Posted: January 1, 2014
Little Inferno is one strange beast of a game. Upon startup, the game immediately presents nothing but a fireplace, and tasks players with simply burning the few letters they have with them. Immediately afterward, a catalog is sent, and the rest of the game is spent purchasing items and setting them aflame, watching the strange animations each item has. My first reaction, upon realizing what the game had in store for me, was "They made a whole game out of this?"
The humorous thing about this game, though, is that it WANTS you to feel that way. In fact, it encourages it by making you wait long, painful periods of time - upwards of a couple minutes - for your new kindling to arrive. And yet, for whatever reason, I found myself enjoying the experience. It was strangely appealing, setting things ablaze, and I wanted to see what would come of my neighbor, who continuously sent me letters. So I kept playing for 3 hours straight.
In the end, the game throws a massive twist on you. I don't want to spoil too much, but let's just say that I was completely thrown for a loop and felt like quite a fool for having spent such a long time playing the game. This isn't a criticism to Little Inferno; rather, this is the highest praise the game could achieve, because it is exactly what the developers sought to accomplish.
A couple of days after playing Little Inferno, I can't help but reflect on it fondly and reminisce. A remarkable work of satire, I truly believe this game will be remembered for all time as one of the most humorously self-aware experiences this medium has ever created. Well done, Tomorrow Corp.