It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.
… [visit site to read more]
Last week's PC Gamer Show featured an Early Access game, which prompted a larger discussion around the PC Gamer office: how do we feel about the rise of paid pre-release? Since Minecraft made us more comfortable with the idea of selling incomplete games, we've seen dozens of PC games embrace paid alphas and betas as part of their development process—everything from MechWarrior Online to H1Z1 and Heroes of the Storm. But as studios benefit from early feedback and funding, are they giving back enough in return? Tom and Evan sat down to talk it over.
Share your thoughts on Early Access with us in the comments.
The PC Gamer Show appears every Friday. Hit us with PC gaming questions in the comments, and we might answer them in next week's episode! Or tweet @pcgamer with a question using the hashtag #AskPCGamer.
Let's take a moment to appreciate that the "zombies" of this AI test are, in fact, an old guy with a beard. This, then, is either the future of DayZ, or a chilling vision of a care home riot.
In a status report to the DayZ blog, lead producer Brian Hicks goes over some of the new features the team are working on. Partly that means multipurpose barrels—placeable containers that can be used for storage, as a rain-catching device, or as cover against incoming fire.
But also, Hicks shows some of the work being done to zombies. "Again - this is very early implementation," writes Hicks, "however as work progresses into the next week the design team are working on sneaking and stealthy tactics when dealing with this new A.I. system. Moving into the next experimental branch window, we ll be looking at pushing the early implementation work out to this branch and testing with varied numbers across all servers."
We're on our way to PAX East! The second PAX of the year starts tomorrow in Boston, running through Sunday. Tyler and I sat down to talk about what we're expecting at the show this year. We'll be covering the show through the weekend here on our website—check in for video demos, interviews, news, and more. If you're in town for the event, we hope to see you at our party on Friday night!
Why is Sony’s unfinished multiplayer zombie survival game H1Z1 (official site) proving so popular? On paper, it doesn’t make a lot of sense. Initial reports were negative; we’ve already got DayZ; even if we wanted a less hardcore DayZ with more crating, we’ve got 7 Days To Die already.
So what on Earth is H1Z1 for? And why am I enjoying it even though I really feel as though I shouldn’t? … [visit site to read more]
It says a lot about DayZ that Eternum Pictures' live action film can successfully evoke the game's spirit without featuring any zombies. For the most part, it's a story about two blokes looking sad in a field, and yet it's still recognisably DayZ-esque.
It's beautifully shot, in a sombre kind of way, and—in the short time since its release—has already caught the attention of DayZ creator Dean Hall.
It isn't funny, though. For that, you'll have to go back to this far more accurate DayZ parody.
It's taken a while, but chainsaws have finally been added to DayZ—and just in time for Christmas. Patch 0.52 is a particularly Christmassy one, actually, introducing Xmas trees and pressies, teddy bears, woolly dresses and, er, medieval long swords and ghillie suits. Hey, it's still the zombie apocalypse after all. In the spirit of giving, Bohemia have also introduced more ways for players to off themselves in game—you can now despawn yourself with a suitable melee weapon.
There are some nice new features in this seasonal update, including a bunch of Christmas trees in DayZ's major cities. You'll find mysterious pressies under these, just like in real life, though there's a greater chance of being murdered by a bandit as you rush to open them here. You can also now plant seeds wherever you like, rather than just in greenhouses, so long as you have the appropriate tools.
As if that wasn't enough, several new locations have been added in the update, including a load of new villages and a few new mines. Bohemia, with these
Ferrero Rocher meat cleavers and pumpkin seeds, you're really spoiling us. Here's the full list o' stuff, courtesy of the DayZ forums:
Full Ghillie suite Stone Knife Torch Guts Chainsaw Meat cleaver Prison uniform Silencer east Silencer NATO Handgun Silencer V3S interior Teddy bear Long Sword MP5 Compensator Prison Jacket Prison Pants Prison Cap Hunting Knife Pumpkin seeds Pepper seeds Wool dress (color variants) Bomber jacket (color variants) V3S (color variants)
Suicide (variants) Using scopes for scouting Redone horticulture mechanics Redone spawn points and amount of vehicles Exiting and entering animations for vehicles Christmas presents Crafting of fishing rod, stone knife, bow, with nature only resources You can cut out seeds out of vegetables Torch crafting Blade sharpening Silencers working Using of almost all items for melee
Kamensk village Stary Yar village Location "Lysaya Gora" "Grozovye Doly" Krasnoe village Christmass assets Meadows and Farms under Svergino village Ratnoe village Zaptudnoe village Zaprudnoe kolhoz Meadows and Farms near Grishino Polesovo village
Stary Yar surrounding Kamensk mining complex Severograd mines Powerlines is now connected with West part of map Forest improvments General bugfixing
Muzzle blast, Impact sounds fixed. Small fish trap exploit fixed Supressor visible on steyraug now Damage transfer added to ghillie crafting Security fixes Telescopic Baton retracting Improved heatpack and gut heat transfer, support for multiple heat sources Drowning while cuffed under water surface Heatpack and more items properly positioned in hand Supressor visible on steyraug now Animation polish Loot distribution polish and much much more.
Item locked in hands slot Items can't be picked up sometimes Left earpice sound volume is lowered sometimes Ghillie will probably react badly on chemlight, flare and other light sources Some items will visually duplicate themselves if used from the ground Server crashes Client crash when disconnected from server
DayZ launched on Early Access this time last year, and since then we've watched it evolve from scrappy Arma mod into a game which lets you eat human flesh. To celebrate the milestone, Bohemia Interactive has released a video detailing the game's development as well as an updated roadmap for 2015.
Regarding the latter, it looks like we'll be getting simple land vehicles in the first quarter of the new year, which is nice. You can look forward to catching diseases, too. In the second quarter both animals and vehicles will become more complicated, while a new user interface and physics system will be ushered in.
During the third quarter traps, barricades and aerial transport are among the highlights, while we can expect (take a deep breath) animal companions late in the year. For the full roadmap check out the blog post here.
Check out the video below:
Looking for programmers, artists, etc... for my new studio @RocketWerkz. These roles initially based Dunedin, NZ. Email email@example.com
— Dean Hall (@rocket2guns) December 9, 2014
With that tweet, it seems, Dean "Rocket" Hall is officially announcing the start of his post-DayZ career. Hall revealed his planned departure from Bohemia back in February, stating that he wanted to step down as the DayZ lead by the end of the year.
His new development studio is based in New Zealand, and has a website. It is blank.
DayZ, meanwhile, is still in full production—most recently releasing a road-map for future updates and a cannibalistic update.
Until Hall announces the team's first project, all I can say is: Yolo? Really?
I love how DayZ's early access foibles have been appropriated by its community. Take MiniDayZ, the fan-made, Bohemia supported retro demake. In that game, if you melee attack a wall you'll hear a bullet ricochet—just like in DayZ proper. There's no reason for that bug to be carried across, but, at the same time, it's so recognisably DayZ. There's every reason to carry it across.
Which brings us to FireFilms' excellent live action fan film. What initially looks to be serious and atmospheric instead turns into an entirely accurate representation of the DayZ experience—bugs and all.