Age of Empires II (2013)

Age of Empires II (2013)

View Stats:
This topic has been locked
MS Ryz0n Apr 15, 2014 @ 1:56pm
Patch 3.4 Discussion thread
This thread is to discuss the current 3.4 patch. Patchnotes can be found here
Last edited by MS Ryz0n; Apr 15, 2014 @ 1:59pm
< >
Showing 1-15 of 171 comments
Terminally Chill Apr 15, 2014 @ 2:09pm 
Looking great, really excited for these new AI features!
Zetnus Apr 15, 2014 @ 2:11pm 
Wooohoooo
Bassefrom Apr 15, 2014 @ 2:14pm 
Finally the new trigger effects and AI fixes for LudaKRIS!
Cysion  [developer] Apr 15, 2014 @ 2:20pm 
Just to avoid any confusion: those AI features are just functions to be used in the future script, which is currently in development :)

2 other important fixes: another big OOS issue on Ludikris has been patched (this is listed under the localisation fixes, but affects all players in the game) and savegames can now be overwritten properly (the infamous dot at the end of your savegames which would break your saves).

@Dimik: does this occur on both AoF and HD or just AoF? If only on AoF, it's a small palette issue on our end.
Last edited by Cysion; Apr 15, 2014 @ 2:21pm
DarthNocturnal Apr 15, 2014 @ 2:20pm 
I was wondering why only HP and Attack could be adjusted with triggers... I figured maybe range would result in some crazy stuff happening, but I guess that a non-issue now.
Last edited by DarthNocturnal; Apr 15, 2014 @ 2:22pm
Dibbles Apr 15, 2014 @ 2:21pm 
*Sigh* And again almost no fixes for multiplayer...
Originally posted by KoD_Kid_Chino_:
*Sigh* And again almost no fixes for multiplayer...

Maybe because they need to work under the hood to get the core mechanics working right before fixing something not everyone bothers with?
Bassefrom Apr 15, 2014 @ 2:27pm 
Are the new effects only for The Forgotten?
Dibbles Apr 15, 2014 @ 2:28pm 
Originally posted by Dosbilliam (Big Serious Egun):
Originally posted by KoD_Kid_Chino_:
*Sigh* And again almost no fixes for multiplayer...

Maybe because they need to work under the hood to get the core mechanics working right before fixing something not everyone bothers with?
I think people bother with multiplayer as much as they do witih single player. But then again it's only been 5 months since significant fixes to multiplayer, so I guess I'll wait a bit longer.
Last edited by Dibbles; Apr 15, 2014 @ 2:29pm
fava_suppurata Apr 15, 2014 @ 2:28pm 
Are the AI improvements part of this 3.4 patch?
Gamenick Apr 15, 2014 @ 2:31pm 
Achievements for the forgotten now working? if yes than it's great :)
Cysion  [developer] Apr 15, 2014 @ 2:35pm 
@Dimik: I'll fix that color thing, it's been in since launch, but you're probably the first to really notice it :P I'll get the resolution thing checked, could you possibly show a screenshot of your campaign map? Thanks in advance.

@fava_suppurata: only work under the hood is done. The updated AI script is still in development. However, if you now play Free For All with AIs, they will no longer team up against you.

@_Kid_Chino_: This patch mainly focussed on new content (slides), general bugfixes and AI fixes. Multiplayer fixes are still coming (such as the new pathfinding, which is a big strain on the game performance in long games).

@Bassefrom: if they're not available on the base version, I'll check if it's intentional or not.
Bassefrom Apr 15, 2014 @ 2:37pm 
Originally posted by Cysion:
@Bassefrom: if they're not available on the base version, I'll check if it's intentional or not.

They are not available in the HD Edition, but in The Forgotten they are.
Laptop Apr 15, 2014 @ 2:41pm 
Looking awesome!
Dibbles Apr 15, 2014 @ 2:45pm 
Any news on whether or not you guys will remove that ridiculous requirement for smooth scrolling? (60FPS) MP Never reaches this hence why the scrolling feels laggy and jumpy.
< >
Showing 1-15 of 171 comments
Per page: 1530 50

Date Posted: Apr 15, 2014 @ 1:56pm
Posts: 171