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However if like myself you cannot stand 3pp there are and will be plenty of decent 1pp servers to join and play! :o)
http://steamcommunity.com/app/221100/discussions/0/144513524088339947/#c144513524088440502
I don't really care if they remove it since 1st person servers are already a thing, but I think it would be better for the survival horror aspect of the game.
^ I'm not suggesting they remove it, I'm "just curious" and offered my opinion. I searched the topic but couldn't find an official response.
Also just a sidenote, it doesn't matter if "everyone has the same perspective". 3rd person caters to camping and sitting still. If you're moving and the person who's corner cheating isn't moving, they have an advantage. Plain and simple, you're making noise and they're silent. They're able to look all around them at all times as if they have eyes on the back of their head.
I just never see the logic behind these threads, if you/me/the man next store and his dog want the experience which a 1st person servers can offer (No corner camping or no looking over/through walls) then play on those servers. Why would you play on 1st/3rd servers that you know some individuals will use the 3rd person camera as an advantage? Again there is not logic behind yuor argument?
It's like walking into a chinese restaurant and QQing about why they don't have the same menu as the thai restaurant across the way?
Looking above Walls in a to easy Way GOT FIXED.
Other reasons i dont dare to list all up :).
But i hope this lets you sleep again.
Then they should look into the magical splint if you want a hardcore experience.
Also unless the dev's can realistically simulate our peripheral vision, then first person view is still limited and no where near as "close to real" or what a real eye can see.
The outer boundaries of peripheral vision correspond to the boundaries of the visual field as a whole. For a single eye, the extent of the visual field can be defined in terms of four angles, each measured from the fixation point, i.e., the point at which one's gaze is directed. These angles, representing four cardinal directions, are 60° superior (up), 60° nasal (towards the nose), 70°–75° inferior (down), and 100°–110° temporal (away from the nose and towards the temple). For both eyes the combined visual field is 130°–135° vertical and 200°–220° horizontal.
Simple test place both hands (or a card) vertically on either side of your temple and see (well really not see) the amount of FOV actually missing.
I really hope that they(among other things) will become a heal over time thingy and not like now instant.
This new damage system better have some serious functionality in relation to injuries. Ohterwis I'll be QQing. ;)
I know as I play both and enjoy the immersion that 1st offers. I just have an issue with this whole mentality of it is one or the other (You can't possibility enjoy some versatility and this happens with game titles also).
Cant wait to limb across half the map, till a broken leg has healed up enough being able to jog. Maybe needing attention every now and again :) hope its gonne be good.