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번역 관련 문제 보고
http://steamcommunity.com/app/221020/discussions/0/828934913113941237/
First, there should be a short explanation what the bury system does in the options.
I played 2 buried towns for now (still didn't found the crown). Difficulty directly depends from how people build their towns. My 2 games where not any harder that much from normal dungeons. But it does make the dungeons a lot more interesting. Its interesting to be digging around to find the entrance to the big tower/buildings (i hope that destroy block will be removed for dungeons).
I would like that there was a specific bundle of buried towns that were designed to work as interesting dungeons with lavirint, chests that are not all placed on one area and similar things. I would even more like if treasure chests would be generated random in normal dungeons somewhere in lower levels. Also the diper the level, higher chances of better loot/more treasure chests to be generated.
Treasure chest are sometimes hard to see, so maybe have a glow effect on them like ITE items.
Other playthroughs felt great though, but that one felt hugely unbalanced. It looked like a nice buried town, shame i couldn't see more of it.
Loving the game, and i second the idea of the glowing treasure chests.
Keep up the great work devs!
I'm not sure i agree with making the treasure items glow. I like pondering over a cleared level, trying to spot the potential hidden treasures! On that note, sometimes the containers have the red X over them and then cannot be examined (maybe that's on purpose?).
One thing that worries me is repetition. It would be nice if the maps could be rotated/flipped/offset so that when you see a map more than once, it's not quite the same.
I've found the crown twice and never bothered with it. Money is no concern, nor is equipment. I can make most things i need from the ITE drops (but this problem isn't exclusive to the bury system).
I also think that dungeon items should perhaps be out of bounds to the player until they've been brought to the surface so that i can't sell or craft with them before i "own" them.
Give me a treasure room building to fill with discovered artifacts and perhaps give the townies a happiness bonus/attract better heroes/something else based on it's worth!
I think there should be a place to find burried towns to download in a more obvious place. Since it is such a huge feature I probobly shouldn't have to search through posts to find it :) I was not clear on how it worked at first and didn't even know that I needed to do that, I was just like "oh hey, I got my own town. What are the chances?" Lol appently pretty good.
Yeah, that happened to me too. Basically game over when you hit a buried town in the first level or two that goes very deep. I'd suggest that every couple of levels all of the passages down be collapsed for the buried towns to avoid this situation.
Now you can control the levels your townies and heroes can explore (in their menu). It's the first action I do when I start a new game.
one curious thing that's been happening for me of late is that the wall blocks of burried towns have been spawning sieges (at least that's my best guess as to why they've been spawning underground on top of said blocks) and I've been getting "immigrents can't find town" messages with the overmap fully acessiable.
It's interesting conceptaully (the sieges), but dosen't... feel right. I expect it's a bug of some kind? I would like to see sieges comeing from the underground, but perhaps not this implimentation of it.
this is good advice, but I thought I should add as a note that my townies have ignored the hauling depth when crafting items, so even with this tool exersize caution when giveing crafting orders.
It's been neat but made for quite some dangerous areas when I had small rooms of living quarters.
I haven't noticed anything particularly of value beyond some Direite armor at points and Snickerite Armor (Which I can make now if I wanted to, enough has dropped.)
The particular town I built had a lot of layer to it... in with I was building on top of hills as well as in valleys and it's made it so I've been slowing digging out the town at points...
I could see this being really fun if someone builds or designs a town that spawls much of the map and you get that.
I'm sure my current town could be rather fun with the three story buildings and the fact that I do not make my floors identicle and sometimes have a little mazelike fun with the layouts (I never claimed to aim for efficency.)
It's definitely fun, but also definitely seems deadly! So long as nothing gets past my Hallway of Doom that leads out of the dungeon, I'm okay with that. (The entrance to the dungeon is down a long hallway, in a hill, that the entrance is IN a barracks staffed with soldiers wielding Magical Golden Maces and full Hobgolinite armor. The hallway is full of an assortment of trap types... fleeing heros get plenty of help, and dungeon sieges don't make it far.)