Grey Area 17. Nov. 2012 um 17:58 Uhr
Apparently, I like rectangles.
Thank you for proving you don't have to throw processing power at multi-trillion fill rate 3D-rendered models to make a good game. Enjoyed every second, even tracking down those last few achievements.
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RMJ 1. Jan. 2013 um 10:34 Uhr 
100% Agree, really shows what matters to make a gameplay experience that you will remember.
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