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I see a lot of bickering back and forth in bug threads, so I thought I might try and lend a hand into understanding what to expect.
Right now, for those of you whom have DayZ on Steam - you are participating in a public facing test of a title in very early development. What this means for you, is a good deal of frustration at times. I'd like to think currently DayZ has much more to offer from a gameplay experience perspective than it did when the Early Access offering was first available. However, as I said earlier - things are going to break, design is going to change and adapt, and sometimes (just like the disclaimer says at startup) you may find features not operating as expected, content incomplete, or areas of the title just plain broken.
Ideally, we try and minimize any issues like this - which is the primary leading factor in updates going to Experimental branch, rather than stable.
Moving forward over the rest of this year you will see the DayZ team focusing on the addition of core features to the title. When we release our anticipated road map of these core features, you will have a bit more transparency into the intended duration of prototyping, implementing, iterating, and so on. Completion of the Alpha "milestone" as it were, and moving into the Beta phase of the title will mean that the core features of DayZ have been implemented, and the team will begin to focus on enriching the content around these feature sets. Simultaneously, you will see the team begin to focus on bug fix as the title move towards its "Release Candidate" phase, which you will more than likely see occur in the final months of DayZ Early Access's beta.
I'm sure this is tldr for many people, but the bullet point of what I'm trying to get across is as follows:
- DayZ Early Access Alpha: Feature development, during which the vast majority of major bugs are created/occur.
- DayZ Early Access Beta: Content development, during which the "meat on the bones" is added to the title, alongside the beginnings of major bug fixing surrounding issues created during the feature development of alpha.
- DayZ Early Access RC (Final Beta stages): Bug Fix, optimization, and balancing. During which the stone is polished, until the DayZ dev team feels the title is ready to go live.
The important thing to take away from this is, even though we're in the phase where the majority of major issues are discovered or created, we're very aware of the problems. We read twitter, reddit, the forums and so on - and we do try and dedicate as much time as we can into ensuring the stable branch of DayZ Early Access Alpha is as fluid and enjoyable a play experience as possible.
For me, as an individual - I hate seeing people bugs during Youtube videos, or Livestreams - and they annoy the heck out of me when -I- take time to play.