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Comm.Burst Jan 25 @ 5:38pm
This game is crap...
Serious development stopped about a year ago currently its unplayable and barely worth more than $5 Checkout Gnomoria instead updated every week
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[Tribe] Blackfire1 Jan 25 @ 8:54pm 
I gave them the benefit of the doubt after there was a thread post about the new programmer/roadmap.

After watching the forums. I've lost all faith. Gnomoria is fun. But so it Dwarven Fortress.
skyte100 Jan 25 @ 10:43pm 
Originally posted by Tribe Blackfire1:
I gave them the benefit of the doubt after there was a thread post about the new programmer/roadmap.

After watching the forums. I've lost all faith. Gnomoria is fun. But so it Dwarven Fortress.
The ending is blasphemy because you called it "Dwarven Fortress".
misterblort Jan 26 @ 5:30am 
Steam should delete this game form their shop, it's a scam..
Comm.Burst Jan 27 @ 1:27pm 
Originally posted by BLoRT:
Steam should delete this game form their shop, it's a scam..

Indeed
Dikjuh Jan 27 @ 4:23pm 
Hm, I've played over 260 hours, so I would not call it a waste of money (but since it is not a full game, I would wait for a steamsale before buying it).
I do not find it to be unplayable either, but that could just be me.
muzzy Jan 27 @ 7:02pm 
The hours you waste on a game are no measure on if its waste of money or not. Unless, of course, you do not value your time and only need something pointless to do to waste the time.

I've cleared the bottom dungeon level of Towns, but there was very little fun involved. It was just mindless waiting, waiting, waiting... keeping the game running in the background when doing something else, checking every now and then to see if anything had progressed.

There aren't many games that offer quite as depressing game play as Towns does, and it seems people who actually find the game fun are doing something other than actually playing it as a city management game.
skyte100 Jan 27 @ 7:55pm 
Originally posted by muzzy:
The hours you waste on a game are no measure on if its waste of money or not. Unless, of course, you do not value your time and only need something pointless to do to waste the time.

I've cleared the bottom dungeon level of Towns, but there was very little fun involved. It was just mindless waiting, waiting, waiting... keeping the game running in the background when doing something else, checking every now and then to see if anything had progressed.

There aren't many games that offer quite as depressing game play as Towns does, and it seems people who actually find the game fun are doing something other than actually playing it as a city management game.
The amount of time spent playing is an indicator if you enjoyed it. But it is in no way and indicator of its overall quality or if others enjoyed it as well.
Solo Solitaire Jan 27 @ 8:03pm 
Originally posted by skyte100:
The amount of time spent playing is an indicator if you enjoyed it.
Not always. My time clocked topped 50 hours, but I regret every minute of it.

The thing is, I love the concept and REALLY wanted to like the game. So, I kept at it, looking for the fun that wasn't there. I took the time to figure out how to work around all the missing and broken features thinking, hoping, it might get worthwhile but it never did. :-(
Cyborgt Jan 27 @ 9:24pm 
Originally posted by Solitairiat:
Originally posted by skyte100:
The amount of time spent playing is an indicator if you enjoyed it.
Not always. My time clocked topped 50 hours, but I regret every minute of it.

The thing is, I love the concept and REALLY wanted to like the game. So, I kept at it, looking for the fun that wasn't there. I took the time to figure out how to work around all the missing and broken features thinking, hoping, it might get worthwhile but it never did. :-(

Ditto, though in my case it was more around 40 hours iirc. I had actually determined I didn't like the game well before I quit playing but I figured i'd clear out all the dungeon floors first to see if there was anything interesting down there. I made it to the second to last floor before I couldn't deal with playing the game anymore...
muzzy Jan 27 @ 9:56pm 
Originally posted by Cyborgt:
I made it to the second to last floor before I couldn't deal with playing the game anymore...

Heh. The combat system is seriously broken and gets messy down there. Monster damage is randomized upon spawn and they hit for the same amount of damage every time, so you often get a spawn that will always take heroes down to a range of HP where they can be one hitted but will not flee yet. Such an enemy will then proceed to slay all your heroes, and all the new heroes that come to town. Only the ranged heroes really survive, and as a bonus they dont need any gear other than a weapon. One ranger with a golden bow can clear an entire room of enemies, while a single golem can take down ten melee heroes no problem.
Cyborgt Jan 27 @ 10:05pm 
Originally posted by muzzy:
Originally posted by Cyborgt:
I made it to the second to last floor before I couldn't deal with playing the game anymore...

Heh. The combat system is seriously broken and gets messy down there. Monster damage is randomized upon spawn and they hit for the same amount of damage every time, so you often get a spawn that will always take heroes down to a range of HP where they can be one hitted but will not flee yet. Such an enemy will then proceed to slay all your heroes, and all the new heroes that come to town. Only the ranged heroes really survive, and as a bonus they dont need any gear other than a weapon. One ranger with a golden bow can clear an entire room of enemies, while a single golem can take down ten melee heroes no problem.

I guess it's a good thing I gave up when I did. I don't remember having any well leveled ranged heroes by the time I got to the deeper layers (though I did have a high level mage but one of his idiotic pathing moments got him surrounded after he charged into a room alone and died.) The only hero of consequence I remember having was a dwarf but i'm sure I had several other melee heroes too. I wasn't having any real trouble on the second to last floor though so who knows how things would have gone had I broken through to that last level.
Comm.Burst Jan 31 @ 7:39pm 
Don't get me wrong Personally I think the game had great potential it just fell way (Only a few million KM) short of the goal, I mean its a great twist on simulator/RPG elements and if it was polished and not in a Alpha state I think it could be something great. However apparently Xavi would rather steal your money, give you the finger, and ride into the sunset...
Kuroneko Feb 2 @ 7:55am 
The lead dev cited something huge happening in his life and just shut down production. Problem is, they marketed Towns as full, complete game for a while even before it got greenlit..


Frankly I'm kind of tired of games having "Early Access," because oftentimes, you pay for a product that seriously could just be damning to the game's reputation. Most people don't know HOW to beta or alpha test, they just want to play the game NOW. On top of that, most of the time, if the dev just makes a boatload of cash I can see them just pulling the plug on a project and not giving two ♥♥♥♥♥ about it past release, if it ever sees a full-fledged and functional release.
Last edited by Kuroneko; Feb 2 @ 7:57am
Solo Solitaire Feb 2 @ 9:25am 
Originally posted by DatYandereGirl:
The lead dev cited something huge happening in his life and just shut down production. Problem is, they marketed Towns as full, complete game for a while even before it got greenlit..


Frankly I'm kind of tired of games having "Early Access," because oftentimes, you pay for a product that seriously could just be damning to the game's reputation. Most people don't know HOW to beta or alpha test, they just want to play the game NOW. On top of that, most of the time, if the dev just makes a boatload of cash I can see them just pulling the plug on a project and not giving two ♥♥♥♥♥ about it past release, if it ever sees a full-fledged and functional release.
Unless you have some new information, I think you have some facts a bit confused.

Xavi announced his wife had cancer shortly after release and everybody was understanding about the initial slowdown in development. Then he came and said it all worked out well and development would continue at a similar rate to that prior to release. It didn't. Lots of excuses, very little progress.

Right up until release on Steam (and for a while after), their own web site clearly stated the game was Alpha. This was the same version these unethical developers released on Steam as if it was a full game. I never bothered scouring the entire Internet looking for other avenues where Towns was sold, but as far as I know, until it was released on Steam they admitted it was Alpha. This was after the game had already been Greenlit.

Towns was never Early Access on Steam. If it had been, the reception it received would have been entirely different and the community not so hostile. The main reason for community backlash was that the game was marketed as a full game but was clearly not finished.

Originally posted by DatYandereGirl:
On top of that, most of the time, if the dev just makes a boatload of cash I can see them just pulling the plug on a project and not giving two ♥♥♥♥♥ about it past release, if it ever sees a full-fledged and functional release.
This part seems pretty accurate, sadly.
Cyborgt Feb 2 @ 12:34pm 
Originally posted by DatYandereGirl:
The lead dev cited something huge happening in his life and just shut down production. Problem is, they marketed Towns as full, complete game for a while even before it got greenlit..


Frankly I'm kind of tired of games having "Early Access," because oftentimes, you pay for a product that seriously could just be damning to the game's reputation. Most people don't know HOW to beta or alpha test, they just want to play the game NOW. On top of that, most of the time, if the dev just makes a boatload of cash I can see them just pulling the plug on a project and not giving two ♥♥♥♥♥ about it past release, if it ever sees a full-fledged and functional release.

I think this is just a pessimistic way of looking at the early access program. Many games were released as buggy messes and then completely abandoned long before early access came around and that's not likely to change because of early access.

That being said, it's actually just as likely these developers will want to finish their game because these indie projects are often viewed by their creators as the beginning of a potential career. It isn't going to get them much of a career to put on their resume that they made a shoddy mess of a PC game, even if they can put an * saying "but it made a lot of money." Well, unless they only want to be involved in the business side of things from then on anyway.

You might be right about the damage to a game's reputation though. I think most PC gamers are smart enough to understand the concept of an alpha/beta and the fact that it means it won't be up to the game's release standards but I also know there are plenty of people out there that will pick up a game like Rust, say "this game is horribly buggy garbage," and never pick it back up again.
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