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virtualDragon May 10 @ 9:12am
"We've got the cash" or Bring the source to public
According to recent news the original game is left to its slow death, and sequel is all devs like to talk about, so it begs the question - may be the original game code will become community's heritage? That will be an adequate way for giving a game the 2nd chance the fandom desires. Cause, srsly, not all devs promised works well/works at all/added.

P.S. As for refunds - ah cmon, sitting on a suck of money, who'd gladly return them to the buyers? Save your nervs, or it'll kill you
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muzzy (Banned) May 10 @ 9:58am 
So they should give away all their intellectual property? Then someone else fixes the game and starts selling it, or multiple people start selling it? It could go very bad. Someone needs to own the intellectual property or people will just start selling simple forks of the game, making a lot more people unhappy.

If SMP keeps intellectual property and the community fixes the game, they'll just upload the new build here and reap the profits from a second coming of the game... Do you want to work for free and let Xavi have the profits?

Or how do you think the open-source approach would work in practice?
virtualDragon May 10 @ 12:41pm 
I guess it should work the way community mods and fixes the things that devs can't/don't want to along with the devs keeping trade mark/name/profits and all that intellectual copyright staff. Keep in mind that even without releasing the source many games are copied as closely as possible (Minecraft and its clones for ex.). If most of the code is gonna be used in Towns2 that'll be the different story, yet I doubt devs will have same trust from community.

I find your point about devs trying to assign _possible_ community fixes troubling. But you remember - it's supposed to happen after they make the code available to public, so it means they stop developing by themselves, doesn't it?
muzzy (Banned) May 10 @ 2:02pm 
Minecraft clones do not use minecraft sourcecode, they just copy the idea. It still takes some effort to actually make those clones, and they're original work that tend to do things somewhat differently, have different bugs and issues, perhaps some completely different features too. That's completely different from just grabbing the engine and rebranding it.

Anyway, releasing the source code doesn't mean they have to stop maintaining the game. They would definitely use a license that allows them to take the community patches and use them in their retail version. After all, once someone has done the work it doesn't take much effort to apply the patches. They'll definitely want to reap the benefits from community effort.
sgt.greywar May 10 @ 9:04pm 
Originally posted by muzzy:
So they should give away all their intellectual property? Then someone else fixes the game and starts selling it, or multiple people start selling it? It could go very bad. Someone needs to own the intellectual property or people will just start selling simple forks of the game, making a lot more people unhappy.

If SMP keeps intellectual property and the community fixes the game, they'll just upload the new build here and reap the profits from a second coming of the game... Do you want to work for free and let Xavi have the profits?

Or how do you think the open-source approach would work in practice?

Xavi already took the profits. At this point does it matter?

The guys who actually developed the core concepts that these wank wads were lecching from are Notch and Toady from Minecraft and Dwarf Fortress respectively.

Xavi doesn't deserve anything else from this "project" but hard prison time being forcibly sodomized by a dude named Bubba.

Release the "source" code he reverse engineered from two other projects and let this take a roguelike course. Won't happen though because Xavi enjoys molesting his customers.
Solo Solitaire (Banned) May 10 @ 9:27pm 
I truly believe that the reduced amount of income Xavi gets is FAR more important than pleasing his paying customers.
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