Přidáno: 1. července
While writing this review, I found it hard to write it without just saying "It's Penumbra: Overture, but without the hit-or-miss combat system and with more reasons to be frightened of the world." Because that's precisely what Penumbra: Black Plague is. It's the example of what a successor should be. It sticks to what worked in the original and removes what players didn't like. For example, Penumbra: Black Plague maintains the terrifying atmosphere and adventure game elements of Penumbra: Overture, but removes the (overly reviled) combat system. There was also some new additions, with one specific addition being a character that constantly messes with Philip's mind (and by connection, the player's mind).
Anyway, continuing without connecting it to Penumbra: Overture, Penumbra: Black Plague is just a excellent horror game, and the clear step toward Amnesia: The Dark Descent. The game starts off immediately, with only a brief cutscene explaining the prior events. From that point, Penumbra: Black Plague is practically a nonstop horror show of twists, turns, evil science, hallucinations, and an ancient evil. As cliched as I'm making it sound, the whole of the story is highly creative, with an increased atmosphere as well. It's just as terrifying as Penumbra: Overture, if not slightly more. The removal of combat helps, along with enemies that won't give up the chase and hallucinations that constantly make you question reality. As for the gameplay, the removal of combat makes Penumbra: Black Plague feel identical to the classic adventure games of the 1990s, such as Tex Murphy and Myst. It's a change that is highly welcome, as it becomes amplified with decent exploration, hidden collectibles, and great puzzles. It's a very tense and terrifying game with a great story and more than decent visuals.
Penumbra: Black Plague Gold Edition also gives you Penumbra: Requiem, a small expansion pack to Penumbra: Black Plague. The expansion is decent for the most part, trading the old-school adventure approach with gameplay more akin to Portal. The puzzles do mesh well with the gameplay, creating some intricate, multi-part puzzles. However, the atmosphere is pretty much gone here and, while still occasionally eerie, it's not nearly as terrifying as the original two games. The story does try to tie up all of the loose ends, which it does reasonably well, thanks to two endings that are up for interpretation. It's a short stint, but worth looking into if you want to see Philip's story to the end (or ends).