Zamieszczono: 24 lutego
Really a 3.5 star review, I agree with other commenters who assert that the game is a quick fix that fails to live up to its full potential. Initially maddeningly addictive, Cargo Commander quickly becomes repetitive and its lack of depth apparent. This could have been remedied with more imagination from the developers and the input of a professional game writer.
The idea, the game mechanics and the environment are great. With every activation of the magnet on your drifting home in space, massive crates from interstellar junkyards smash into the wall. You must search these, uncover valuable cargo, find better weapons, destroy enemy critters. After collecting enough cargo a crate will arrive with a sector pass. Only with this can you travel to another region, with the possibility of looting rarer cargo.
This is really fun initially, but it is easy to get bogged down on one sector that has a particularly difficult sector pass crate. If you fail to collect the sector pass or die, you have to redo another round of crates until it comes again. This quickly sucks the fun out of playing. With more weapons, more enemies and more direction in the form of a stronger storyline, what is a solid romp in the park could have been a great game.