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terrorviktor Apr 23 @ 3:41am
Change Log - 0.44.123800
CHANGELOG Stable Branch 0.44.123800

THIS IS THE CHANGELOG FOR THE PREVIOUS STABLE BRANCH UPDATE, THERE HAS SINCE BEEN NEW UPDATES ON THE EXPERIMENTAL BRANCH, READ MORE HERE.

READ THIS ANNOUNCEMENT ON WHY THE NEXT UPDATE HAVE BEEN DELAYED:
http://steamcommunity.com/games/221100/announcements/detail/1388545662300044295

Known Issues:
Binoculars not functioning properly in crouch and prone states.
Thrown objects moving at a slow frame rate during peak server load
Crossbow damage higher than desired
Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
Accelerated Time falls out of sync after extended uptime (disabled for this update)

New:
Actions: Melee attacks added to frying pan and cooking pot
Actions: Recipe for bow crafting added
Items: Dexterity of shotguns, pistols and rifles configured
Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
Items: Binoculars configured and added to loot spawns (known issues above with this item)
Items: Implemented Crossbow + bolts.
Server: Basic item bullet physics enabled (known issues tied to server performance)
Server: New guaranteed messaging system for network traffic
Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
Server: Accelerated Time implemented for gameservers
Systems: 1:1 Mouse control / movement
World: New Ash Tree model
World: New village "Karmanovka" has been added

Fixed:
Actions: Crafting with medical items - splints, blood bags, blood testing
Actions: Removed force feed and force drink from epinephrine and morphine
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
Actions: Burlap sack removes from head properly
Actions: Apply defibrillator action messages
Actions: You can catch rain holding bottle in hand only
Actions: moved quantity manipulation and item removal directly into action on self
Actions: added config entries to actions for single use food and drinks
Actions: Single use food and drink items now adding to player water and energy levels
Actions: Injection vial cannot be consumed
Actions: Medical items related actions on other player (proper quantity handling)
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
Animations: sitting with 2 handed melee should now work properly
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
Animations: fixed missing rotation animation for unarmed crouched player
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
Gear: Green bandage stops bleeding
Gear: Fruits no longer show 100% label
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
Gear: Resolved chambering issue with 22 related to stack quantity
Gear: Tablets amount in inventory slot changed from % to pills
World: Rocks at Ship Wreck location reworked
Zombies: Melee attack bleed chance nerfed
Zombies: Damage is dealt to head while kneeling
Last edited by terrorviktor; Jun 7 @ 3:22am
Showing 1-15 of 869 comments
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Alex_92 Apr 23 @ 3:42am 
good news and chengelog
Bronzen Apr 23 @ 3:44am 
Awesome
soursweetx Apr 23 @ 3:44am 
fixed: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo) ...why did it just happen then? :L
steveo1491 Apr 23 @ 3:48am 
I was hoping for an akm and/or a bike :(
Syphess Apr 23 @ 3:48am 
All I see is 'we practiced sitting down and waving for a month, then the map guy gave us a new town'.. sorry.. was hoping for more, with space between updates increasing i'd expect the content of the updates to do the same..
Rigshore ツ Apr 23 @ 3:49am 
bad update in my point of view :( disapointed. I left DayZ Mod for this and it looks like it is turning into DayZ Mod with the zombies now
SlyderTheLegend Apr 23 @ 3:56am 
nice work!
Nexerade <3 Tianshi Apr 23 @ 3:59am 
It means that physics (ragdolls, throwing) already in-game?
terrorviktor Apr 23 @ 4:02am 
Originally posted by Galil Nexerade:
It means that physics (ragdolls, throwing) already in-game?

Very basic phsyics (throwing essentially) - yes.
Ragdoll - no (yet)
Esteban Apr 23 @ 4:04am 
where is the ♥♥♥♥ing fireplace ???
Esteban Apr 23 @ 4:06am 
i thought that this update would be a very big one... or is this just a small update before the big one with the fireplaces and cooking...
hmmm i dont know is this now the promised update for April (big update)
or are this just the things that they have put from experimental to stable :/
Last edited by Esteban; Apr 23 @ 4:11am
Rigshore ツ Apr 23 @ 4:07am 
i think its small and bad
Toxic Apr 23 @ 4:12am 
cant wait
ELGReeN Apr 23 @ 4:20am 
Краш dx9 через -winxp при альтабе убрали?
Crash dx9 through -winxp at alt+tab removed?
Ste Apr 23 @ 4:21am 
was this update today ?
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Date Posted: Apr 23 @ 3:41am
Posts: 869