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The_Atm Dec 3, 2012 @ 7:21pm
having trouble figuring this out...
So I'm having major trouble trying to figure out how to play. I mean i've done the tutorials but still I can't seem to get a town going. I mean I build a carpinter place first, put log walls around and put the bench inside but... I don't know it doesn't seem right. any tips on how to continue to get the town moving? I've looked for guides but to no avail.
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brotherhoodmonk Dec 3, 2012 @ 7:32pm 
Yogscast has a decent series on YouTube, if you can deal with his spunk.

My early game goes like so:
First: No Walls used, they're just for pretties and to defend against sieges
1: Carpentry Zone, 2-3 Carpenty tables, 1 Detailer
2: Masonry Zone, 1 mason table, and 1 Stone Hammer for each person
3: Till a 5x5 patch, Plant Wheat
4: Build a Mill Building
5: Bakery Zone, 1 Baker Table, 1 Stone Oven; use left menu to set bread minimum to 5 with number on the right side of the picture (you now have food production cycle)
6: Till a 10x10 patch, Plant Pine or Normal Tree (you now have unlimited renewable trees)
7: Build Personal Room Zone 3x3. Do this 10-20 times. Build a bed for each one.

You are now stable, and your population will grow if the people have little work to do and if there are open unclaimed beds.

From here you can explore everything else.


The_Atm Dec 3, 2012 @ 7:39pm 
ok, so the people will acually work and not only stand there? I mean this game is fun but i've never been able to really get a town started, now i'm excited to go play again, thanks man!
Cyborgt Dec 3, 2012 @ 7:42pm 
Originally posted by brotherhoodmonk:
First: No Walls used, they're just for pretties and to defend against sieges

That's actually not entirely true. You probably shouldn't bother wasting your early materials on it but you need walls (2 blocks high) to put a proper roof over your rooms. A roof will increase the effectiveness of a room by 25%. They're also useful for funneling the AI through your town so you don't have to make as many roads.

It's generally a good practice to build your structures with only a 1 block wide space between them so you can put a 1 block wide road throughout your town to speed up the movement of your townies. It becomes pretty important since the townies have a tendency to starve themselves if travel takes any significant amount of time.
The_Atm Dec 3, 2012 @ 7:51pm 
lol so they starve to death because their to lazy to walk? WOW sounds like society. jk

thanks for the help so far guys and or gals. I can't wait to put this new knowlage to work!
brotherhoodmonk Dec 3, 2012 @ 8:11pm 
Eventually you'll move towards more ambitious undertakings.

My current pet is an apartment about 200 x 200 built around a farm field. Ground floor hallways are massive bakeries, kitchens, carpentry, and masonry. As your population grows, you will want multiple identical utilities so people can do multiple things simultaneously, like butcher 100 cows, roast 100 steaks, or build 50 wooden wall blocks. Around the outside of the building is a forest of planted pines (Tree bushes regenerate so more will appear after you've planted all the ones on the map.) About a dozen stairwells down lead to my storage area, with nearly 500 raw materials barrels that keeps the map clutter free. The second and third floors are beds, and the third floor features a balcony that extends 50 squares in all directions outwards from the main walls with tavern rooms, markets, and arenas. I have my building queue in the left menu keep 400 wood on-hand at any time in my barrels down below the carpentry.

I'm at 216 Townies, and I can build an entire structure, with roof, doors, furniture, and multiple floors in just a minute or so. And as soon as they finish, they replace the missing wood to make sure I'm back at 400.

And I'm still just an amateur, compared to many:

http://imageshack.us/a/img23/5943/finishedcastle.png
ragnar119 Dec 4, 2012 @ 2:29am 
Here you go tutorial and some tips for new players:
http://play-towns.com/english/tuto.php
Zorlond Dec 4, 2012 @ 11:01am 
Originally posted by Cyborgt:
It's generally a good practice to build your structures with only a 1 block wide space between them so you can put a 1 block wide road throughout your town to speed up the movement of your townies. It becomes pretty important since the townies have a tendency to starve themselves if travel takes any significant amount of time.
Actually, you can use a Farm Fence (under Wood Walls) to control the flow of townies and make sure they stay on roads as long as possible. You only need one layer of Farm Fence to block navigation, and it looks nicer than having every building squeezed right up against each other.
Solo Solitaire Dec 4, 2012 @ 11:16am 
This definitely helps, but even when you limit the townie pathing options by using either buildings or fences, if they have more than one option you will see how poor the pathing currently is by watching them take much longer routes than necessary. Also, I am worried about a report in another thread here about roads possibly causing lag.

Another thing to be aware of is that townies look for an item or a spot to place an item and think it is close and choose to go there, but they fail to take pathing into account. For example, I had a SimCity block style town and when the townies cook, the don't put the food away directly, the drop it on the floor in the closest space available and won't place things on a road. A few blocks away there was townie housing and eventually that was the closest empty spot but the route to get there was much farther than many other spots and led to much longer trips just to drop an item for another townie to come pick up later.

There are currently a lot of these little issues that you will run across when designing a town and at this time much of the challenge in the game comes from trying to overcome such "features."
Cyborgt Dec 4, 2012 @ 12:21pm 
Originally posted by Zorlond:
Originally posted by Cyborgt:
It's generally a good practice to build your structures with only a 1 block wide space between them so you can put a 1 block wide road throughout your town to speed up the movement of your townies. It becomes pretty important since the townies have a tendency to starve themselves if travel takes any significant amount of time.
Actually, you can use a Farm Fence (under Wood Walls) to control the flow of townies and make sure they stay on roads as long as possible. You only need one layer of Farm Fence to block navigation, and it looks nicer than having every building squeezed right up against each other.

Yeah but for your first time playing the game it's helpful to just plan out your construction based on leaving 1 tile between buildings for a road. It limits the distance townies need to travel for performing any given task and reduces the amount of resources required to construct an effective network of roads.

Originally posted by Evecque:
Another thing to be aware of is that townies look for an item or a spot to place an item and think it is close and choose to go there, but they fail to take pathing into account.

Ah yes, I remember that moment of realization while I was playing my first town. I built a two story building for my bakery/kitchen so all the food would be made in the same general area. The problem arose when I had to expand production for an increasing population. As the kitchen filled with stoves/butcher tables/kitchen tables they were left without enough room to drop raw/cooked food before putting it in its barrel. They ended up running out of the kitchen to the nearby mountain that was on the same level as the kitchen to drop all the food.

I ended up having to build a balcony onto my kitcken for them to use instead of running over to the mountain...
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Date Posted: Dec 3, 2012 @ 7:21pm
Posts: 9