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Gnostici Dec 16, 2012 @ 6:02pm
Lower the price, speed it up
I really want to like this game. I've tried. I have about eighty hours in it!

Most of that was away from keyboard because it takes so long to do anything at all. This game is great for running in the background and glancing at it once in a while, but it's not so great for... you know... playing a video game.

This being said, I've had freezes happening that don't write an error log. It's an alpha, but an incredibly unstable one. This thing is not worth fifteen dollars -- there are far better games that go for five bucks. Hundreds of them.

This may be worth that much when it's completely finished, but not a penny more. The reason is that the graphics, features, and interface are so drastically lacking that I'm fairly sure a good web developer could turn this into a Facebook game.

It's too bad. The concept is great! I really want to like this! It's just so far from ready that I'm starting to wish Greenlight included some way to tell how complete a game really is before we vote on it. I green lit and bought this. I feel cheated, and I won't make that mistake for another title from the same developers.
Showing 1-15 of 18 comments
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muzzy (Banned) Dec 16, 2012 @ 6:07pm 
"from the same developers" ... I think these developers will be busy developing this game for the next few years. You need not worry, there won't be another title from them anytime soon :)
Gnostici Dec 16, 2012 @ 6:11pm 
Maybe I'm being too hard on them too. If the price wasn't so high for an alpha, I don't think that I'd be bothered by it. I hope they're putting that money to use actually developing this further, or this is a con. That's the thought that leads me to lean that way.

"Hey guys, let's take that crappy 2D game engine we wrote in high school and see if we can get it green lit! We'll make money!"

I just can't get that idea out of my mind in regard to this. If they step it up significantly, I'll feel bad for having said it though.
thunderw Dec 16, 2012 @ 6:48pm 
Originally posted by Gnostici:
Maybe I'm being too hard on them too. If the price wasn't so high for an alpha, I don't think that I'd be bothered by it. I hope they're putting that money to use actually developing this further, or this is a con. That's the thought that leads me to lean that way.

"Hey guys, let's take that crappy 2D game engine we wrote in high school and see if we can get it green lit! We'll make money!"

I just can't get that idea out of my mind in regard to this. If they step it up significantly, I'll feel bad for having said it though.


Only time will tell Gnostici, but my guess is that you are correct in your estimation. I just dont think the devotion is there.
Gnostici Dec 16, 2012 @ 9:21pm 
They definitely deserve the time to try. I'll be launching the game again down the road, checking the forums to see what has been happening. Modders are making tools that will make it a lot better if the developers can get it stable and make the interface easier to use (rotations, tooltips or mouse hover boxes explaining buttons, etc).

Actually, I may turn to modding it if they get the basics under control.

I expected Green Light to have some lessons like this. Had these developers approached Valve, been turned down, and then gained some attention with what they were up to then many of us would have been wondering why Valve locked them out. It all makes me wonder just how many potentially genius ideas with so much potential they've had to turn down in the past, and then they still had the grace not to use the ideas themselves.

It's eye opening, for sure.
Last edited by Gnostici; Dec 16, 2012 @ 9:22pm
Tegga21 Dec 17, 2012 @ 12:58am 
I think the game is quite good, just feels not quite done. Needs polish and a bit more content. I like the pacing, I don't wall myself in though and run it on ++ speed
Romanovzky Dec 17, 2012 @ 3:54am 
I have been playing the Demo. I find the game to have a lot of potential.

Still I will not pay what they ask for it as it is right now. There are a lot of little nice features that would make the game so much enjoyable that I lack to understand how they think they are selling a "finished" article.
Gnostici Dec 17, 2012 @ 7:21am 
If I'm optimistic and I be nice, then I'd say they know they aren't selling a finished game, but they're charging what is necessary to make ends meet while working on it.

If I'm not optimistic and I be nice, then they know it's unfinished, and they work on it in their spare time. The price is set to pay mutiple people to contribute in their spare time as well so that progress is made more rapidly.

If I'm not optimistic and I'm not nice, then I'd say they know they aren't selling a finished game, somebody works on it an hour or so when they get home from their "real job", and as they read this thread they're laughing at us.

If I'm as pessimistic as I usually would be, they might update it once a month or so just to make sure there's a counterargument to any accusations of con, and they're laughing at us right now.

If I'm to feel like a butt later, it would turn out there's actually a group of high school kids behind this and then I'd be impressed.

Whichever way, they know it's not finished. Time will tell. It's a good concept whatever the case, so I think if they don't finish it then somebody else will flesh out the concept and produce a far superior product. Were I in their shoes, then I'd rush to get stuff done just to make sure to be properly attributed for the concept.
Solo Solitaire (Banned) Dec 17, 2012 @ 7:55am 
Originally posted by Gnostici:
It's a good concept whatever the case, so I think if they don't finish it then somebody else will flesh out the concept and produce a far superior product. Were I in their shoes, then I'd rush to get stuff done just to make sure to be properly attributed for the concept.
Have you heard of Gnomoria?
Cyborgt Dec 17, 2012 @ 8:05am 
Originally posted by Gnostici:
If I'm not optimistic and I be nice, then they know it's unfinished, and they work on it in their spare time. The price is set to pay mutiple people to contribute in their spare time as well so that progress is made more rapidly.

I certainly wish that were the case but it's my understanding that it's a 2 man dev team working in their spare time and they aren't looking to hire anyone. Basically, the money they're getting from sales of the game is just supplemental income for them. I wouldn't have a problem with any of that if they weren't also calling this a "release ready" game.

Originally posted by Evecque:
Originally posted by Gnostici:
It's a good concept whatever the case, so I think if they don't finish it then somebody else will flesh out the concept and produce a far superior product. Were I in their shoes, then I'd rush to get stuff done just to make sure to be properly attributed for the concept.
Have you heard of Gnomoria?

^
This.

I havn't tried it myself because i've had my management game fix for now and have moved onto other games on my long list purchased yet unplayed steam games but it's my understanding that Gnomoria is basically the same game just with a more devoted dev team. From what i've seen from their video they at least already have the ability to replace dug dirt, which puts it ahead of Towns on just that note. It's not released yet on steam though so you have to go looking for it in the greenlight section.
Cyborgt Dec 17, 2012 @ 8:39am 
Originally posted by Nalidus:
Well, Gnomoria has a different focus than Towns. Specifically there is no Majesty references (uncontrollable Heroes) in Gnomoria.

Oh no, you mean it doesn't have an annoying system in place without a proper support structure that requires you to use ridiculously tedious methods to equip people you have no control over? Whatever shall I do?

Anyway, joking aside I wouldn't really call that a significant difference in focus. You could actually play through the entire game without ever getting a hero if you wanted to. From what I can tell the game looks like it otherwise plays just like Towns but with a more polished everything. My only regret in all this is that I didn't look into Gnomoria more closely before picking up Towns...
Solo Solitaire (Banned) Dec 17, 2012 @ 8:47am 
In Gnomoria your gnomes are all assigned jobs, like soldier, miner, etc. No catering to heroes there, you just entice more gnomes to your settlement.
GoT_Sorcery Dec 17, 2012 @ 9:11am 
I totally agree with everything you mentioned. I would add that it is really easy to lose also. Once your population gets to like 4 people it takes EVEN LONGER to do anything.

I tried to get a refund from steam. Because i think for everybody on his right mind this game is NOT worth 15 dollar because its an alpha, which noone told me pre-purchase. I own about 200 steam games, but steam support was unfriendly and unforgiving. I am very disappointed by Steam in general now. They cannot compete with amazon in customer support. If amazon was a 10, i d give Steam a 2. So sad...
Cyborgt Dec 17, 2012 @ 9:21am 
Originally posted by Sorcery ¯\_(ツ)_/¯:
I am very disappointed by Steam in general now. They cannot compete with amazon in customer support. If amazon was a 10, i d give Steam a 2. So sad...

Oh yeah, steam has never been about providing a friendly customer support environment. What steam provides is by far the most convenient collection of digitally distributed software you'll find anywhere. As well as a decent system for communicating with friends and playing those games together.

Simply put, they provide a pretty good gaming service but their customer relations practices are somewhat draconian.
Last edited by Cyborgt; Dec 17, 2012 @ 9:23am
cki88 Dec 17, 2012 @ 6:34pm 
Wow, I really liked the sound of this game and almost bought it. I'm certainly glad I decided to check out the community hub first. I thought it would be so much fun being on the other side of an RPG: the town, not the hero - but I guess I still won't get that chance.
Cyborgt Dec 17, 2012 @ 6:52pm 
Originally posted by cki88:
Wow, I really liked the sound of this game and almost bought it. I'm certainly glad I decided to check out the community hub first. I thought it would be so much fun being on the other side of an RPG: the town, not the hero - but I guess I still won't get that chance.

The elements that make it "the other side of an RPG" havn't really been fleshed out yet so if that's the part that attracted you to Towns you'd probably be better off waiting. For now, the heroes are just stronger fighters you have no control over and only pick up gear that happens to be laying on the ground near somewhere they choose to idle.

If they include some of the other features that they're promising sometime in the future (like specialized shops for buying things from and selling things to the heroes) then it might actually be worthwhile. In its current state, however, you're most likely better off checking out Gnomoria. It's my understanding that it's a better developed management game similar to Towns but without the hero mechanic. Since the heroes in Towns don't have the proper support structure in place, you wouldn't really be missing anything.
Last edited by Cyborgt; Dec 17, 2012 @ 6:53pm
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Date Posted: Dec 16, 2012 @ 6:02pm
Posts: 18