Towns > General Discussions > Topic Details
RLS0812 Jan 26 @ 11:47am
Why Is This Game So Flawed ?
Who ever wrote the AI for this game should be arrested for inventing a new kind of torture.

While playing this game, I had the impression that is was "rushed out the door", as numerious bugs, AI problems and design issues were easy to spot.

When first playing the game, AI problems are not an issue, however after 2 hours or so you will be banging your head off the wall.

Here is a short list of issues I have with this game after 2+ hours of game play:

1: Hunger cycle is too short. This is a game breaking flaw.
2: If you have harvesting set as a higher priority than cooking, your peope will eat the raw food instead of cooking it.
3: If you have item crafting set as a higher priority than chopping, your people will often times not bother to chop trees in tree farm to make stiff with.
4: After a couple hours of game play, your people will only do the top 2 or 3 proprity chores, and ignore everything else.
5: Never cook anything that requires 2 or more different ingrediants. People will often times stoop what they are doing, and the ingrediants they are "holding" dissapears.
6: People often times drop what they are carrying and go do somethign else.
7: People will almost neve use a stock pile or container, reguardless of how close by it is.
8: Some times people stop doing a chore, and what ever they have in their "hands" dissapears.
9: There are no sprite animations for sleeping, sitting down, fighting, chopping, harvesting, or doing chores.
10: The AI is too stupid to eat when hungry most of the time. If cooking and gathering are not your 2 top prioritys, your entire population will eventually starve to death.
11: An infinate loop of "gathering - cooking - eating" happens WAY too often, mostly caused by the short hunger cycle. This happens reguardless how filling the food is.
12: Raw and prepared food containers do not work.

I just bought this game yesterday, and have been spending many hours tryng to figure out how to play the game around all the issues.
I want my wasted time back.
Showing 1-15 of 25 comments
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ragnar119 Jan 26 @ 12:08pm 
I can give you some tips if you play the game again:

- make food that fills more (get as fast as possible to make bread)
- Do not use priorities, use job groups (people ignore other priorities because you have to little number of them and to much work in first priorities ). Put few people that will only cook, few that will only chop, few that will only clean and similar
-every item they hold, they will drop on the ground in stockpile or use it.
- If you put a containers from 2 grid away from the destination where they make something they will put material in it
Something like this (see the mills, i put the barrels for raw food near it, so they will drop everuthing in it the moment they make it):
http://cloud-2.steampowered.com/ugc/597016103897763203/54EF31CE6CE736182839DFC5DF4919D28C00D727/

12. I am 100% sure they work, did you enable them when right clicking to see what items you can put in them?

If you have problems understanding the game i would suggest to look at some tutorials:

http://www.youtube.com/watch?v=vFH0GGoHKq0
http://steamcommunity.com/app/221020/guides/

RLS0812 Jan 26 @ 12:23pm 
I edited the .xml files for food. Now they are not stuck in an infinate eating loop.

The fill ratio was 85% ... now it's 1,000%
ragnar119 Jan 26 @ 12:32pm 
xD.. you can do it that way also.
I would suggest you to go to options/performances and set the AI pathfinding on max number (i think 6).

Also a lot of people get confused with 3d mouse, you can disable, enable it with M (if you gonna build something, it is good to disable it if you dont understand how it works so it force you to build on layer on witch you are).
muzzy (Banned) Jan 26 @ 12:34pm 
You are correct, the game was rushed to the market. It was intentionally released as unfinished who knows why... There are plenty of rumors about the game author needing money.

This is an indie game made by one programmer and one graphics artist. And the programmer has kinda quit working on the game, and he never cared much about things like game not starting on a mac at all. It's a hobby project made by someone who was learning programming, for example some of the audio samples are his kids screaming.

Despite the game selling millions of dollars worth of copies, they aren't hiring professionals to create the content. No new audio or graphics to be expected, they're using free stuff because they don't want to spend any cash whatsoever. And the graphics guy is already working on a new project too...
Solo Solitaire (Banned) Jan 26 @ 12:41pm 
Originally posted by RLS0812:
I just bought this game yesterday, and have been spending many hours tryng to figure out how to play the game around all the issues.
I want my wasted time back.
FWIW, I took the time to figure out how to work around all the flaws and missing features and found there wasn't really any fun. Wasn't playing the game, just playing work-around-Towns. I regret not only giving these unethical individuals my money, but all the time wasted trying to find the fun. Food for thought before you go on banging your head against the wall.

There is a slim chance of the game improving, and if they finish it I'll give it another go. Until then, I just chalk this one up to a bad decision sitting in my library.
gone girl Jan 26 @ 11:18pm 
Devs/owners got the money and spent it elsewhere, it's a textbook scam in the beta videogame business:

1. Find a videogame fad (zombies, dwarf fortress clones, minecraft clones ...)
2. Make a half-♥♥♥♥♥ unfinished pre-alpha
3. Make hype, get it on greenlight and sell pre-orders
4. Take the money and run away (why finishing the game if you got the money already)
5. Laugh at the ripped-off clients in the game forums, making false promises and playing around
6. Get some kids under 18 eager to be blind fanboys of something and make them moderators for further evilness, encourage them to ban users for no reason, ...

This will continue until Steam would take some responsibility for this rip-offs, but since the videogame market is now dominated by dudebro call-of-booty teens (not adults, as it was in the 90's and early 2000's) and greedy executives who can't see past income graphics of the current quarter, we are going to see a lot of this.
RLS0812 Jan 27 @ 11:30am 
I fiddled with the .xml files some more to try to patch the flaws.
To stop the infinate "gathering - cooking - eating" loop, I found that setting raw food to 100% and cooked food to 200% works best with out breaking the game.
To fix the infanate unhappyyness issues, I set cheap decorative items to give 5 points of happyness, medium quality to give 10 points, and expensive stuff 20 points.

muzzy (Banned) Jan 27 @ 11:47am 
Personally, I always found the bread to be best food, it alone could feed everyone and you didn't have to care about anything else.

Also, having ANY low quality items actually HURTS the happiness. Every now and then the townies randomly chooses one item inside their LOS and increase their happiness by its happiness value. So if you have one expensive item, you always get high happiness boost ... but if you have one expensive and one medium, you get the medium boost 50% of the time.

So, I setup my bedrooms in 3x3 blocks, with an expensive item in the middle of the center room. Beds are then laid so that they're maximum of 2 blocks away from this one single expensive item, and there you go. For price of one, 9 townies will get the high level happiness boost while they sleep.
NaU.Valharroth Feb 1 @ 10:51pm 
Originally posted by nadezdha:
Devs/owners got the money and spent it elsewhere, it's a textbook scam in the beta videogame business:
---

2. Make a half-♥♥♥♥♥ unfinished pre-alpha
3. Make hype, get it on greenlight and sell pre-orders
4. Take the money and run away (why finishing the game if you got the money already)
5. Laugh at the ripped-off clients in the game forums, making false promises and playing around

I think getting it on steam and greenlight sparked the greed. They were still updating fairly regularly when it was only on their page, with a few times of inactivity.
I backed it very early, can't remember the date or even the build anymore but it showed real promise and from that buggy, unfinished alpha I honestly did get value for the few dollars spent.
That doesn't excuse the abysmal behaviour they are displaying now, but it did show promise. It's a shame that it seems they've decided to just stop working on it though, but I'll wait and see what happens. Might be we'll all be surprised. ./forever optimistic
Stephan Reiken Feb 4 @ 3:13am 
The number one tip I could say is that do NOT oversaturate your townies workload or they will start to starve. Namely Hauling jobs. I've made the mistake a few times and the only solution once they start starving is hope that they don't all die, and turn off hauling. Explore the dungeon one step at a time.

Also, townies only use Stockpiles through Hauling jobs. They do not go to a stockpile when doing any other task. A little annoying but jobs would also take a lot longer if they moved to stockpiles. It would be nice if you could tell job groups to go to availble stockpiles before dropping stuff on the ground.

And get Towns++
Last edited by Stephan Reiken; Feb 4 @ 3:17am
Solo Solitaire (Banned) Feb 4 @ 4:42am 
Originally posted by Nalidus:
Originally posted by Stephan Reiken:
And get Towns++

I totally disagree with this. Especially since it's a completely flawed and dead game.
Calm down, he isn't saying buy Towns, he is saying if you own Towns and want to try to play it, you should get Towns++ (it's a mod).
Solo Solitaire (Banned) Feb 4 @ 5:43am 
Or you could have googled Towns++.

That's what I did. It didn't take long. I agree with almost everything you post, but sometimes you are just a little too eager to attack.
Solo Solitaire (Banned) Feb 4 @ 6:21am 
Take it for what it's worth, but you ignored 2 characters that were significant and blasted somebody for something they didn't do.
Solo Solitaire (Banned) Feb 4 @ 6:38am 
Man, you're hostile.

I wasn't attacking you, I was correcting you and defending the guy who didn't do anything wrong. PLUS, you edited in your apology, it wasn't even then when I read and typed my post. This is like having a conversation with the likes of solvius who doesn't read all the words. If you see something you don't understand, look it up before you attack. Just some helpful advice, not an attack on you. Don't be so defensive.
Solo Solitaire (Banned) Feb 4 @ 7:00am 
haha, interpretation. OK. Nice story.
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