Towns > General Discussions > Topic Details
Wokmossel May 9 @ 1:02am
Quiting your job
Aw well, I've got 32 hours play time out of this game and I think thats a pretty good value for my 15 euro's. there are a lot of games with triple A prices that give you way less then 32 hours of play time.. (rambo.. my god that's awfull).

I will say that it's never ever ever good to leave a game in an unfinished state. You just can't do that. In whatever job you are doing, you can't just walk away in the midle of it and say... hmm, I quit.. not when there is already payed for the work you were supossed to do (like you and I payed for this game). It should be a risk for dev's, not a risk for the consumer. But unfortunatly it is, and well, I've learned something today about 'early acces' in general and about Steam (remeber, this was one of the first game that god 'green light' status).

And on that bombshell, I leave it for what it is.

Thanks for the 32 hours of fun I guess.

Cheers

Showing 1-15 of 34 comments
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sitebender May 9 @ 5:08am 
You can just walk away in the game dev lifestyle. We as consumers need to make better choices since game devs can put out a sub par product and never look back. Sometimes programmers reach their talent limits and can't make it any better than it is. Or a new project calls or you fall into depression or get unmotivated. Since you are your own boss, you can be as lazy as you want.
Last edited by sitebender; May 9 @ 5:10am
lolibus May 9 @ 5:53am 
In my own opinion I don't really get why early access even exists, from a consumer standpoint it makes not much sense to buy into an unfinished game, but if you want a 5 minute guide here you go:

https://www.youtube.com/watch?v=KsX_nX2my6k
muzzy (Banned) May 9 @ 6:07am 
Steam is doing it because it's an interesting emerging business model that a lot of games are doing these days, and Steam wants a cut.
Ge May 9 @ 12:54pm 
totally unprofesional, oh well like he gives a F***. just accept it. its not our reputation. just take it as a lesson.
Mr Windblade May 9 @ 7:52pm 
Originally posted by lolibus:
In my own opinion I don't really get why early access even exists, from a consumer standpoint it makes not much sense to buy into an unfinished game, but if you want a 5 minute guide here you go:

https://www.youtube.com/watch?v=KsX_nX2my6k

If you'd like the input of someone who did a little bit of research into this very topic - it has everything to do with the long, sad history of developer-publisher relationships. The Early Access concept (and by extension Kickstarter and similar crowdfunding mechanisms) was born out of the idea that better/riskier/niche/different games could be created if you could eliminate the veto powers of the giant publishers.

Companies like EA, Activision, Ubisoft, etc. aren't risk-takers. There are a lot of game ideas that they'd never touch, not because they're bad, but because they're uncomfortable and unproven. Most developers have to put their "Dream Game" in a box at their home forever because they were told they'd never get the funding to do it.

Before the internet became a huge hit, all content you saw relating to a game was delivered to you through the publisher. Early games (even in the beginning of the SNES era) didn't even give the developers credit for their work - all of it was through the publisher. All press releases, all promo content, box art, interviews - all of it was through the publisher. The developer couldn't directly market their game and still have the money to back the game (with few exceptions) and thus we have the traditional video game building model.

With the internet age and the increase in popularity that video games subsequently received, there became less and less of a gap between the developers and the consumers - players started to pay more attention to who made the game and less attention to who released the game. As that rapport started to be built, we saw the consumer-publisher relationship take a few hard hits with big publishers receiving poor work environment scores from major industry publications and the unexplainable cancellations of games that should've been totally smash hits.

This sort of came to a head during the Xbox 360 generation when the industry summation was "publishers won't publish anything that's not a shooter or a mobile game." (Just a note: This wasn't actually true, just the feeling) When Double Fine had a massively successful Kickstarter campaign showing that yes, your fans will bankroll your projects, the game changed.

You're the publishers, now - for all the good and bad that means. The good is when we get something awesome, like Starbound or Gnomoria. The bad is... well, you don't get what you expect.

No developer wants to screw you. No developer wants to make a bad game. Games are too hard to make and a scam is a one-off proposition - they might've gotten us with Towns, but are you honestly going to buy another one of these guys' games ever again?
Solo Solitaire May 9 @ 8:19pm 
Originally posted by Mr Windblade:
No developer wants to screw you. No developer wants to make a bad game.
I don't agree with this part.
vG.jester May 10 @ 12:02pm 
Originally posted by Mr Windblade:
No developer wants to screw you. No developer wants to make a bad game.

Yeah WarZ was definitely made with the mindset of giving the players what they want.
Shrapnel May 11 @ 6:45am 
Originally posted by Solo Solitaire:
Originally posted by Mr Windblade:
No developer wants to screw you. No developer wants to make a bad game.
I don't agree with this part.
With this newEarly Access business model, neither do I
lolibus May 11 @ 8:50am 
Originally posted by ;558755529987376861:
...

That sounds like a wet nerd dream come true but early access isn't that great. You get to play a game that is unfinished & barely developed, either you enjoy it right away or you just wait till they finish it.

The problem with that is, if you enjoy it & play as much as you can, chances are you will never touch that game again when it is finished. If you play it for a few hours & never touch it again, then that defeats the purpose of early access.

Next problem is, you don't know if the game you bought is going to be finished or is going to be a good game in the future, it's a real gamble if you buy into early access.

The other thing is, nobody is forced to buy an early access game, if you take the gamble & the game never gets finished, then you can't complain. At least that is the impression I got because steam only pulled 1 early access game so far & gave people refunds. Other bad apples still remain on steam & no refunds (towns, godus).
Solo Solitaire May 11 @ 12:04pm 
Towns was never early access on Steam. The unethical developers just lied and said the game was finished to mislead people into buying it.
NaU.Valharroth May 11 @ 7:53pm 
Towns were among the games that started the trend of Early Access, since they came on steam in an unfinished state before there was such a thing as early access.

I doubt they set out to scam anyone. I bought into this game way before it got on Steam and from what I saw then was an interesting concept and a will to realize their own vision.
What happened after they got it here though is inexcusable. Not sure if it was lazy or greedy, perhaps both, but no matter the reason what we ended up with is the game in this state.

That said, I agree with Florian in that buying into an unfinished game is a risk. If you do, consider that money gone. Sometimes you get a Minecraft, other times you get Towns.

[edit]
I was actually very hopeful for this game when the new dev came onboard.
Last edited by NaU.Valharroth; May 11 @ 7:55pm
Solo Solitaire May 11 @ 9:40pm 
Originally posted by NaU.Valharroth:
I doubt they set out to scam anyone.
Facts have come out recently and been verified that Xavi was sick of working on Towns by the time it got to Steam. They took an ALPHA (their own designation) and called it finished and sold it as if it were, with no real inclination to ever finish it. Ben had to urge Xavi to do even the updates he posted, and even those were half-♥♥♥♥♥ and poorly implemented.

In the very best possible light all you can say is that he didn't care if he scammed us or not. After everything I have found out, I feel it was deliberate.
Last edited by Solo Solitaire; May 11 @ 11:01pm
lolibus May 12 @ 6:27am 
Originally posted by Solo Solitaire:
Originally posted by NaU.Valharroth:
I doubt they set out to scam anyone.
Facts have come out recently and been verified that Xavi was sick of working on Towns by the time it got to Steam. They took an ALPHA (their own designation) and called it finished and sold it as if it were, with no real inclination to ever finish it. Ben had to urge Xavi to do even the updates he posted, and even those were half-♥♥♥♥♥ and poorly implemented.

In the very best possible light all you can say is that he didn't care if he scammed us or not. After everything I have found out, I feel it was deliberate.

If that is true then they basically shot themselves in the foot.
skyte100 May 12 @ 10:38am 
I dont blame the guy that abandoned it. He was hired for an unreasonably small pay. I do blame Xavi for getting "burned out" on it. I logged a grand total of a few minutes because it was so broken when I got it that I could not figure out how to play and did not want to fight the game to learn it.

It doesnt matter what you try to do to a turd. Its still a turd. Xavi made a turd and passed it on as soon as he made some money on it.
muzzy (Banned) May 12 @ 3:42pm 
Originally posted by skyte100:
I logged a grand total of a few minutes because it was so broken when I got it that I could not figure out how to play and did not want to fight the game to learn it.

Oh but you were supposed to watch youtube videos of others playing it and read the wiki to learn the secrets that you could otherwise never figure out! You know, it's completely unreasonable to expect you could actually JUST PLAY the thing. That's not how games work! Do you think games are just fun and games, huh? It was hard work to make the game, so it should be okay that it's hard work for the player too!
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