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Townies will drop items in barrels before dropping them on the ground; however the way barrels (and all items for that matter) work means that only one townie can interact with a barrel at a time. The "haul" task is a separate task; but the "create and drop" action looks for barrels and stockpiles within LoS before deciding where to drop.
Of course, various other factors come into it... the big ones are the pathfinding priority (i.e. the townies will spend more time checking for a barrel if the performance option is set high; on low settings the priority is just to get the items made and not worry so much about the most efficient pathfinding). Another unlikely chance is that the barrel simply may not accept those products - in other words, it could be the wrong type of barrel or be set not to accept them. As I said, I don't think that's the likely culprit but at least it's easy to check.
My suggestion would be to add several barrels as different options for the townies to drop products into. That will solve the "only one townie in one barrel at a time" issue.
It's a noted problem though, IDK if the Devs are working on a solution currently but at least they know about it.
Your haulers might be overworked on other tasks and thus never get around to working at the pear farm. It's also possible the barrels are full since they only hold ~10 items each iirc. It's also possible the pathfinding priority is set too low though I wouldn't know much about that since it was added after I stopped playing but it has been mentioned many times in the past (including recently here by Yeti.)
Ultimately, even if none of those explanations are correct the AI in this game is remarkably dumb. Back when I used to play what you're experiencing was the norm because the AI didn't even bother checking for usable barrels at all during item creation/harvesting. It was actually pretty funny watching them take items from my second story kitchen to a nearby mountain because they didn't even see the open ground below them as viable space to drop the food. At least you don't have to put up with that level of dumb anymore. =D
Yeah, that works. You can set a limit on how many they harvest though can't you? Again, I haven't played the game in quite a while but I vaguely remember having the ability to do that. If it's getting out of hand you could try setting a lower harvest limit and they'll just go back to harvest more whenever one is actually used for something.
Yeah, it's a pretty low limit (especially for something small like a pear) but at least like everything else, it's something you can tweak yourself. I'm not sure where or how (I never bothered since it wasn't that hard to work with) but it's supposedly pretty easy to do.
This link will teach you the basics of modding. Adjusting the barrels is just changing one value for each barrel type. I put my barrels to 100 items and still wind up with several hundred raw material barrels.
There's your problem. Nobody needs 500 pears, ever. That's not to say you can't make it work; just that the game wasn't designed to make it work "off the shelf" - you'll need to be creative to pull it off. Well... you could also ask someone who has already tried it (I do the same thing with bamboo) :P
For normal situations, I keep my stock set to 5 pears etc. if I have >50 townies, and 10 pears if I have greater than 50. That means that the farmers are only harvesting fruit when it's needed. If I do need a bulk of it (food caravan), I manually order a big harvest.
Bamboo and wheat are 2 exceptions for me. I always start with 10 wheat, and over 50 population I up that number to 15. For bamboo, I set the basic stock to 10 so I always have a full barrel for the town's use; but whenever I have idle farmers I send them to harvest all the bamboo that's grown. Bamboo is my "hoard crop" along with flowers, most caravans buy it in one form or another.
Also, note that stockpiles don't "store" items, they're just a place to drop them. In a barrel, any <maxAge>, <spawn> etc. is paused; but stockpiles won't do that. This is important for raw fruit, because it has a limited period before it rots (disappears); I think it's about 3 days. Corpses are the other commodity that you have to store in barrels - that way they won't spawn ghosts or stink clouds, and they won't rot down into the other forms (e.g. if you want to keep your hero corpses to build the tombs for them, but don't have your craveyard set up, sitck them in a barrel so they don't rot into "purged human remains").
If you do want to hoard up on resources, don't make the "getting there" step an automatic order - even if you have the manpower to do it, the game won't like you for it. Automated orders take a lot more CPU than manual ones, simply because the game has to make more decisions. Again, it's a case of "the more decisions you take responsibility for, the better it works out". That doesn't mean you can't keep 500 in storage automatically though - get to 500 manually, setting the automated amount up by gradual amounts, so that the townies are only having to restock a few (comparitively - 20 apples is only a few when you're talking in 100's) apples at a time (I'm assuming you're producing a crapload of apples if you're trying to get 500 in stock...). As long as you're producing more than you're using, you can get there in stages... although if you then sell off a couple of hundred, make sure you go back and lower the automated restock amount to just above what you have.
Or, to put it really simply: set the number to 10, when you have ten set it to 15, when you have a stable 15 set it to 20, then 25 etc. Again, to make that work you'd have to producing about twice as many apples/whatever as you use, and have twice as many harvesters as you have bakers.
Sorry that got so long lol. I just wanted to try and get the whole reasoning in there, so you can apply the same info to other uses. It's easier with, say, metals because they work differently; but fruits are intentionally the hardest thing to hoard up on. As I said though, the game doesn't make anything impossible; you just have to think about how to make it work.
that's what we covered with the "one townie per barrel" thing - upping the size does work, but it won't make the barrel able to be accessed by multiple townies, so they still drop items unless they're the first in line.
It's good to hear other people talk about breaking big jobs into smal stages though - that is, in pretty much all cases, the main answer. It should probably go in as a splash text on the loading screen lol... or at least in the new tutorial.