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Rapporter et oversættelsesproblem
Maybe it's just me, but it strikes me as a major point of failure when the game itself fails to adequately teach the player (specifically when the game actually attempts to do so through a tutorial) and players are forced to resort to either trial and error or outside sources.
I won't say that it's impossible to enjoy (or...ugh...get hooked by) Towns, but I WILL say that Towns is woefully incomplete. Quite frankly it shouldn't have been sold (on Steam) at all at this point.
I'm also not sure where you're going with "It's no Terraria yet"...they're wholly different types of games both in genre, style, and execution.
Actually, the real problem is when folks dismiss the legitimate grievances as "vitriol". Towns has real problems stemming back to it's horribly timed release. Ignoring those just because you like the game doesn't make it a good game.
Sure you and a lot of people don't like the game, but I think this is colouring your view of the whole experience and bringing up 100% negative and no positives. I agree it's flawed, but it's not the pile of crap it's being made out to be.
Look, I will say multiple times that it's flawed and needs a kick up the arse, and there are a lot of intelligent comments on how they might do that, I'm not dismissing that, but some of it is just OTT in relation to it's price bracket and Greenlight status and as I have found, playability.
I'm not going anywhere with it dude, it's just a turn of phrase not a misguided attempt to compare the two products. I am fully aware having played both a lot that there are fundamental differences between them and as a rule I tend to give game forum members a little more credit than your giving me.
But thats my point. Townie AI is a perfectly normal thing to flag up to the developers, but there are comments and headlines on this forum demanding money back for problems that all games can suffer from (and normally do).
I state again, there is a lot to fix, but the game ain't broke.
No...it's not exactly the same "problem" in Minecraft. Minecraft is a sandbox game in which you explore, discover, and build. It has no beginning, middle, or end...it simply IS. You don't really play Minecraft with some overarching goal in mind (apart from maybe slaying the Ender Dragon or something) you just have fun with what's there. You don't have to resort to a wiki to play Minecraft unless you WANT information from people who already know. It's a game where learning how to play it is fun, but it's not necessarily a failure of the game if you want to figure it out from somebody else.
Towns, conversely, is far more structured. Your goal is to build a town that caters to heroes, so that they will come and explore the dungeon beneath. Towns attempts to teach new players through tutorials, but fails to adequately prepare you for the full depth of what you need to do. This forces the player to either blindly try things until they discover what works, or search for a third party source that explains how the game works. This is different from Minecraft (and conversely what I feel to be a failure of the game itself) in that Towns is a game with structure. It has a goal and a flow of events. If you don't know how to follow the structure of the game, you cannot advance further. THIS is why Towns fails in its inability to teach the player.
You want to know why I'm so negative with regard to Towns? It's because I really like the concept. I read up on it and thought to myself "Huh, this is an interesting take on things. You build a city to cater to the hero, but do not actually control the hero". I bought it, downloaded it, and played it. I could not, for the life of me, enjoy it. The game seemingly did everything in its power to prevent me from enjoying it through a myriad of failures and lacking pieces in its structure. This is, and perhaps will ever be, the most opinionated I ever get about Towns right here. I don't like Towns, and the fact that I want to like it but can't very nearly makes me hate it.
DESPITE the fact that I dislike the game so much, I still try my hardest to represent my negative opinion fairly. I don't go saying "The game sucks, it should never be played by anyone". I don't go telling people that DO enjoy the game that they're stupid or wrong. I also don't dismiss the opinions and facts of people defending the game. I don't care if you like the game or hate it, I only care that you try to represent yourself and your feelings towards the game as fairly as possible.
Complete the tutorials on that, then see how long you last.
If I gave you a tutorial on how to bolt two pieces of RHS together, would you be able to build me the Eifell tower?
? So you found out that a 3x4 hollow square of Obsidian lit by a flint and steel opens a portal to the Nether without a wiki or you tube video? Or combining eyes of ender with a special dungeon block gets you to the End by intuition? I could go on with the amount of wiki work Minecraft needs just to play the vanilla game, redstone etc. I do not agree.
Amen. And there is real satisfaction when you get a town ticking over and just sit back and watch it unfold. When it's fixed up I think it will be a blinder. :)
And taking into consideration what the dev team seem to have put up with in their private lives, I think it's worth the punt.
And you have been measured and civil about the whole thing old bean.
Don't just quote games at me like I know every game that ever existed. A tutorial provides the player a base of knowledge with which to build upon, it doesn't make them a master artisan.
Still, I guess it's an excellent comparison that a tutorial on bolting pieces of RHS (Trust me, I don't even know what you're talking about) would make you a master craftsman that could make the Eiffel Tower. (By the way, that was sarcasm)