DayZ
J. Bruh Jan 16, 2017 @ 7:26am
Plans to remove 3rd person from official servers?
I'm just curious, as there was another thread that alluded to this. Personally I think it would be a great shift for the game's dynamic. No more corner camping, no looking over/through walls, it sounds pretty great when you think about it.

Of course, mods on certain servers would allow for it to be used, ya know for the scrub kiddies.
Last edited by J. Bruh; Jan 16, 2017 @ 7:27am
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Showing 1-15 of 17 comments
R[e]venge®-uk* Jan 16, 2017 @ 7:30am 
I highly doubt it will be removed completely from vanilla or mods, especially with console ports expected.

However if like myself you cannot stand 3pp there are and will be plenty of decent 1pp servers to join and play! :o)
Maca Jan 16, 2017 @ 7:32am 
Did it really need it's every own thread and the dev's have addressed this nonsense. Can't see if you're playing on a "1st person server" how you would have an issue with "corner camping" or "looking over/through walls" when every one on that "1st person server" has the same view perspective?

http://steamcommunity.com/app/221100/discussions/0/144513524088339947/#c144513524088440502
Last edited by Maca; Jan 16, 2017 @ 7:44am
J. Bruh Jan 16, 2017 @ 7:32am 
I play 1st person when I want an actual riveting experience, which I think this game should be all the time. If I'm gonna play casual and just PvP I'll go 3rd person to cheese on people.

I don't really care if they remove it since 1st person servers are already a thing, but I think it would be better for the survival horror aspect of the game.

Originally posted by Maca:
Did it really need it's every own thread and the dev's have addressed this nonsense. Can't see if you're playing on a "1st person server" how you would have an issue with "corner camping" or "looking over/through walls" when every one on that "1st person server" has the same view perspective?

http://steamcommunity.com/app/221100/discussions/0/144513524088339947/#c144513524088440502

^ I'm not suggesting they remove it, I'm "just curious" and offered my opinion. I searched the topic but couldn't find an official response.

Also just a sidenote, it doesn't matter if "everyone has the same perspective". 3rd person caters to camping and sitting still. If you're moving and the person who's corner cheating isn't moving, they have an advantage. Plain and simple, you're making noise and they're silent. They're able to look all around them at all times as if they have eyes on the back of their head.
Last edited by J. Bruh; Jan 16, 2017 @ 7:38am
Maca Jan 16, 2017 @ 7:43am 
Originally posted by J. Bruh:
Also just a sidenote, it doesn't matter if "everyone has the same perspective". 3rd person caters to camping and sitting still. If you're moving and the person who's corner cheating isn't moving, they have an advantage. Plain and simple, you're making noise and they're silent. They're able to look all around them at all times as if they have eyes on the back of their head.

I just never see the logic behind these threads, if you/me/the man next store and his dog want the experience which a 1st person servers can offer (No corner camping or no looking over/through walls) then play on those servers. Why would you play on 1st/3rd servers that you know some individuals will use the 3rd person camera as an advantage? Again there is not logic behind yuor argument?

It's like walking into a chinese restaurant and QQing about why they don't have the same menu as the thai restaurant across the way?
Last edited by Maca; Jan 16, 2017 @ 7:44am
J. Bruh Jan 16, 2017 @ 7:47am 
The logic is in the game philosophy man. A survival game, in my opinion, should be as close to real as the devs can get it. 3rd person is great, if you like non-immersive experiences and having minor psychic ability in a video game. 1st person (ya know, how we see irl) is simply more immersive, and the base game should go for that. You don't have to agree, and to be honest I play mostly on 3rd person servers, simply because there are only a few good, active 1st person ones.
Hajami Jan 16, 2017 @ 7:47am 
Not gonna Happen OP, for example,
Looking above Walls in a to easy Way GOT FIXED.
Other reasons i dont dare to list all up :).

But i hope this lets you sleep again.
J. Bruh Jan 16, 2017 @ 7:49am 
I haven't lost a blink of sleep over this :), as I said I'm.. (drumroll please) "just curious".
Maca Jan 16, 2017 @ 7:50am 
Originally posted by J. Bruh:
The logic is in the game philosophy man. A survival game, in my opinion, should be as close to real as the devs can get it.

Then they should look into the magical splint if you want a hardcore experience.

Also unless the dev's can realistically simulate our peripheral vision, then first person view is still limited and no where near as "close to real" or what a real eye can see.

The outer boundaries of peripheral vision correspond to the boundaries of the visual field as a whole. For a single eye, the extent of the visual field can be defined in terms of four angles, each measured from the fixation point, i.e., the point at which one's gaze is directed. These angles, representing four cardinal directions, are 60° superior (up), 60° nasal (towards the nose), 70°–75° inferior (down), and 100°–110° temporal (away from the nose and towards the temple). For both eyes the combined visual field is 130°–135° vertical and 200°–220° horizontal.

Simple test place both hands (or a card) vertically on either side of your temple and see (well really not see) the amount of FOV actually missing.
Last edited by Maca; Jan 16, 2017 @ 7:54am
Septic Jan 16, 2017 @ 7:52am 
Originally posted by Maca:
Originally posted by J. Bruh:
The logic is in the game philosophy man. A survival game, in my opinion, should be as close to real as the devs can get it.

Then they should look into the magical splint if you want a hardcore experience.

I really hope that they(among other things) will become a heal over time thingy and not like now instant.
J. Bruh Jan 16, 2017 @ 7:52am 
We don't need to get started on all the things they could make better, because that's an endless list. I know (and accept) that no survival game will ever meet my jaded standards of immersion/experience. It's simply not possible to please everyone :D
Dusty Jan 16, 2017 @ 7:54am 
I rather enjoy 3rd person. Hope it stays.
J. Bruh Jan 16, 2017 @ 7:56am 
99% of the time I play it's 3rd person lol... just a discussion thread, I'm not begging the devs to remove it.
Maca Jan 16, 2017 @ 7:56am 
Originally posted by Septic:
Originally posted by Maca:

Then they should look into the magical splint if you want a hardcore experience.

I really hope that they(among other things) will become a heal over time thingy and not like now instant.

This new damage system better have some serious functionality in relation to injuries. Ohterwis I'll be QQing. ;)

Originally posted by J. Bruh:
99% of the time I play it's 3rd person lol... just a discussion thread, I'm not begging the devs to remove it.

I know as I play both and enjoy the immersion that 1st offers. I just have an issue with this whole mentality of it is one or the other (You can't possibility enjoy some versatility and this happens with game titles also).
Last edited by Maca; Jan 16, 2017 @ 8:00am
J. Bruh Jan 16, 2017 @ 7:58am 
Ya gunshot wounds need to be at least 10x worse than they are right now. Even a .22 to the thigh can be very fatal without proper medical intervention.
Last edited by J. Bruh; Jan 16, 2017 @ 7:58am
Septic Jan 16, 2017 @ 7:59am 
Originally posted by Maca:
Originally posted by Septic:

I really hope that they(among other things) will become a heal over time thingy and not like now instant.

This new damage system better have some serious functionality in relation to injuries. Ohterwis I'll be QQing. ;)

Cant wait to limb across half the map, till a broken leg has healed up enough being able to jog. Maybe needing attention every now and again :) hope its gonne be good.
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Date Posted: Jan 16, 2017 @ 7:26am
Posts: 17