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Snowy Feb 25, 2013 @ 1:18am
Figured out a game breaking bug...
Don't turn off siege mode at any point in v10. http://www.youtube.com/watch?v=sHb8KA80Pp8 This is what happened after turning it off for about a year ingame and turning it back on... instant siege that spawned so many entities that it basically made sure nothing could move or defend themselves. (The spiders shown were damaged by fire armor). Guess It's time to start map number 2 =\
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ragnar119 Feb 25, 2013 @ 2:42am 
I think they fixed it for v11, if you look at the patch notes: Big sieges will not stuck the citizens when search a path

Cyborgt Feb 25, 2013 @ 2:55am 
Originally posted by ragnar119:
I think they fixed it for v11, if you look at the patch notes: Big sieges will not stuck the citizens when search a path

Well, that just means the people would be able to defend themselved but they could still be overwhelmed by the size of a siege. If the game is saving the information relating to what sieges would have happened when you have them turned off (similar to what happens if you have them on but a wall around the entire outer edge) then it could be seen as game breaking.

Getting hit by 30 sieges worth of mobs all at once because you decided to try them out once your town was built up seems kinda ridiculous. Still, at least this is an easy enough bug to avoid.
Snowy Feb 25, 2013 @ 3:06am 
I had to turn them off midway through the game because they spawned every day sadly. When I re enabled them I ended up with all of them spawning at once, Thankfully I recovered by pausing and filling up the areas around them / basement areas with water to drown them. went from 60 to 20 in less than a 2-3 minutes though. they also got stuck on the stairs on a hero. They refused to go up or down as well as the hero didn't move either. Odd, I guess? Another bug I noticed, when you go without any sieges, and put it to any difficulty, it will start spawning whatever ones would have spawned in that time period. So go a year without any sieges, turn them onto hard or insane and you get even more mobs then I showed in that video... which is insane..
ragnar119 Feb 25, 2013 @ 3:25am 
The thing is, the sieges are harder the more time has passed, more people you have, and i think deeper dungeon you are. It may be a bug, I will test it now on my game (didn't activate any siege for 2 years)
Snowy Feb 25, 2013 @ 3:35am 
Ah that makes sense, but releasing a year or twos worth of sieges in one go... is an insane amount regardless of how you think of it. Especially when it makes it so no one can move, except the mobs one at a time / very slowly.
ragnar119 Feb 25, 2013 @ 4:47am 
Originally posted by Snowy:
Ah that makes sense, but releasing a year or twos worth of sieges in one go... is an insane amount regardless of how you think of it. Especially when it makes it so no one can move, except the mobs one at a time / very slowly.

The thing with townies not able to move is a bug that should be fixed in next version. Anyway I am on 2 year in october. Have 240 people and on -16 level dungeon and no guards (because more guards you have less chances of sieges happening, if I remember god). Did not activate sieges for i think around 1 year and 5 moths.

I put sieges on easy, the first one was 4 spiders after few days, the second one happens after around 5 days and was 4 evil badgers.

I reloaded than the saves, and put sieges on insane. First siege happend after 4 days and i got a insane number as expected, around, i don't know 500 gels maybe, with 100 hobgoblins,100 zombie and 100 wolfs. To fight them you will need to use a lot of traps, and I mean a lot. It was a real color fest... so beautiful xD.

So if you do not want to get huge, or insane number of monsters attacking you play it on lower difficulty. If on lower you still get insane numbers, than i think it is a bug. The last dif are a challenge, you will need to build a tower defense game with mazes of traps.

Edit:
Well looking now after they killed my town, there are less monsters when it comes to wolfs, hogoblins and zombies, probably all together around 200. But there are a lot of gel monsters xD
Last edited by ragnar119; Feb 25, 2013 @ 4:59am
Raggleyone Feb 25, 2013 @ 3:49pm 
Useing traps certinly helps, but haveing to use them to make up for a game bug is irksome. I was very glad to see that SMP will be tackleing this freezeing issue soon; the freeze is what converted me to trap mazes.

edit: because it was the only way I could think of at the time to break sieges without townies.

The freeze breaks if no townie can path to monsters (eg; a locked door) and frozen townies seem not to starve

Late game sieges can be that big consistantly, wether or not the game had sieges disabled for awhile.
Last edited by Raggleyone; Feb 25, 2013 @ 3:57pm
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Date Posted: Feb 25, 2013 @ 1:18am
Posts: 7