Let me preface this by saying I like the game very much
, and am enjoying my first play through…
However it does feel to me that a couple of things are slightly 'off'.
1) It feels that there is a slight delay between hitting the jump key and the character actually jumping. It is only a fraction of a second, but is enough to make the fine control needed for the jump puzzles less smooth and enjoyable than it should be. Compare this with a game like Super Meat Boy where the jumping feels very tight by comparison.
Does anybody else feel this, or is it a quirk of my system?
2) I was hoping to play the game using my xbox 360 wired controller but find that the lack of any deadzone means that even the tiniest non-centering of the thumb stick will cause the character to slide again destroying the fluidity of the platforming.
Unfortunately Microsoft's woefully inadequate drivers do not allow the deadzone to be changed, and when I tried alternative drivers (x360c by Morii[www.jonnys-place.com]
- which do allow for deadzone adjustment) I experienced the controller being stuck moving constantly Up + Left rendering the game unplayable.
Admittedly I've not tried remapping to the D-Pad which is perhaps a better way to play the game?
3) The physics system does seem a little quirky at times with characters popping through each other when things get a bit squashed. Also characters often stick or judder against the edge of moving platforms.
4) On level 4.10 where John has to jump from the final vertically moving platform to the final horizontally moving platform, it is impossible to jump before the platform has stopped rising, and indeed waiting for John to land after the involuntary hop that he makes (conservation of momentum) Sticky rising platform.
Watch from the 40s mark
Thanks for a great game, perhaps these rough edges can be smoothed?