:48pm 
Thanks for the update.
flesk Jul 2 @ 10:16pm 
Originally posted by ske:
Thanks for the update.

No problem. The game looks really good and unique, so I'd love to see it get a Linux version as soon as possible.
|NAC²| D.Cent Jul 3 @ 8:54am 
I was going to pledge the missing 48$, but then found out that Kickstarter only supports credit cards which aren't common in Germany. No PayPal or other payment methods - so no pledge - sorry!
Last edited by |NAC²| D.Cent; Jul 3 @ 8:54am
flesk Jul 3 @ 9:15am 
Yeah, Kickstarter is unfortunately pretty restricted in that regard. You're not the first German I've heard of who has had that issue.
flesk Jul 3 @ 10:01am 
Only $30 and 50 minutes to go.
Riful Jul 6 @ 5:39am 
lol, 50$ short
R3450N Jul 6 @ 8:58am 
Am not interested in the game, but if you were keen on a Linux port then you should have pledged towards it.
Mountain_Man Jul 10 @ 5:39pm 
Originally posted by flesk:
The Kickstarter for See No Evil, an isometric puzzle game about sound manipulation, ends in only 21 hours and if they can reach their $2500 stretch goal a Linux version will be made.

The game is already pretty much done, has a (Windows only) demo up and is only using Kickstarter to gather enough funding to polish the game. And create a Linux version if they get $88 more in pledges.

Yeah, I know, Linux support should have been there from the start and $2500 is kind of an artificial limit, but I figure there's got to be enough people here that are interested enough in the game to make sure the developer commits to a Linux version. I looked around to see if there was a topic for Kickstarters here already, but couldn't find it.

The game has already been greenlit for Steam too, by the way:

http://steamcommunity.com/sharedfiles/filedetails/?id=274859384
And this is one of the big problems with Kickstarter and its ridiculous system of "stretch goals". Do the people who donated money only because they were hoping to hit a particular stretch goal get a refund? Or does the developer get to laugh all the way to bank?
Cybertao Jul 10 @ 6:42pm 
The thing with Kickstarter is the money is unconditional. You gift it to the project and hope something great comes out of it. As far as that goes I wish the developers of See No Evil all the best and success. Their success might lead to a linux port.
There is a problem with the way people set up a Kickstarter as much as there is the way people use Kickstarter. A pledge group for linux backers would be more workable, then the developer is putting a price-tag on porting to linux of $x instead of $goal+x. The community will respond or not by pledging. When linux is a stretch goal there is no way of knowing if any backers are linux orientated or not at any time. The developer (and backers) will know upfront if linux support is worth the investment to backers or if it's a reason they reached their goal and therefore a priority.
The community needs to do it's bit by not getting excited about projects that tack on linux as a reach goal. At least wait until a desired reach goal is reached before pledging if that reach is a priority.
Last edited by Cybertao; Jul 10 @ 6:43pm
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Date Posted: Jul 2 @ 2:03pm
Posts: 9