Posted: December 25
I've used RPG makers since around 2007 or 2008 I think when I was introduced to RPG Maker 2000 translated by Don Miguel. I made a whole bunch of garbage and even completed some games as well which is not something you see me doing today. You can even check out one of the games I made here[rpgmaker.net]
if you're seriously interested or here for even more.[rpgmaker♥♥♥♥♥♥♥♥.wordpress.com]
(Thanks, Steam for censoring me again. Learn to be helpful. It's bulls-h-i-t.
Sometime later, I downloaded the demo for RPG Maker XP and had no idea what I was doing for some reason. I remember screwing around with it a lot until I managed to make an enemy fightable. Sometime later, I cracked VX as it's incredibly overpriced.
Then Ace. When I first saw it I said that I can just find some scripts to do whatever this update is capable of, but since it was a hell of a lot cheaper to buy on here I decided to just get it anyways.
I'd say it's probably the best RPG Maker I've used yet. Really. I like the ability to make title screens in the editor itself instead of making some piece of crap on paint. Seriously, I've only managed to make one good title screen on my own...with someone else's art.
Another great addition is the ability to customize the battle backgrounds. You can choose the floor and the background to whatever you choose. Want a field of organs floating in space? You can do this. Want a throne room inexplicable sitting on top of clouds? You can do this as well. Perhaps a diabolical king decided to do this with his fancy magic to make his final fight all the more epic, or maybe some giant monster exploded and now you're fighting on its flesh as it rockets into space.
Another new feature that you may find useful is the ability to use an example map. You could be incredibly lazy and import an entire city into your game, or be more original and edit it to something else and save time.
Back in RPG Maker 2003, there was the option to generate dungeons. You choose the walls and the floors and add some details in a generic maze style. This is in VX Ace as well, just without the details part. Just make sure the map is large enough, otherwise it will generate a small room and nothing else. As with the example maps, this is a good way to save time and edit a map less to make your game.
I remember when I was making a game on VX and I found a script to have certain enemies fade away slowly like in a Final Fantasy game such as Zeromus. In VX Ace, it comes ready with a boss-fade effect for when you kill an enemy. There are three fade effects to choose from, although I have been able to make a crumbling effect in 2000 by having a boss disappear immediately and be replaced by a tiny dot monster to prevent combat from ending and then have a terrible MSpaint animation of the boss crumbling away pixel by pixel. It's not too bad actually, but I'd like to see more fade options. Perhaps a way to customize your own since it's always satisfying to see the final boss have their own special way of being destroyed (looking at you, Sephiroth).
There are more features to talk of, but I'm sure that's enough to give a good example of what this update contains. Yes, I recommend it. But wait for it to be on sale. It does it all the time.