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Burningpet Apr 17, 2013 @ 2:19pm
Buried Towns system impressions
So, we would like to hear players feedback and impressions regarding the Buried towns system. do you find it too challenging? pointless? makes the game sometimes too easy if you land on an items rich buried town?
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Dipnderps Apr 17, 2013 @ 4:45pm 
im not even sure what "bury town" does, to be honest, i hit that option out of curiousity (cause my town was heading to hell and fast) but i didnt notice any change. what was it meant to do?
Will work for ducks Apr 17, 2013 @ 6:43pm 
I haven't had a chance to try it out yet, but heres my thoughts, perhaps any hi-tier items could be removed, so for instance, any item with stats higher than "x" could be replaced with weaker items, or maybe it could be based on what dungeon level you find the item on. either way I don't think its pointless I think it's pretty cool.
ragnar119 Apr 18, 2013 @ 3:27am 
Originally posted by Jefafafafafafa:
im not even sure what "bury town" does, to be honest, i hit that option out of curiousity (cause my town was heading to hell and fast) but i didnt notice any change. what was it meant to do?

http://steamcommunity.com/app/221020/discussions/0/828934913113941237/

First, there should be a short explanation what the bury system does in the options.

I played 2 buried towns for now (still didn't found the crown). Difficulty directly depends from how people build their towns. My 2 games where not any harder that much from normal dungeons. But it does make the dungeons a lot more interesting. Its interesting to be digging around to find the entrance to the big tower/buildings (i hope that destroy block will be removed for dungeons).

I would like that there was a specific bundle of buried towns that were designed to work as interesting dungeons with lavirint, chests that are not all placed on one area and similar things. I would even more like if treasure chests would be generated random in normal dungeons somewhere in lower levels. Also the diper the level, higher chances of better loot/more treasure chests to be generated.

Treasure chest are sometimes hard to see, so maybe have a glow effect on them like ITE items.
Kitano Vinken Apr 18, 2013 @ 5:00am 
I really like the idea, and it definitely makes digging a lot more interesting. Just one remark: With one town i had the "bad luck" to dig my first dungeon right into a huge building. So instead of a spider floor, my 11 heroes (yes, i waited LONG to start digging) were getting butchered by hordes of zombies, ogres and cyclopses. There was no way for me to beat them all, and the ones that died, did almost never leave any ITE's because of the roads that were build between the chambers. Even after equiping a small army with special gear i bought (20 soldiers with iron gear or better), they still couldn't stand up to the monsters on the second floor. So it's difficulty was very high, and yet there seemed to be little to no reward in terms of items or other goodies. Nothing that can't be solved by being very patient and building up your town and army, but i don't think that it is supposed to be necessary to have 200+ townies before you are able to dig past the second floor. I know one thing, if i had this happen to me on one of my first playthroughs, i would have quit the game because it felt terribly balanced

Other playthroughs felt great though, but that one felt hugely unbalanced. It looked like a nice buried town, shame i couldn't see more of it.
Loving the game, and i second the idea of the glowing treasure chests.
Keep up the great work devs!
KonfuZer Apr 21, 2013 @ 10:08pm 
My kids play Towns, so I am interested in the idea of each of us being able to explore what each other has built. But we haven't tried it yet, so I don't have any further opinions on it yet.
TheMercian Apr 22, 2013 @ 7:28am 
I like it so far. I like the worry of trying to keep control when the lower levels can be accessed from multiple points.
I'm not sure i agree with making the treasure items glow. I like pondering over a cleared level, trying to spot the potential hidden treasures! On that note, sometimes the containers have the red X over them and then cannot be examined (maybe that's on purpose?).

One thing that worries me is repetition. It would be nice if the maps could be rotated/flipped/offset so that when you see a map more than once, it's not quite the same.

I've found the crown twice and never bothered with it. Money is no concern, nor is equipment. I can make most things i need from the ITE drops (but this problem isn't exclusive to the bury system).

I also think that dungeon items should perhaps be out of bounds to the player until they've been brought to the surface so that i can't sell or craft with them before i "own" them.

Give me a treasure room building to fill with discovered artifacts and perhaps give the townies a happiness bonus/attract better heroes/something else based on it's worth!
Last edited by TheMercian; Apr 22, 2013 @ 7:43am
dwobwinkle Apr 22, 2013 @ 10:17pm 
I think it's kind of cool as an idea. I haven't downloaded other people's buried towns yet, but I buried an old town of mine and started over. When I hit -6 there was a ladder that went all the way to -18. My only hero to survive was my knight with the red hammer (forgot what it was called), but it was kind of cool to go straight to the bottom and try to clear it out. When I download other people's towns, it'll be cool to just mine out entire levels and reveal the city under the city.
ninja.tree.eidolon Apr 25, 2013 @ 1:01am 
I have had a lot of fun unburying my town. I love the treasure. I also love looting, doors, beds, candles, etc. These should be easier to move. Right now I am placing scaffolding under the floor and deleting the floor.

I think there should be a place to find burried towns to download in a more obvious place. Since it is such a huge feature I probobly shouldn't have to search through posts to find it :) I was not clear on how it worked at first and didn't even know that I needed to do that, I was just like "oh hey, I got my own town. What are the chances?" Lol appently pretty good.
Burningpet Apr 26, 2013 @ 1:14am 
We have already set up a "default" server and implemented an in-game buried maps exchange so within the next update, you will not need to look for the towns, they will come to you
dwobwinkle Apr 26, 2013 @ 9:53am 
That is awesome! Thank you!
ninja.tree.eidolon Apr 27, 2013 @ 12:02am 
Nice. Thanks for clearing that up ^_^
grumpyoldwizard Apr 30, 2013 @ 10:40am 
Originally posted by dwobwinkle:
I think it's kind of cool as an idea. I haven't downloaded other people's buried towns yet, but I buried an old town of mine and started over. When I hit -6 there was a ladder that went all the way to -18. My only hero to survive was my knight with the red hammer (forgot what it was called), but it was kind of cool to go straight to the bottom and try to clear it out. When I download other people's towns, it'll be cool to just mine out entire levels and reveal the city under the city.

Yeah, that happened to me too. Basically game over when you hit a buried town in the first level or two that goes very deep. I'd suggest that every couple of levels all of the passages down be collapsed for the buried towns to avoid this situation.
Maloo Apr 30, 2013 @ 11:20am 
Originally posted by grumpyoldwizard:

Yeah, that happened to me too. Basically game over when you hit a buried town in the first level or two that goes very deep. I'd suggest that every couple of levels all of the passages down be collapsed for the buried towns to avoid this situation.


Now you can control the levels your townies and heroes can explore (in their menu). It's the first action I do when I start a new game.
Raggleyone May 3, 2013 @ 2:01pm 
to op: likeing the burried system so far. As far as challanges, it definatly fast-tracks the dungeon (which is fine) and the exploreing of ruins aspect is interesting. It dose sometimes make me want to ignore my own construction and just repair the burried town, though, especially since the map I'm on could apparently farm food at -19 (snow and dirt terrain are remarkiably deep on my map!) but that'll have to wait untill it's celared out. The town I'm exploreing diden't have much loot so far, but I'm still optemistic.

one curious thing that's been happening for me of late is that the wall blocks of burried towns have been spawning sieges (at least that's my best guess as to why they've been spawning underground on top of said blocks) and I've been getting "immigrents can't find town" messages with the overmap fully acessiable.

It's interesting conceptaully (the sieges), but dosen't... feel right. I expect it's a bug of some kind? I would like to see sieges comeing from the underground, but perhaps not this implimentation of it.

Originally posted by Maloo:
Originally posted by grumpyoldwizard:

Yeah, that happened to me too. Basically game over when you hit a buried town in the first level or two that goes very deep. I'd suggest that every couple of levels all of the passages down be collapsed for the buried towns to avoid this situation.


Now you can control the levels your townies and heroes can explore (in their menu). It's the first action I do when I start a new game.

this is good advice, but I thought I should add as a note that my townies have ignored the hauling depth when crafting items, so even with this tool exersize caution when giveing crafting orders.
Allon the Cookie Dragon May 8, 2013 @ 10:28pm 
I'm testing it out and finding it quite fun. My first town I recognize... I had some oddly designed buildings, some towers, and you can see it... in one case one of my taverns caused my heros to be able to progress a level down a bit early and really opened up the dungeons (Course, I don't mind my heros dieing... it's my townies that I care about, heros are meant to die, right?)

It's been neat but made for quite some dangerous areas when I had small rooms of living quarters.

I haven't noticed anything particularly of value beyond some Direite armor at points and Snickerite Armor (Which I can make now if I wanted to, enough has dropped.)

The particular town I built had a lot of layer to it... in with I was building on top of hills as well as in valleys and it's made it so I've been slowing digging out the town at points...

I could see this being really fun if someone builds or designs a town that spawls much of the map and you get that.

I'm sure my current town could be rather fun with the three story buildings and the fact that I do not make my floors identicle and sometimes have a little mazelike fun with the layouts (I never claimed to aim for efficency.)

It's definitely fun, but also definitely seems deadly! So long as nothing gets past my Hallway of Doom that leads out of the dungeon, I'm okay with that. (The entrance to the dungeon is down a long hallway, in a hill, that the entrance is IN a barracks staffed with soldiers wielding Magical Golden Maces and full Hobgolinite armor. The hallway is full of an assortment of trap types... fleeing heros get plenty of help, and dungeon sieges don't make it far.)
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Date Posted: Apr 17, 2013 @ 2:19pm
Posts: 19