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might be the devs may come up with a no kill zone that wont allow any form of killing inside that area that would give the pve people a chance to camp and trade without threat only an opinion but i would think thats the way forward
Sadly survival is not a supported feature atm, I hope this balance is addressed one day.
Hopefully the game will level out and the community will get bored of having a constant BR in a game with such potential.
But it's a lost cause... the game is going to be nothing more then a "King of the Kill" clone... shame that.
i have tried to play in rp servers but really it bothers that there is too much rules....if the community could somehow turn gameplay to more interactive but i doubt it that it doesnt really help...theres always psychopaths.
game should somehow identify what is murder and waht is self-defence....there should be humanity/mental state status what if too low can cos you harm.
everytime you murder,you should examble bury the body and that actions should take 30 min....you can always just let the murdered body in ground and became just grazy.
You just found the "80%" of the overall survival community (Not just DayZ community) that think surviving or a surivial title is running in all guns blazings (Forgewt character progression) with such titles as H1Z1 and PUBG. This is clearly obvious when you see individuals compare dayZ and those titles.
That's the problem those titles are categorised as "survival" and then we've seen mods of the vanilla mod with battle royale or ludicrous loot spawns (Breakig point, Epoch ect) created that environment. Until DayZ actually becomes this "harsh unique survival sandbox experience" the dev's have been saying it will become because honestly there isn't a one released survival title on the market.
Best of luck with that, those individuals can't adapt to open world sandbox environments and all it becomes is "yet another twitchy pew, pew, pew shooter".
Just look at the stat's and descriptions for the titles above, just CsGo with a looting system, hunger and thirst mechanics "If any" and slapped with a open world survival tag. *Rolls Eyes*
Yes, that is what the majority of the survival community thinks an anti-game should be?
And I'm not surprized that people took all the tents. At first, I thought that it's a general rule of thumb that if you take something from someone's tent you place something inside to compensate. Soon I realized that people simply rob others' tents.
Yet, nice try friend, just don't give up. I wish you luck next time. And I hope to come across your camp one day.
P.S. if the game could somehow identify was it murder or not and penalize murderers then 99% of players would suffer constantly. 'cause the game can't read your mind to determine if you're going to shoot that fella or not anyway. As much as I hate to shoot people (and I feel sorry every single time I kill someone even if they shot at me first), I always shoot without hesitation when in danger, 'cause I'm never gonna wait for someone aiming at me to shoot me in the head only to make sure they're hostile. That's what's called 'survival' these dayz. I don't know if killing on sight will ever end, right now the only thing you can do about it is stop doing so yourself.
Then they must be forced to adapt! Right now, environment is hostile because of players, not by itself. We need a real challenge, something that will make the game absolutely impossible to play. A challenge that could only be overcome by combined effort of all players on the server. My vote goes for T-rex.
If you want change, BE the change...
There is no mechanic that could be implemented to make people play "nice with each other " and if they did try it would be forced and well not dayz anymore.
This is a really old one but the problem is people and their pixel fication.....
Wether you have just spent hours getting you FAL or M4 and all the other shiney gear or your a woodsman with all your leather gear etc living off the land , we all get butt hurt when the pixels go away because of some mean dude not playin how we think they should .
Unless you play on a "gated server" you have to expect that you will not survive and if you do well good for you but dont get butt hurt and complain when your base gets raided or your toon gets ganked .
When i give it a whirl I expect to die :)
I run a bus up and down the coast I like to help people but I 'm not silly enough to think everyone I pick up will be "nice" back, if they do well thats great if they dont well I try and kill em before they kill me (usually I die) but hey I have met some good folks doing it....
BUT I do it without the fear of losing my Pixels :)
NO. ♥♥♥♥♥♥. WAY. Me, I don't plan to die, I don't expect to die, don't accept that I will die, and it's not because of my attachment to gear ot something, no. I know I will find another SVD. No, it's because of the true spirit of DayZ. Sure, I try to avoid people if possible, try not to shoot other players unless being shot at. Yet in the same time I'm not afraid to die fighting people who try to kill me (or someone else), who think of DayZ as 'king of the kill with zombies'. Moreover, it's a good death if my cause is just. And if I'm the only one who cares - so be it, I don't want to die but I'm ready run a boat over Styx so you could safely run your bus along the coast. The only problem here is... how not to cross the line. 'cause if you gaze long into an abyss, the abyss also gazes into you.
Hehee, yeah. As much as I understand the idea for RP-servers in Dayz, I've also had some cringeworthy experiences trying to play on some. There wasn't really a threat of dying at all and people were sometimes trying too hard to play their role. I'm not a RP-fan, I prefer being myself. Though I also have to say my experiences are limited.
I'm really surprised by the overwhelmingly positive response to this topic. I expected people to tell me "go hug a tree" or something similar. But many seem to have the same issue as I do: why put so many options to lead a different Dayz "life" when at the same time there are no organisational solutions to do that?
I feel like that part was never in the game design and the devs thought it will sort itself out, but it doesn't. You can either be a lonely hunter forever or die trying to trade. There are no grey zones. What I thought could be a possible solution for a friendly/trader camp would be to install a capture the flag system. Every day you log in and raise the flag it will rise a little higher. On the third day it would change color and be permanent, indicating the camp is complete. This area could then be free from infected-spawning and auto-kick all guns fired (melee allowed) for a few days, until the flag disappears.
It would still be no solution to snipers, but at least they'd have to be damn good and the position of the camp could be so that it makes sniping difficult. The flagpoles could be found like other industrial items and possibly need a few rags to patch a flag (or flags could be found separately).
If you allow for free placement of the camp-pole this could lead to some interesting spots for trading.
I simply really liked having the camp and all the silly interaction around it. It was grand. The server is Neuland. One I think (they have 2 servers with shared hive)
http://steamcommunity.com/sharedfiles/filedetails/?id=891404461
(ok, I did have an - empty - sporter at this point, but later on I found white clothes)
The flag system is ridiculous, you're free to get a crew and make your experiment, just don't complain that's there's no mechanics to help you. Just think you're in a tribal state (or worse) and work your way, this is the scenery of the game, nothing less or more.
And don't think i didn't like your experiment, it's very nice and creative, myself i wanted to see something like that in my runs, but make your experiment aware of the RISKS, because you're in the middle of a ZOMBIE APOCALYPSE, food is scarce, there's NO security whatsoever and the only law who works in this case is nature law.
- "A man is a wolf to another man."
That's more or less the answer I was expecting. A bit more sophisticated, but still missing the point. You are arguing for strength, when the argument is about making sense. On the long run camps like these could be more valuable than the satisfation of killing an empty player and looting his farming gear and rags. They have literally nothing to gain from it and at the same time they have problems finding items themselves. If sharing was a bit more common, we'd have more interaction and would create our own market. I just find it unconvincing to say all we can do is kill another player in a game that gives us so many options to survive alternatively.
Agreed, the flag idea is stupid, but you are living proof or how near impossible it is to convince players to think out of the box and try something more creative. It's not that I don't enjoy the shooting, but sometimes I need a breather and want to do something else. All the options are there, but nobody takes advantage of them. Would be great If there was more to gain than to lose from friendly interaction.