mattboesen 8 ก.พ., 2013 @ 1:14pm
Water. A dumb decision that ruined the game for me. End of customer.
Water being unstoppable is a dumb design decision. Coupled with no auto-save, it is a customer killer.
Its like having a big red button that says "Oh, we just decided totally screw you and invalidate all your effort in our product. You put in a lot of effort and love it? Great, then we screw you just that much!". So, the more I invested before I make a mistake, the more I lose. Not a sensible decision.
Fix the water. Get an autosave. That's all. Simple really.
Angry enough to write a response in the hope that you fix it, but too ♥♥♥♥ed off at this point to be nice about it. You just wasted my whole day and destroyed the fun I had in the process.
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ragnar119 8 ก.พ., 2013 @ 1:35pm 
Umm, there is autosave (look for it in options). Also the next version will give you items to block and control the water ( in fact you will need it if you want to make some special food)
Nalidus 8 ก.พ., 2013 @ 2:23pm 
Originally posted by ragnar119:
Umm, there is autosave (look for it in options). Also the next version will give you items to block and control the water ( in fact you will need it if you want to make some special food)

Walls should already block water. Yet, they don't.
ragnar119 8 ก.พ., 2013 @ 3:02pm 
Originally posted by Nalidus:
Originally posted by ragnar119:
Umm, there is autosave (look for it in options). Also the next version will give you items to block and control the water ( in fact you will need it if you want to make some special food)

Walls should already block water. Yet, they don't.

Maybe, or maybe not. Some walls should block water, some other should not.
Mumboejumboh 8 ก.พ., 2013 @ 4:40pm 
Originally posted by ragnar119:
Originally posted by Nalidus:

Walls should already block water. Yet, they don't.

Maybe, or maybe not. Some walls should block water, some other should not.

Well unless it's a "wall" like a picket fence or a cedar lattice...walls should probably stop water. That's kind of the point of a wall...stopping things.
Cyborgt 8 ก.พ., 2013 @ 5:23pm 
Originally posted by Mumboejumboh:
Originally posted by ragnar119:

Maybe, or maybe not. Some walls should block water, some other should not.

Well unless it's a "wall" like a picket fence or a cedar lattice...walls should probably stop water. That's kind of the point of a wall...stopping things.

Those thin log walls probably wouldn't do so well at stopping water...
ragnar119 9 ก.พ., 2013 @ 4:22am 
I think there should be special wall type that stops water that needs something different than only stone, or a crafting recipe like for boots of speed, where you would need to combine any type of stone wall + some more material to get a walls that can block water
Nalidus 9 ก.พ., 2013 @ 10:28am 
Originally posted by ragnar119:
I think there should be special wall type that stops water that needs something different than only stone, or a crafting recipe like for boots of speed, where you would need to combine any type of stone wall + some more material to get a walls that can block water

Why? Stone should do a pretty good job of blocking water. I mean, the non-placed stone blocks do a fine job of keeping the water in river and lake bottoms from bursting forth into the dungeons. Why can't placed stone blocks do the same? Or, the placed wood blocks. Note... I say blocks and not walls.
Cyborgt 9 ก.พ., 2013 @ 2:31pm 
Originally posted by Nalidus:
Originally posted by ragnar119:
I think there should be special wall type that stops water that needs something different than only stone, or a crafting recipe like for boots of speed, where you would need to combine any type of stone wall + some more material to get a walls that can block water

Why? Stone should do a pretty good job of blocking water. I mean, the non-placed stone blocks do a fine job of keeping the water in river and lake bottoms from bursting forth into the dungeons. Why can't placed stone blocks do the same? Or, the placed wood blocks. Note... I say blocks and not walls.

Not to mention the fact that in the real world stone has been used on many occassions to successfully channel water wherever we want it to go. I certainly agree that the thinner wall materials probably shouldn't work for blocking water but there's no reason the full-sized blocks shouldn't work or require any material other than stone.
ragnar119 9 ก.พ., 2013 @ 3:43pm 
Originally posted by Nalidus:
Originally posted by ragnar119:
I think there should be special wall type that stops water that needs something different than only stone, or a crafting recipe like for boots of speed, where you would need to combine any type of stone wall + some more material to get a walls that can block water

Why? Stone should do a pretty good job of blocking water. I mean, the non-placed stone blocks do a fine job of keeping the water in river and lake bottoms from bursting forth into the dungeons. Why can't placed stone blocks do the same? Or, the placed wood blocks. Note... I say blocks and not walls.

To make it more interesting. To need to combine more materials so you can build walls for different uses . Also we can have different type of walls, that do different things, from water blocking to maybe lava blocking, and other special bonuses for production in underground or something similer. The more different things you can have the better i think. The most simple way is that all stone walls that you are using for building houses block water.

Originally posted by Cyborgt:

Not to mention the fact that in the real world stone has been used on many occassions to successfully channel water wherever we want it to go. I certainly agree that the thinner wall materials probably shouldn't work for blocking water but there's no reason the full-sized blocks shouldn't work or require any material other than stone.
Channeling water is one thing, blocking the water as people want to do it in the game is something totally different that can not be done with only placing stone wall that you would use for building houses in reality. I am not sure what a games has to do with reality anyway, its just a game.
Cyborgt 9 ก.พ., 2013 @ 4:03pm 
Originally posted by ragnar119:
Originally posted by Nalidus:

Why? Stone should do a pretty good job of blocking water. I mean, the non-placed stone blocks do a fine job of keeping the water in river and lake bottoms from bursting forth into the dungeons. Why can't placed stone blocks do the same? Or, the placed wood blocks. Note... I say blocks and not walls.

To make it more interesting. To need to combine more materials so you can build walls for different uses . Also we can have different type of walls, that do different things, from water blocking to maybe lava blocking, and other special bonuses for production in underground or something similer. The more different things you can have the better i think. The most simple way is that all stone walls that you are using for building houses block water.

Well, that sounds like quite a bit of extra work just to make a simple mechanic "more interesting" to some people. I mean, if we want to go as far as lava blocking then a simple stone wall probably wouldn't be good enough so it would make sense to do something special for that. The water blocking issue is much simpler though.

Originally posted by ragnar119:
Originally posted by Cyborgt:

Not to mention the fact that in the real world stone has been used on many occassions to successfully channel water wherever we want it to go. I certainly agree that the thinner wall materials probably shouldn't work for blocking water but there's no reason the full-sized blocks shouldn't work or require any material other than stone.
Channeling water is one thing, blocking the water as people want to do it in the game is something totally different that can not be done with only placing stone wall that you would use for building houses in reality. I am not sure what a games has to do with reality anyway, its just a game.

That depends entirely on the amount of water pressure you're intending to block. Simple light flood waters can be pretty easily blocked by the kind of stone wall you'd use for building houses. If you're talking about something like going all the way down to the bottom level and digging into the lake then trying to block that off, you might actually have a point there.

As for what a game has to do with reality, obviously not very much. It was just an attempt to point out the fact that if we can do it in reality there's really no reason we shouldn't be able to do it in a game. Games usually drift more toward doing the impossible in their mechanics rather than making the possible impossible. At least when it comes to anything their mechanics actually cover since the simple solution would just be to blast the tunnel so it'll collapse and block the water/lava but the game doesn't have explosives. =]
Nalidus 9 ก.พ., 2013 @ 4:13pm 
Originally posted by Cyborgt:
Originally posted by ragnar119:

To make it more interesting. To need to combine more materials so you can build walls for different uses . Also we can have different type of walls, that do different things, from water blocking to maybe lava blocking, and other special bonuses for production in underground or something similer. The more different things you can have the better i think. The most simple way is that all stone walls that you are using for building houses block water.

Well, that sounds like quite a bit of extra work just to make a simple mechanic "more interesting" to some people. I mean, if we want to go as far as lava blocking then a simple stone wall probably wouldn't be good enough so it would make sense to do something special for that. The water blocking issue is much simpler though.

I totally agree. Unnecessary dificulty is not what this game needs. Especially since the AI is very much still broken.
Rooter 9 ก.พ., 2013 @ 5:21pm 
Why does anyone need to dig into water in the first place?
JackPS9 9 ก.พ., 2013 @ 5:52pm 
They are making water blocking possible in v10 as well as flood gates, for items that are going to require water.
Mumboejumboh 9 ก.พ., 2013 @ 6:10pm 
Originally posted by Rooter:
Why does anyone need to dig into water in the first place?

Well, I doubt they're digging into water on purpose. It's probably more of a "Whoops" kind of situation. Happens in Minecraft and Terraria all the time. Some of the time...

Okay, I'm just not good at digging.
ragnar119 10 ก.พ., 2013 @ 6:38am 
Originally posted by Cyborgt:
.....

I don't know from where you got a idea that normal block construction for houses in middle age could block water, when today house cant block it if they were not specifically made with materials to isolate water.

You probably dont know but floods cannot be blocked with normal stone and materials that were builded for old houses (water will go slowly throught all the holes and flood it anyway, it would only slow it down). Its same with modern houses that are built from blocks and cement, because the walls will absorb the water, and after some time will start leaking water because of materials used in building. In middle aged people did not fill the walls and similar thing with isolation materials that do not absorb water if they didnt need it (same as today). So if you really want realistic things than yes, you need to have special walls (or better said materials used for building them) for not absorbing and later leaking water. I know it because I live near Danube and few years ago we had problems with flooding in the near village where I live. But this is all offtopic. The thing I would like to see as said before a crafting wall mechanic not for only water/lava proof walls, but for some other bonuses also, and not only to be there for decorations and means to build roofs. The more things you have and diversity in game the better.
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