Laptop65 Apr 9 @ 12:28pm
Minor bugs / suggestions for AOE2HD
Below are some minor bugs / suggestions I have noticed for AOE2HD, there may be some other bugs for the other AOE games, but this thread is mainly for AOE2HD. These are in no order of priority as the devs already have their own bug tracker.

(My responses are in italics) -Ryz0n

1.
The game slows right down to 20 FPS if I open up the Steam overlay. I assume this would come under the FPS issues some people are experiencing.

2.
Age of Empires: Online will no longer be available to play after July 1st 2014.
Ryz0n, I think the playerbase of those who still play AOE:O would appreciate it if you could somehow get the game to either have a continued lifespan or if it could be ported offline like the other AOE games. I understand Skybox have nothing to do with AOE:O, but anything is better than having no game at all. From a legal point of view MS has done nothing wrong, but it would make a lot of players happy if they would be able to continue playing this, especially players who have purchased premium content for the game.

3.
The display resolution on the intro videos to the game is far too low. Would it be possible to have the same videos but change the resolution on them to 1920x1080, or even a higher one? If you view the actual source video in the Steam folder, the resolution is actually much higher than what is displayed. So my suggested fix is to allow the intro sequence to have the same resolution as your current desktop (like the game does it). This would stop the Steam overlay resetting (every time) you start the game up and stop my desktop icons being knocked around.

4.
If I start up AOE2 and wait for the the main menu to display, the music from the Forgotten starts to play even though it is on the AOE2HD menu screen. The fix I am suggesting for this is to simply assign the original AOE2HD menu music to play upon starting up AOE2 instead of The Forgotten one.

5.
The William Wallace campaign game speed is locked to 1.5 and has always been like this. All other campaigns have had their game speed unlocked but the tutorial. It could be that this was left locked intentionally so that new players cannot knock the game speed up accidentally and thus the tutorial is too difficult for them as time goes too fast. If this is the case, could the speed at least be unlocked so it goes from 1.0 – 1.5 – 2.0 speeds? I do like to play the tutorial sometimes for nostalgia reasons but playing at 1.5 is just too slow, especially in 2014. If not fully unlocked, at least let us change the speed to up to 2.0. 1.5 just feels too eugh after playing on 2.0 or higher.

6.
Look at this image[puu.sh]. Unless I am mistaken, the “Against” word should not have a capital A. So instead it should simply be “Brother against Brother”.

7.
Look at this image[puu.sh] and this image[puu.sh]. The text is as quoted on both screenshots:

“This scenario uses the advanced commands interface.
Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.”

The fix for this is pretty obvious. Simply, the red underlined text should be changed to “Age of Empires II: HD edition”. Or it could be changed to something else like “the game”, if this make sense. This is simply editing a text field for two of the campaigns in the tutorial so it is not difficult at all to do.

7.
Look at this image[puu.sh].

If you go onto the main menu and hover the mouse over some of the buttons, you will see that some of the buttons light up before the mouse cursor actually touches them. I have only highlighted some of the invisible border boxes which stick out.
The red ones indicate the current border boxes which highlight when you move the mouse cursor over that area. These are red as some of them are inaccurately drawn.
The green area indicates a much more acceptable and appropriate border lines. Note that ‘Learn to Play’ and ‘History’ currently overlap when you move the mouse over both of them.
The orange lines simply outline a better border for the top banner which displays the copyright information for AOE / Microsoft and so on.

Also, I am suggesting that the AOK and AOC campaign buttons for the be switched around. AOK was released first so it makes sense for it to be the first in order on the main menu.

My suggestion here is to simply adjust the clickable invisible borders so there is none or very little overlapping when you move the mouse cursor over then and in general would make everything work neater on the AOE2 forum. The green / orange lines are what I have suggested for the invisible border lines to be adjusted to. I am also suggesting the two buttons described above to be switched around.

> I did discuss this with you before Ryz0n, is it going to be possible at all to fix this? I recall you saying it was originally coded and set out pretty bad back in 1998 / 1999.

8.
I've provided an answer on this many times (not changing it).
Response: Well, hopefully in the future you'll change your mind. AOE2 doesn't have it, and AOE1 wouldn't have it if that was released tomorrow, so keeping the ® is just becoming pointless. It's a mistake that should just be fixed.

Remove the ® for AOE3 on the library title on Steam. This has been brought up before. There is a seperate text field for the store page title and the library title, the ® really doesn't need to be there and is just an annoyance in the game library.

If Microsoft ever release AOE1 on Steam in the future then AOE3 is going to be put at the top of the list because of the ® causing a different category to be created. At this moment in time Valve do not offer any options for customising Steam game titles in your own library.

@Ryz0n - I've discussed the ® issue with you countless times. Aside from apparaent OCD and just wanting everything looking perfectly neat and tidy in the Steam library, I don't have a specific reason to want the ® gone. However it does stick out in the game library and it does look very annoying if you care about having everything neat and tidy. I understand you're pretty adamant on "no", but I would like you to reconsider, and if not, at least a fully explained answer would be best. In my eyes just because one person reports a bug doesn't mean it doesn't need to be fixed. Especially something that would take 10 seconds to do.


Thanks for reading and I hope these bugs / suggestions can be considered and hopefully approved!
Last edited by Laptop65; Jun 28 @ 4:58pm
Showing 1-15 of 65 comments
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AoF_HockeySam18 Apr 9 @ 4:51pm 
Pinning this for now as it is both important and relevant. Thanks, Laptop65!
known2own4sho Apr 10 @ 7:42pm 
Originally posted by Laptop65:
Below are some minor bugs / suggestions I have noticed for AOE2 + AOM: EX.

1.
The AOM store page has the original game's metacritic rating. This would be a pretty good idea for the AOE2HD store page also. Although there is a seperate metacritic rating for AOE2 and the HD edition, metacritic has a really big review flaw which reviewers will review something on release, and then very rarely ever touch that review or rating ever again.

So you can release a buggy game on release, but no matter how much of an amazing job you do with patching it, that metacritic rating will always stay the same. My suggestion for this is to simply replace the stupid 68 HD edition rating to the more deserving 92 rating on Metacritic. This is in no way illegal or misleading customers as it is the same game with core gameplay being pretty much the same.

This has got to be the stupidest thing I've ever read. Please tell me you're kidding, right? If not, know that it's people like you who allow companies to release broken-♥♥♥ games without any semblance of responsibility. I paid full price for pre-purchasing AoE2HD, I damn well better have a working product on release date. Otherwise what was the point of pre-purchasing and paying a higher price than everyone who buys the game months later on sale? To be an alpha tester while the developers sort out the issues?

It's going on 1+ year now and the game is still far buggier than the original, with far worse multiplayer (horrendous FPS lag when 50+ units are on screen, no smooth scrolling, many new Out of Sync/drop issues, game room glitch where a kicked player is stuck so the whole game has to be remade, etc.). And lest you think the problems are confined to multiplayer, the facts are that the standard single player AI has been broken for months, and many custom AIs that have been a part of the community for years are no longer compatible after patch 3.x.

You do realize that critics review games based on what is released right? If the game wasn't ready to be reviewed, don't release it- it's as simple as that. Do you even think about why the original AoE/AoM games got such high metacritic scores? It's because Ensemble Studios was highly dedicated to their games, and their effort showed in the quality of the product on release. Watch this video to learn about the making of AoM:

http://www.youtube.com/watch?v=8pBnAFcUqIU

tl;dr:
The game was broken to the point of being unplayable on release, and rightly deserves it's low review scores. Next time, think twice before releasing a broken product.
Dimik Apr 10 @ 9:38pm 
I have to actually agree with Known's post above me. Metacritic scores for re-releases should reflect the re-release itself, not the game as it was. Age2HD in my opinion is a great example of a brilliantly designed game delivered with flawed execution. Regardless of intent, and the devs do post a lot around here (so they seem passionate about fixing things), the game has its issues. I haven't played outside of campaigns since November due to broken ai. If things weren't working properly upon a release that was reviewed, the metacritic score should reflect it. Granted there are other flaws and problems with metacritic, but releases should be reviewed for what they are, not their intent.

I agree with point 5 pretty much entirely, that would be a good feature to add to the description pages.

Points 2 and 4 seem more like a cosmetic preference and I hesitate to say they warrant a sticky posting. I also think they were asked about before in another thread. I'm pretty sure point 4 was.

Post 3 seems like it should not be part of this topic, and should be a general question asked over on the AoM forums.
Last edited by Dimik; Apr 11 @ 8:03am
El_Daddy Apr 11 @ 4:57am 
Minor AoE2HD/AoF bug - the "buy" and "sell" indicators in the Market are missing. I can buy and sell things fine, just which icons are which are not clarified.
Laptop65 Apr 11 @ 3:04pm 
I'm not about to write an essay here but the core gameplay is the same, which is pretty much what a game is about at the end of the day. The AOE2HD core gameplay was the same as AOE2 (1999), so aside from that there is not much difference.

And I've already brought up my point about Metacritic's big flaw with games. You can release a terrible buggy game on release and get say for example a 65 metacritic, and then 1 year later it has a range of amazing patches that have fixed plenty of bugs, but guess what? That rating is still going to be the same because they don't re-review the game unless they keep a close eye on it (which never happens).

Originally posted by El_Daddy:
Minor AoE2HD/AoF bug - the "buy" and "sell" indicators in the Market are missing. I can buy and sell things fine, just which icons are which are not clarified.
Make your own thread in the "support" section in AOE2HD and they'll look at it.
Last edited by Laptop65; Apr 11 @ 3:04pm
known2own4sho Apr 11 @ 5:22pm 
Originally posted by Laptop65:
I'm not about to write an essay here but the core gameplay is the same, which is pretty much what a game is about at the end of the day. The AOE2HD core gameplay was the same as AOE2 (1999), so aside from that there is not much difference.

And I've already brought up my point about Metacritic's big flaw with games. You can release a terrible buggy game on release and get say for example a 65 metacritic, and then 1 year later it has a range of amazing patches that have fixed plenty of bugs, but guess what? That rating is still going to be the same because they don't re-review the game unless they keep a close eye on it (which never happens).

Did you not read my post above or are you purposefully ignoring it? It doesn't matter if the core gameplay is the same, when you CAN'T even PLAY the game properly on release! Imagine if they aren't able to fix the game (I mean, it's only been one year, WTF?) and a rating of 90+ for AoC was shown vis-a-vis metacritic. That would be highly misleading, wouldn't it?
Laptop65 Apr 12 @ 2:48am 
Originally posted by known2own4sho:
Did you not read my post above or are you purposefully ignoring it? It doesn't matter if the core gameplay is the same, when you CAN'T even PLAY the game properly on release! Imagine if they aren't able to fix the game (I mean, it's only been one year, WTF?) and a rating of 90+ for AoC was shown vis-a-vis metacritic. That would be highly misleading, wouldn't it?
I could play AOE2HD on release, plus it's in a much better state than last year. So...
AoF_HockeySam18 Apr 12 @ 8:33am 
Guys, we know these arguments don't go anywhere. Instead of squabbling and producing no result other than personal gratification, why don't we stick to the purpose of this thread and report bugs and suggestions in a constructive and polite manner?

My experience with life is that being civil and considerate gets better results than the opposite option.
known2own4sho Apr 12 @ 9:51am 
Originally posted by AoF_HockeySam18:
Guys, we know these arguments don't go anywhere. Instead of squabbling and producing no result other than personal gratification, why don't we stick to the purpose of this thread and report bugs and suggestions in a constructive and polite manner?

My experience with life is that being civil and considerate gets better results than the opposite option.

Do you honestly think the minor issues described in the original post warrant a sticky? AoE2HD has far bigger issues right now, and any time people report minor issues, we are told that they are lower on the priority list of things to get done.

There's minor issues that have been reported for a while, many since the game launched that still haven't been fixed (e.g. pop 500 scenario from scenario editor doesn't work, lobby auto-rename glitch to someone's name when they leave the game room, bitmaps in custom scenarios don't work properly, ratings disappear from user sporadically in lobby, no way to turn off the double-click resize at the top of game window, no resolution changing options, no official leaderboards that were promised since launch, no separate AoF/AoE2HD ratings that was promised in video blog, etc.).

And those were just the minor issues I could think of off the top of my head! The major issues- I them posted above.
Last edited by known2own4sho; Apr 12 @ 9:52am
known2own4sho Apr 12 @ 9:56am 
Originally posted by Laptop65:
Originally posted by known2own4sho:
Did you not read my post above or are you purposefully ignoring it? It doesn't matter if the core gameplay is the same, when you CAN'T even PLAY the game properly on release! Imagine if they aren't able to fix the game (I mean, it's only been one year, WTF?) and a rating of 90+ for AoC was shown vis-a-vis metacritic. That would be highly misleading, wouldn't it?
I could play AOE2HD on release, plus it's in a much better state than last year. So...

Good for you- many people couldn't, or could barely play with crashes to desktop all the time. Multiplayer lagged miserably (FPS-lag) even on 1v1s. In fact, all users with Windows XP couldn't even start the game at launch because AoE2HD was referencing a dll that is non-existant on XP systems, despite the fact that XP was listed as a supported OS. They didn't even bother running the game once on a supported OS, come on.

Yes single-player might be in a better state now, but multiplayer has gotten worse since patch 2.8. For those like me who pre-ordered and paid full price for a broken product, we were pretty much screwed over since now you can get the game for $5 on sale.
Last edited by known2own4sho; Apr 12 @ 10:00am
AoF_HockeySam18 Apr 12 @ 6:12pm 
Originally posted by known2own4sho:
Do you honestly think the minor issues described in the original post warrant a sticky? AoE2HD has far bigger issues right now, and any time people report minor issues, we are told that they are lower on the priority list of things to get done.
I stickied this thread because it offers itself as a place where gamers can collectively compile suggestions and bug reports as a group. If you read the title of the thread, you will see that it refers to both AoE2HD and AoMEX. Individual threads reporting single issues are somewhat disorganized, but I make it part of my job to read these forums a lot and note all of the issues that are reported so that we (AoF team) can fix ones pertaining to us and pass on the ones that are not in our field of expertise to those who can.

I don't quite see what you hope to gain by flaming me for pinning a thread that makes the reporting of game issues more organized, but you would have far more to gain by contributing positively to this thread rather than making blatant attempts to derail it. I'm glad you care enough to post issues you have found- I truly appreciate it. Frankly, you can add me (I'll add you back) and if you so desire you can say whatever you want, no matter the nature, to me over the private chat, but please do Laptop65 (and the community) the courtesy of keeping this thread on topic. You want the game to be better- threads like this have the potential to make it better.

That's all I've really got- I'm not mad or anything, just making an appeal for civil, human courtesy. Cheers mate.
known2own4sho Apr 13 @ 1:21pm 
Originally posted by AoF_HockeySam18:
Originally posted by known2own4sho:
Do you honestly think the minor issues described in the original post warrant a sticky? AoE2HD has far bigger issues right now, and any time people report minor issues, we are told that they are lower on the priority list of things to get done.
I stickied this thread because it offers itself as a place where gamers can collectively compile suggestions and bug reports as a group. If you read the title of the thread, you will see that it refers to both AoE2HD and AoMEX. Individual threads reporting single issues are somewhat disorganized, but I make it part of my job to read these forums a lot and note all of the issues that are reported so that we (AoF team) can fix ones pertaining to us and pass on the ones that are not in our field of expertise to those who can.

I don't quite see what you hope to gain by flaming me for pinning a thread that makes the reporting of game issues more organized, but you would have far more to gain by contributing positively to this thread rather than making blatant attempts to derail it. I'm glad you care enough to post issues you have found- I truly appreciate it. Frankly, you can add me (I'll add you back) and if you so desire you can say whatever you want, no matter the nature, to me over the private chat, but please do Laptop65 (and the community) the courtesy of keeping this thread on topic. You want the game to be better- threads like this have the potential to make it better.

That's all I've really got- I'm not mad or anything, just making an appeal for civil, human courtesy. Cheers mate.

I'm not quite sure why you think that I flamed you. I never personally attacked you at all- all I asked was if you thought that the original post warranted a sticky. Now if that construes flaming in your eyes, I can't help you.

In addition, where have I made blatant attempts to derail this thread? I simply explained why the low metacritic score is not an issue and is appropriate given the broken state of the game upon release. In fact, as you mentioned, I have already contributed positively to this thread by listing off a series of both major and minor issues with the game.

If by appealing for "civil, human courtesy" you mean simply agreeing with the original poster, I'm sorry, but I cannot do that.

Sure- I'll add you. I'm all for improving the quality of the game, and as a software engineer by profession, I have, in fact, even volunteered to drive to Redmond (~3 hours away) to help out on AoE2HD issues ever since launch. I was even at the Microsoft campus visiting friends as late as November of last year, before the launch of Xbox One.
AoF_HockeySam18 Apr 13 @ 4:31pm 
Seems like a misunderstanding then. Added you back, and looking forward to chatting with you if you like!
Jao Le Apr 13 @ 9:02pm 
AOE 2 The Forgotten (is that the same as aoe 2 hd?), can't save games past a certain point in the scenarios. It seems to be about 20-30 min. into a scenario. After that point if I save a game and then load it, the whole game reinitializes and I lose my game. I'm on win7 64bit
King Jon Apr 15 @ 3:23pm 
AoF_HockeySam18: I am bit confused by the types of bugs that we are supposed to put in this thread. Are they marketing-related bugs, or what?

I included the following bugs in a thread from a few months ago, and unless I am mistaken, none of these very minor bugs have been addressed (Feel free to delete this post if the point of this thread is different than the list that I am making below):

Minor Bugs: (these bugs represent functionalities that are missing/broken within the game)

1. Taunt menu doesn't work - If you pick taunts from the taunt menu rather that typing the number, the taunt doesn't play. If you type the number manually it DOES play.
2. Can't search by location in Lobby Browser - The only option for location is "Any" on the location pull-down menu.
3. Lobby Browser filter for match type "Friends/Public/Skill" doesn't work properly - Despite setting this filter to Friend, public games still appear. Usually resetting a few times will fix this problem, but it almost never works the first few times.
4. Replaying recorded games controls bug - Clicking the "<|" button to start the replay again makes the replay controls disappear.
5. Game speed resets to normal (1.5) after each session - The game used to remember what your last speed setting were in single-player, but it no longer seems to.
6. The economic minimap description doesn't match up with what it does - Only Markets, Docks and idle villagers are displayed, when according to the help function (bottom left) it is supposed to display all drop off points (lumber & mining camps, mills and TC's), Blacksmith, Monasteries, trade units, etc.
7. Food type bug - In AoF food is supposed to be conserved when villagers switch between resources. This was not working in 3.0 and persists in patch 3.1. berries <-> sheep, berries <-> shore fish, shore fish <-> sheep, shore fish <-> deer, sheep <-> deer have all been tested, and in all cases the food carried by the villager is lost.
8. Enemy AI's tribute resources during treaty mode - During the treaty period, enemy AIs will send you aid, even if you didn't ask for aid! Obviously this is a buggy behavior.
9. Vertically and horizontally placed gates can still be passed while being built - This is not true of diagonally placed gates and any other building. This bug has been around since the original version.
10. Changing settings changes player number - When you edit the game settings, your player number changes to the last player number you left the set-up screen with if you change any of the settings for "Game", "Map Style", "Other Players", "Reveal Map", and "Victory". So if you played as Player #3, switch to player #1, and then change the victory conditions, it goes back to player #3 and you have to switch it again to player #1 if you want to be player #1.

Very Minor Bugs: (these bugs have little/no affect on gameplay and are generally cosmetic in nature)

1. "AOE Website" button in the launcher links to a non-existent page - I should be removed entirely or linked to something that actually exists.
2. Cost of cartography is listed as "Cost: 100 food, 100 gold0" - There's an extra zero.
3. "Shepherds" is INCORRECTLY spelled "Sheperds" - This is spelled wrong only in the list of things villagers are doing in the economic view of the minimap. This has been spelled wrong since the beginning of this game 14 years ago. Also, the list should be consistent as to plural or not.
4. The word "chieftain" is misspelt as "chieftan." - This mis-spelling is found in the Franks section on the History pages.
5. Improper punctuation in Saladin #2 Lord of Arabia - Reynald's Raiders and Pirates, all instances need to have apostrophe 's not s' apostrophe.
6. Music track repeated - In the sound files for the game, track 'xmusic11' and 'xmusic14' are the same track (xmusic14 is a bit longer). Track "Voodoodoodoo" is missing and should go in place of 'xmusic14' which should go in place of 'xmusic11'.
7. History section has missing graphics - In the "Caste Evolution" section, the Italians and Renaissance sections, etc. there are missing graphics.
8. The new AoF civilizations still appear in the base game’s history section – Also, these use original AoE II artwork, which has nothing to do with them. Also, the new civs from AoF are not in alphabetical order with the existing civs.
9. Briton's tech tree in AoF is incorrect regarding Elite Cannon Galleons - Britons CANNOT build Elite Cannon Galleons, but the tech tree in AoF indicates otherwise.
10. 2nd save of a single-player game adds a "." to the end of the save name - This doesn't really appear to cause any problems, but it doesn't occur all the time and it seems to show up in AoF rather than the base game (at least for me).
11. Gate foundations display bug - With the Teutons build set, only on gates that are vertical in orientation, and only in the Forgotten DLC, foundations of gates currently being built are displayed as having already been completed. This is a display bug only, as the gate still must be built normally. Does this bug exist with any other civilizations?
12. Monk cursor display bug - The shape of the monk cursor is an elipse rather than a circle in both the base game and AoF. This started in patch 3.0.
13. Progress bar in restoring game problems - Progress bar when transferring restore game file is not in the right place (should be under the person downloading's name).
14. Resolution bug after game end - After a game ends, if you view the achievements without quiting the game, when you go back into the game, the resolution has changed to be very zoomed in (800 x 600?).
15. Units walk backwards - Sometimes units walk backward. This appears to have no effect on their effectiveness doing anything at all, but it is an obvious animation bug.
Last edited by King Jon; Apr 15 @ 3:24pm
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