Dozenbeer Nov 6, 2012 @ 5:15pm
Black Screen of Death on start up
I cant believe it....just bought the game and not once seen the start up screen cuz it freezes as soon as I click play (with black screen). Its sad when you buy a game and the pirated copy actually runs better -_-
Showing 1-15 of 26 comments
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Kepasa Bongo Nov 7, 2012 @ 2:21am 
I'm having the exact same problem. Someone on the Facebook fan page of Cargo Commander suggested sending output_log.txt file from \Steam\steamapps\common\cargo commander\CargoCommander_Data directory and DxDiag.txt file to logs@seriousbrew.com - and I did. I've also contacted the Steam Support regarding this issue and I'm waiting for their response. I hope that this problem will be fixed as soon as possible because I am really looking forward to playing this game - looks brilliant :)
Dozenbeer Nov 7, 2012 @ 2:24am 
I heard bad rumours about the game, that doesnt want me to have it if they´re true. For example, you always have to play online connecting to the devs server. Which in that case, someday the servers will shut down and make it impossible to play this game.
TomWolf Nov 7, 2012 @ 2:48am 
Yes, it's an online game. I really don't get why some people are this obsessed with 'some day' when they pay the equivalent of half a movie ticket for a game.
Dozenbeer Nov 7, 2012 @ 2:53am 
because if this is one of your all time favourites, you wont be able to play it. I like getting back to games that I already played, like Half Life Blue Shift. Im not seeing a movie, I bought a game to play at home. Imagine you buy a boardgame that you rarely play, then one day you realize you cant play it anymore, no matter how much it costs. (movies are way too expensive anyway) At least they should make an offline mode that is equal to the online game, I dont care for leaderboards, I dont see any point in competition in this type of game.
Last edited by Dozenbeer; Nov 7, 2012 @ 2:56am
Flava Clown Nov 7, 2012 @ 3:26am 
Originally posted by TomWolf - Painkillers:
Yes, it's an online game. I really don't get why some people are this obsessed with 'some day' when they pay the equivalent of half a movie ticket for a game.

no it is NOT an online game, it is a Single player game, you play it alone, there is no real need for a constant internet connection. yes there are leaderboards and yes the constant internet connection is probably there to make sure that there won't be cheater on the leaderboards. however not everyone cares about leaderboards, they could even make 2 seperate leaderboards, one for online player and one for offline player, they could also work with 2 character, one online and one offline... the way it is, the socalled "Local" modus is just a joke and not even worth to be called demo, since all the key elements of the game (gather loot, level up, travel, gather loot, level up, travel,...) are missing. to unlock sectors you will have to play online... one way or another you are forced to go online!
Last edited by Flava Clown; Nov 7, 2012 @ 3:27am
TomWolf Nov 7, 2012 @ 5:20am 
Thus it's an online game. Sorry if you wish it weren't, but it is.

You can still wish they would make an offline version, much like dungeon defenders, that were totally seperate from the online with leaderboards, but it's not something you have the right to expect. You bought a game, you don't get to choose all the features for the price of €6.
Dozenbeer Nov 7, 2012 @ 5:42am 
but seeing how much trouble the online causes, for an game that doesnt even feel like or need online play, they better change something
Originally posted by TomWolf - Painkillers:
Thus it's an online game. Sorry if you wish it weren't, but it is.

You can still wish they would make an offline version, much like dungeon defenders, that were totally seperate from the online with leaderboards, but it's not something you have the right to expect. You bought a game, you don't get to choose all the features for the price of €6.
Flava Clown Nov 7, 2012 @ 5:50am 
Originally posted by TomWolf - Painkillers:
Thus it's an online game. Sorry if you wish it weren't, but it is.

You can still wish they would make an offline version, much like dungeon defenders, that were totally seperate from the online with leaderboards, but it's not something you have the right to expect. You bought a game, you don't get to choose all the features for the price of €6.

you get it wrong... the storepage says nowhere that a constant internet connection is required! it doesn't list multiplayer either. actualy i have the right to ask for a working product, doesn't matter if for €0.01 or for €100,- i paid for it, i can expect a working product. and if there always online attempt is a complete failure then it's their god damn obligation to give us an working offline mode... which is more than a techdemo!

and it is not an online game, just because it have a leaderboard!
what i was asking for is exactly what dungeon defenders did, a seperate offline modus if they are really afraid of cheater... but i guess the real reason is something else... equaly obsessed with piracy like Ubi$oft and the like.

you are just blinded by your fanboism... it is a good game, they have good ideas, but it was a bad idea to make it always online for everyone! esp. if that always online just cause problems to the paying costumer, people who've decided to support them with their hard earned money, people who've decided not to pirate the game, people who have the god damn right to expect the same respect from the devs/publisher they showed when they paid for the game instead of stealing it!
Kepasa Bongo Nov 7, 2012 @ 6:17am 
Could you please focus on the topic, which is 'Black Screen of Death on start up'? Maybe lets just talk about that? Online\offline\multiplayer\singleplayer\being cheated\not being cheated - it has nothing to do with the problem which was the cause of creating this thread!

Want to talk about something else? Create a different topic - easy as that!

Cheers!
TomWolf Nov 7, 2012 @ 8:47am 
I've had this discussion many times, that I like this game has nothing to do with it so please don't try to undermine my arguments with namecalling instead of just having a discussion.

It IS an online game since it requires you to be online. The fact that they havn't stated so in their system requirements might actually give you grounds for a refund if you wish one.

I still think that this entitlement that many gamers have that 'I payed of my hard earned money so I have the right to expect..." is a bit...off. You have a right to expect a working product but not a product that works on any computer in the world. If it doesn't work, in many countries you have the right to get your money back. The developers don't 'owe' you respect just because you payed €6 for a game they made but it's quite nice when they show respect anyway (something I feel that these devs have with their updates on this board).

Instead of cursing here (not in this thread but I've seen a lot of hearts in other threads) it would be better to contact the devs and/or steam and let them know you are dissapointed since the system requirements didn't state that you needed to have an internet connection to play the game and wish you could get your money back. Getting upset and disrepsect people in a forum is not very productive and somewhat goes against the argument of showing each other respect in the first place.

Last I want to comment on the 'and if there always online attempt is a complete failure then it's their god damn obligation.....' comment. No it's not, they sell you a game that works during beta testing and then don't hold up when stressed with the traffic it gets, they are then obliged to work on the issue or give your money back. They aren't obliged to keep your game runing for however long you want it to, just long enough...whatever that might be.

This might be right or this might be wrong, morally speaking, but it still doesn't make us entitled to the perfect game, just because we payed the equivalent of a meal on it.
TomWolf Nov 7, 2012 @ 8:51am 
I'm sorry for hijacking the thread Kepasa. Luckily the devs will read your posts first and you sending your log is most likely what they'd ask for here anyhow =)
Dozenbeer Nov 7, 2012 @ 9:08am 
no problem its actually a task that also bothers me very much
himdul Nov 7, 2012 @ 8:48pm 
having the same prob.
This is as far as I get


GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1151]
Renderer: AMD Radeon HD 6500M/5600/5700 Series
Vendor: ATI
VRAM: 1014 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.197 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 3341. Operation took 25.059560 ms.
OnLevelWasLoaded(1)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\cargo commander\CargoCommander_Data\Managed\System.Xml.dll (this message is harmless)
Call message

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

DB message took 4.07 s

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
SpatterCat Nov 7, 2012 @ 8:49pm 
Comodo firewall was found to be the culprit in another thread... are you running any firewalls?
himdul Nov 8, 2012 @ 3:07am 
Originally posted by SpatterCat:
Comodo firewall was found to be the culprit in another thread... are you running any firewalls?

No firewalls, I am using none of it, including the basic microsoft firewalls. Double checked.

Or there is something I don't know about my pc... ^.^
Last edited by himdul; Nov 8, 2012 @ 3:07am
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